Author Topic: Ship Construction  (Read 50487 times)

Offline Asinjin

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Re: Ship Construction
« Reply #75 on: February 17, 2018, 10:21:59 AM »
This might be more of an interview screening question but all applicants need to be ok with arcane magic.  Actually not just ok but comfortable in seeing it being used because of all the magic devices on the ship.

Good to note.
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Offline Windblade

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Re: Ship Construction
« Reply #76 on: February 19, 2018, 06:03:15 PM »
Update

Total Cost of Ship: 700,000
Total of priced items: 275580

Base Ship - 100,000
Broad Rudders - 500
Everfull Sails – 36,000
Invisibility Sphere Item - 12,960
Portable Hole = 20,000
Conjure Ice Beast Hull Trap (3) – 42,000
Teleporter - 27,720
Submerge Ship  - 36,400
Hardened Wood Alchemy - ?
Additional Magical Hardening - ?
Special Wood for Hull -
Fortified Aft Castle -
Ice Cannon - ?
Hallow Spell for 1 year (possibly with Death Ward tied to it) - ?
Normal Jail with Silenced, Dimensional Anchor Shackles - ?
Ice Porpoise Summoning Alarm -

Offline Windblade

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Re: Ship Construction
« Reply #77 on: February 19, 2018, 06:05:11 PM »
Lets try to figure out the sails next. 

Are we doing everfull and displacement.  From what I remember I think we did both but I am not sure how that would be priced or if we definitely can do both.

Offline Hero

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Re: Ship Construction
« Reply #78 on: February 19, 2018, 09:24:17 PM »
Crew Sheet (currently 92 slots):

Master-at-arms (1) -       Sas
What are the commissioned officer roles? Ssaskra would prefer one of those, if there's a match in skill sets.
« Last Edit: February 19, 2018, 09:31:40 PM by Hero »

Offline Hero

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Re: Ship Construction
« Reply #79 on: February 19, 2018, 09:36:47 PM »
I think we pick one item and price it out.  Added it to the list and then modified the Total of Priced Items amount.

I think we should first start with the Figuredhead.

Where are they and what are the choices?  Then we will price it add it to the list and move on to the next item.
Figureheads are in Stormwrack. There are some options. Dragon types are probably not allowed (they give a  bretah weapon plus energy resistance). There's a dolphin that doubles movement for a few hours and gives the ship the ability to "leap" for several rounds each day. There's a kraken that grapples other ships. I think the best is the shed, which grants limited flight.

Offline Hero

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Re: Ship Construction
« Reply #80 on: February 19, 2018, 09:49:05 PM »
I think we could combine the displacement sails (120k) with the everfull sails (12k). By the rules, combining cost is 1.5*more expensive item + the other one. So 1.5*120,000+12,000 = 192,000.
« Last Edit: February 19, 2018, 09:50:55 PM by Hero »

Offline Hero

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Re: Ship Construction
« Reply #81 on: February 19, 2018, 09:54:57 PM »
2. Captain's Lantern (Stormwrack) - audible alarm activated by intruders = 12,000 gc
3. Latern of Revealing - 30,000.

I think we need both, they have different functions. Captain's Lantern will indicate when someone is on the ship that's not supposed to be, regardless of whether it is invisible, hiding mundanely, or disguised. Lantern of Revealing is an invisibility purge, which would allow everyone to see an intruder.

Offline Hero

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Re: Ship Construction
« Reply #82 on: February 19, 2018, 09:58:18 PM »
4. Hallow w/Invisibility Purge (qty 2) - 4,000 gc ea = 8,000 gc total
I think we steered away from constant invisibility purge because it impacted our own crew. Hallow with something else might be good - death ward, remove fear, resist energy, freedom of movement?

Offline Hero

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Re: Ship Construction
« Reply #83 on: February 19, 2018, 09:59:29 PM »
6. Oars of Speed - 2,500 per pair
6.  Why do we need these?
I don't think we do.

