Author Topic: Allies Gather  (Read 3689 times)

Offline Asinjin

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Allies Gather
« on: November 04, 2019, 11:58:04 PM »
With no combat yet, everyone gets 1100xp.

Don't forget to have added downtime xp noted in the last thread.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Allies Gather
« Reply #1 on: November 04, 2019, 11:58:26 PM »
Post plans and spells prepping for the hell hounds and giants.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Allies Gather
« Reply #2 on: November 05, 2019, 12:09:51 AM »
Correction to an in game statement, this is set 4 months after the last events on at Grimhold; 6 months after the Viligant Seas was taken; and six months after the battle under Gnomsicherg.
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Offline Malchia

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Re: Allies Gather
« Reply #3 on: November 05, 2019, 07:30:02 AM »
Post plans and spells prepping for the hell hounds and giants.
Nothing yet, but when they're within 30 seconds or so from reaching us, I'll cast Mighty Wallop and Enlarge Person on myself.  That is unless, of course, Haas or Ajax have something more powerful they'd like to cast on the group before we begin.  I won't activate my Mighty Strength or Domain ability until right before we're engaged in combat.

Offline Asinjin

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Re: Allies Gather
« Reply #4 on: November 05, 2019, 08:34:47 AM »
Albesi says, "I will be in the forest, watching and waiting for the right time to act."
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Offline Asinjin

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Re: Allies Gather
« Reply #5 on: November 05, 2019, 04:04:11 PM »
Refresher on names, I got one wrong last night:

Karim is the fire giant ambassador who delivers messages to Balinhost and came to warn you of the hell hounds.

Nabil is the current sultan and followers of Tyrogatore.

Hafir is the last sultan and currently looking to take back the throne.

Gerton Hep is the hobgoblin tyradin Tyrantmaker.

Issam Gutur is the fire giant general (not mentioned last night) who is/was in command of the outpost in the forest.

The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Allies Gather
« Reply #6 on: November 05, 2019, 05:30:54 PM »
Darvin Collingson is the high cleric of Han~Sui who sent Haas the letter about scrying and also blessed the crusade in the name of Han~Sui.  He is not in the forest.

Jeevone Deluke is the highest ranking cleric of Tyrogatore in the Destroytian Republic.  He is with the crusade.  While he can only cast moderately powerful spells, he is as skilled a monk as you find among clerics.  He is a human near 60 and he is body shows the signs of having lived a harsh life.

Lukevar Madraker is a destroytian warrior, once of their army and a competitor in the last Suian.  He is said to be Martin's equal at least.  He is with the crusade.

Aion Veyro is his squire.

Albersi Leera is the Nipit do-gooder who arrived with information about Baenrl.

Marco is his bodyguard.

Jacoob Lexitar is the high cleric of Han~Sui from Jaswap and a notable Templar who is with the crusade.

Caert Fortesur is an orcish warrior from a noble family in Yellowia with the crusade and in awe of Ajax and Vor'Ruk.

Brennan Steelblade is another Yellowian noble with the crusade.

Joven is a young follower of Stasis that is clearly not of noble birth.

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Offline Hero

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Re: Allies Gather
« Reply #7 on: November 06, 2019, 07:28:43 AM »
Post plans and spells prepping for the hell hounds and giants.
Running list of spells Haas will provide to whomever wants them:
  • Chained Enlarge Person - will help with reach against the huge giants and hell hounds, up to 20 people, lasts 20 min
  • Chained Greater Magic Weapon - up to 20 weapons become +5 (including unarmed), lasts 20 hrs
  • Mass Resist Energy - fire resistance 30, up to 20 creatures, 200 min
  • Mass Conviction - everyone in  20 ft radius gets a +5 morale bonus to saves for 200 min
  • Mass Bull’s Strength - +4 enhancement bonus to strength, up to 20 creatures for 20 min
I’ll post more as I think of them.

