Author Topic: Agnollizing Captivity  (Read 5559 times)

Offline Asinjin

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Re: Agnollizing Captivity
« Reply #15 on: December 15, 2017, 10:37:53 AM »
If any of our captors get within biting distance, Ozzle takes a chunk out of them.

Also, is our confinement protected from blood magic?  If not, I will try to use every ounce of power at my disposal to burn these m-f'ers alive?

I put this and every other thing I assume you try in the many months into your antics noted earlier.  Suffice it to say that a number of halflings get hurt in that time by you.

The go through some notable length to keep themselves safe and you contained.  It eventually occurs to some of you that they are going through a lot of trouble.  But they never torture you, or muzzle you, or do any of the things that you gnolls would do.

They never threaten you with death or harm.  They do feed you food that you don't like, and sing happy halfling songs.  They magically have you washed and calm and silence the area magically when needed.
« Last Edit: December 15, 2017, 03:28:45 PM by Asinjin »
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Offline Zunder

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Re: Agnollizing Captivity
« Reply #16 on: December 15, 2017, 02:24:50 PM »
Every time I hear the wretched turn of happiness in my sensitive gnoll ears.. I Howl long and loud, trying to drive out that infuriating melody!

I put this and every other thing I assume you try in the many months into your antics noted earlier.  Suffice it to say that a number of halflings get hurt in that time by you.

The go through some notable length to keep themselves safe and you contained.  It eventually occurs to some of you that they are going through a lot of trouble.  But they never torture you, or muzzle you, or do any of the things that you gnolls would do.

They never threaten you with death or harm.  They do feed you food that you don't like, and sing happy halfling songs.  They magically have you washed and calm and silence the area magically when needed.



« Last Edit: December 15, 2017, 03:28:35 PM by Asinjin »

Offline Asinjin

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Re: Agnollizing Captivity
« Reply #17 on: December 17, 2017, 01:26:51 PM »
Can I get a list of each gnoll's items of note?
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Online Malchia

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Re: Agnollizing Captivity
« Reply #18 on: December 17, 2017, 02:22:49 PM »
Can I get a list of each gnoll's items of note?
+2 Gnoll Heirloom Composite Longbow
+2 Spear
Fey Slaying Arrow (not sure how many I have)
Ettin Head Necklace

Offline Hero

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Re: Agnollizing Captivity
« Reply #19 on: December 17, 2017, 10:12:06 PM »
  • Trophy Totem Scepter - non-magical Arcane Focus Item
  • Owlbear Cloak - +2 Cha, +5 hide/move silently (gnoll only)
  • Monstrous Spider Chitin Cuffs - slotless Bracers of the Entangling Blast (gnoll only)
  • Hawk Eye Token - slotless Gloves of Fortunate Striking (gnoll only)
  • Hebablam Tooth Necklace - Heirloom
  • Bracers of Energy Substitution
  • Ring of Protection +2
  • Crafter's Gloves - +5 skill checks using hands (gnoll only)
  • MW serrated cold iron short sword
  • MW elvencraft composite longbow
  • Taxidermy tools
  • Misc. war trophies

Posted in the the last gnoll thread if you’re looking for others.
« Last Edit: December 17, 2017, 10:15:51 PM by Hero »

Offline Valdis

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Re: Agnollizing Captivity
« Reply #20 on: December 18, 2017, 08:27:51 AM »
Can I get a list of each gnoll's items of note?

Scratch:
  • Luck Necklace +1
  • Cloak of Protection +4
  • Bracers of Dexterity
  • Lucky Coin

I'd be interested in the Hawk Eye Token.

Offline Valdis

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Re: Agnollizing Captivity
« Reply #21 on: December 18, 2017, 09:28:18 AM »
...
They never threaten you with death or harm.  They do feed you food that you don't like, and sing happy halfling songs.  They magically have you washed and calm and silence the area magically when needed.
Whenever the silence the area, Scratch starts freaking out

Offline Asinjin

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Re: Agnollizing Captivity
« Reply #22 on: December 20, 2017, 09:15:42 AM »
A review of the last session: A Mognollithic Achievement thread on the boards, would be good reading for all.

I had forgotten that Tox and Razk were not captured and were supposed to have developed a plan while free. 
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Offline Asinjin

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Re: Agnollizing Captivity
« Reply #23 on: December 20, 2017, 09:20:31 AM »
You have not seen or heard from them in the many months of your captivity.
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Offline Asinjin

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Re: Agnollizing Captivity
« Reply #24 on: December 20, 2017, 09:40:17 AM »
There will be posting xp for for the last several threads after the session.  Don't think it makes sense for anyone to get a level while in captivity.
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Offline Zunder

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Re: Agnollizing Captivity
« Reply #25 on: December 21, 2017, 10:47:00 AM »
Tarken has:
  • Hide Armor +2 (DR 10/Slash)
  • Bracers + 2 (5DR / Blunt)
  • Spear +3
  • Ring of Fire Extingushing
  • Greatsword +2 - The Finisher
  • 2 unicorn horn arrows
  • 11 Fey Slaying arrows
  • Rock of Awakening

Offline Hero

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Re: Agnollizing Captivity
« Reply #26 on: December 21, 2017, 12:12:27 PM »
During our imprisonment, Drax attempts to kill a mouse and fashion a totem out of its skull so that he may retain his spell casting abilities.

Online Malchia

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Re: Agnollizing Captivity
« Reply #27 on: December 21, 2017, 12:35:43 PM »
During our imprisonment, Drax attempts to kill a mouse and fashion a totem out of its skull so that he may retain his spell casting abilities.
"Brother, if I get my hands on one of these puny Halflings, I'll remove his head from his shoulders and give you the materials needed for a more respectable skull totem."

Offline Asinjin

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Re: Agnollizing Captivity
« Reply #28 on: December 21, 2017, 01:06:22 PM »
During our imprisonment, Drax attempts to kill a mouse and fashion a totem out of its skull so that he may retain his spell casting abilities.

Someone figures out what you are using it for and it is removed.
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Offline Hero

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Re: Agnollizing Captivity
« Reply #29 on: December 21, 2017, 05:06:02 PM »
Someone figures out what you are using it for and it is removed.
I repeat in perpetuity.