Offline Hero

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Re: Ship Construction
« Reply #84 on: February 19, 2018, 10:02:54 PM »
Total Cost of Ship: 700,000
Total of priced items: 211,460

Base Ship - 100,000
Broad Rudders - 500
Everfull Sails – 36,000
Invisibility Sphere Item - 12,960
Portable Hole = 20,000
Conjure Ice Beast Hull Trap (3) – 42,000
Hardened Wood Alchemy - ?
Additional Magical Hardening - ?
Special Wood for Hull -
Fortified Aft Castle -
Ice Cannon - ?
Modified Teleporter (1x/day for 250 miles) - ?
Hallow Spell for 1 year (possibly with Death Ward tied to it) - ?
Normal Jail with Silenced, Dimensional Anchor Shackles - ?
Submerge Ship (1x/day) - ?
Ice Porpoise Summoning Alarm -
We should also include a vault room. Lead lined with 3 masterwork locks (because the knock spell can undo 2 locks with one casting)

Offline Windblade

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Re: Ship Construction
« Reply #85 on: February 19, 2018, 10:23:18 PM »
Update

Total Cost of Ship: 700,000
Total of priced items: 431580

Base Ship - 100,000
Broad Rudders - 500
Everfull Sails  and Displacement – 192,000
Invisibility Sphere Item - 12,960
Portable Hole = 20,000
Conjure Ice Beast Hull Trap (3) – 42,000
Teleporter - 27,720
Submerge Ship  - 36,400
Hardened Wood Alchemy - ?
Additional Magical Hardening - ?
Special Wood for Hull -
Fortified Aft Castle -
Ice Cannon - ?
Hallow Spell for 1 year (possibly with Death Ward tied to it) - ?
Normal Jail with Silenced, Dimensional Anchor Shackles - ?
Ice Porpoise Summoning Alarm -

Offline Windblade

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Re: Ship Construction
« Reply #86 on: February 19, 2018, 10:24:12 PM »
What are the commissioned officer roles? Ssaskra would prefer one of those, if there's a match in skill sets.

Sas can pick whatever role he wants and it will just be an officer role on the ship. 

DM what would Wake just be a Gunner's mate.  What is Ken's character's name that will be in charge of all cannons and siege?

Offline Windblade

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Re: Ship Construction
« Reply #87 on: February 19, 2018, 10:28:15 PM »
3 locks in the vault room sounds great.  We also need a place to store the crown of Air on the ship. 

How many Captains laterns do we need?
I think we decided that we need 3 latern's of revealing.

Hero how much is the bulkhead that grants a short fly distance?
« Last Edit: February 22, 2018, 11:48:09 PM by Windblade »

Offline Asinjin

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Re: Ship Construction
« Reply #88 on: February 20, 2018, 08:47:15 AM »
Sas can pick whatever role he wants and it will just be an officer role on the ship. 

DM what would Wake just be a Gunner's mate.  What is Ken's character's name that will be in charge of all cannons and siege?

Gabriel is the Cannon Master.

Wake would be a Gunner's Mate.
The hand that rolls the Dice rules the world.

Offline Hero

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Re: Ship Construction
« Reply #89 on: February 20, 2018, 10:07:32 PM »
Update

Total Cost of Ship: 700,000
Total of priced items: 431580

Base Ship - 100,000
Broad Rudders - 500
Everfull Sails  and Displacement – 192,000
Invisibility Sphere Item - 12,960
Portable Hole = 20,000
Conjure Ice Beast Hull Trap (3) – 42,000
Teleporter - 27,720
Submerge Ship  - 36,400
Hardened Wood Alchemy - ?
Additional Magical Hardening - ?
Special Wood for Hull -
Fortified Aft Castle -
Ice Cannon - ?
Hallow Spell for 1 year (possibly with Death Ward tied to it) - ?
Normal Jail with Silenced, Dimensional Anchor Shackles - ?
Ice Porpoise Summoning Alarm -

Summon alarm and hull trap are the same thing.