Offline Malchia

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Re: Allies Gather
« Reply #8 on: November 06, 2019, 10:05:50 AM »
Running list of spells Haas will provide to whomever wants them:
  • Chained Enlarge Person - will help with reach against the huge giants and hell hounds, up to 20 people, lasts 20 min
  • Chained Greater Magic Weapon - up to 20 weapons become +5 (including unarmed), lasts 20 hrs
  • Mass Resist Energy - fire resistance 30, up to 20 creatures, 200 min
  • Mass Conviction - everyone in  20 ft radius gets a +5 morale bonus to saves for 200 min
  • Mass Bull’s Strength - +4 enhancement bonus to strength, up to 20 creatures for 20 min
I’ll post more as I think of them.
Nice.  Valizar will gladly take all these enchantments.

Offline Valdis

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Re: Allies Gather
« Reply #9 on: November 06, 2019, 11:04:54 AM »
Running list of spells Haas will provide to whomever wants them:
  • Chained Enlarge Person - will help with reach against the huge giants and hell hounds, up to 20 people, lasts 20 min
  • Chained Greater Magic Weapon - up to 20 weapons become +5 (including unarmed), lasts 20 hrs
  • Mass Resist Energy - fire resistance 30, up to 20 creatures, 200 min
  • Mass Conviction - everyone in  20 ft radius gets a +5 morale bonus to saves for 200 min
  • Mass Bull’s Strength - +4 enhancement bonus to strength, up to 20 creatures for 20 min
I’ll post more as I think of them.

Grant will take all of these except the Enlarge Person.

Grant suggests that we direct the Gnolls to focus on the Black Hawks first, since they will have the easiest time attacking them.  The rest of us can mop up whatever Ajax doesn't kill with whatever he is about to unleash.

Grant will prepare the spells listed below 3-5 minutes prior to the arrival of the bad fire giants.  When he is all spelled up, he will take a hidden position in the trees 40' in front of where Ajax positions himself on the road to face the horde of Hell Hounds and will wait patiently

Spell Prep:
  • Shield of Faith - personal
  • Divine Favor - personal
  • Mighty Wallop - personal
  • Weapon of Impact - personal
  • Good Hope - 11 persons gain +2 Morale bonus to Attack, Damage, Saves, and Checks
  • Fell the Greatest Foe

Offline Asinjin

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Re: Allies Gather
« Reply #10 on: November 06, 2019, 01:47:53 PM »
The allies your brought with you accept the blessings, but they have no spells to offer in addition.
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: Allies Gather
« Reply #11 on: November 06, 2019, 02:30:05 PM »
The allies your brought with you accept the blessings, but they have no spells to offer in addition.
I doubt there's many Clerics out there that can match the mighty blessings of Father Haas.

Offline Malchia

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Re: Allies Gather
« Reply #12 on: November 06, 2019, 04:03:40 PM »
Grant will take all of these except the Enlarge Person.

Grant suggests that we direct the Gnolls to focus on the Black Hawks first, since they will have the easiest time attacking them.  The rest of us can mop up whatever Ajax doesn't kill with whatever he is about to unleash.

Grant will prepare the spells listed below 3-5 minutes prior to the arrival of the bad fire giants.  When he is all spelled up, he will take a hidden position in the trees 40' in front of where Ajax positions himself on the road to face the horde of Hell Hounds and will wait patiently

Spell Prep:
  • Shield of Faith - personal
  • Divine Favor - personal
  • Mighty Wallop - personal
  • Weapon of Impact - personal
  • Good Hope - 11 persons gain +2 Morale bonus to Attack, Damage, Saves, and Checks
  • Fell the Greatest Foe
Valizar will gladly accept the Good Hope.

Offline Malchia

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Re: Allies Gather
« Reply #13 on: November 06, 2019, 04:04:40 PM »
Would anyone be able to cast Freedom of Movement or Haste on Valizar?

Offline Windblade

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Re: Allies Gather
« Reply #14 on: November 07, 2019, 11:37:53 AM »
Father Haas I would be happy to accept spells.  However you reputation proceeds you and I know that you are not fond arcane magic user.  Just to let you know i am a fighter mage and use magic to enhance my combat skills and to cast through my weapons to injure opponents.
« Last Edit: November 07, 2019, 12:05:38 PM by Asinjin »