Author Topic: Ship Construction  (Read 48571 times)

Offline Asinjin

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Re: Ship Construction
« Reply #30 on: February 09, 2018, 01:37:19 PM »
The naturally harder wood comes in several varieties.  The cost of this would just be for the wood.  Note that natural wood also comes with increases hit points as well as hardness.

For an additional 20,000gc, you get 10hp more per section and +1 hardness.

For an additional 40,000gc, you get 20hp more per section and +2 hardness.

For an additional 80,000gc, you get 25hp more per section and +4 hardness.

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Offline Asinjin

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Re: Ship Construction
« Reply #31 on: February 09, 2018, 01:39:59 PM »
Looking at everything, there is a third way to get hardness.  The first was casting a spell.  The second was buying better wood.  The third is treating the wood with magical oils (not dispellable).  This costs 2,500gc per ton, but doubles the hardness of the wood (magical spell's bonus added after).
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Offline Zunder

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Re: Ship Construction
« Reply #32 on: February 09, 2018, 01:50:17 PM »
Gno will "ponder" the construction of the ship with his strategic excellence.  Thus giving my well paid ship builders a +2 to everything!!!!


If I remember correctly, you didn't want anything that clicks!


I think the general design was a 3 mast sloop of war (fast strike frigate)


Offline Malchia

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Re: Ship Construction
« Reply #33 on: February 09, 2018, 04:11:07 PM »
Guys, let me know if you're short on funds.  Chase and Kasai have a little left over from their spending spree.  It's not much, but they're willing to contribute what they have to help fortify the ship. 

Offline Windblade

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Re: Ship Construction
« Reply #34 on: February 09, 2018, 06:23:09 PM »
The naturally harder wood comes in several varieties.  The cost of this would just be for the wood.  Note that natural wood also comes with increases hit points as well as hardness.

For an additional 20,000gc, you get 10hp more per section and +1 hardness.

For an additional 40,000gc, you get 20hp more per section and +2 hardness.

For an additional 80,000gc, you get 25hp more per section and +4 hardness.
This is a little different then last time we used a special type of wood that was double the hardness.  Then we treated the wood with chemicals and then enchanted that.  It all stacked.

Offline Windblade

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Re: Ship Construction
« Reply #35 on: February 09, 2018, 06:25:37 PM »
What was the intended purpose of the ice cannon?  To coat the ship in ice or to deal damage?

It was too coat the deck.  It was to mimic the sleet spell in terms of it being slippery but it caused no damage to the ship.  You found another spell (not sleet) somewhere that was pretty close to the effect and we used that as the basis for the cannon.

Offline Asinjin

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Re: Ship Construction
« Reply #36 on: February 09, 2018, 09:25:14 PM »
It was too coat the deck.  It was to mimic the sleet spell in terms of it being slippery but it caused no damage to the ship.  You found another spell (not sleet) somewhere that was pretty close to the effect and we used that as the basis for the cannon.

What kind of range did you want on the cannon?
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Offline Asinjin

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Re: Ship Construction
« Reply #37 on: February 12, 2018, 12:46:03 PM »
We also need to describe the crew.  Here is from the last voyage:

Captain -       Ispolis
First Mate -       Rin
Ship's Master -       Sas
Able Seamen (10) -    Prof (sailor), Climb, Rope Use   Falcon      
Boatswain (1) -    Prof (sailor), Climb, Rope Use   Travis
Boatswain's Mate (1) -    Prof (sailor), Climb, Rope Use   Aemin
Cannon Master (1) -    Craft (blacksmith), Craft (Carpenter)   Howey
Carpenter (1) -    Prof (sailor), Craft (carpenter)   Kyle
Carpenter's Mate (1) -    Prof (sailor), Craft (carpenter)   Taji
Cook (1) -    Craft (cooking)   Paulo
Cooper (1) -    Craft (carpenter)   Tomis
Doctor (1) -    Heal, Knowledge (Hebalism)   Garet
Doctor's Mate (1) -    Heal   Len
Gunner's Mate (8) -    Prof (seige engineer)   
Helmsman (1) -    Spot, Survival, Prof (sailor)   Cheenen
Master Gunner (1) -    Prof (seige engineer)   Gabriel
Master Mariners (4) -    Prof (sailor), Climb, Rope Use + one other   Francis
      Henry
      Nathan
      Isyawi
Master of the Forecastle (1) -    Spot, Listen, Prof (Sailor)   Antwan
Master of the Tops (1) -    Climb, Rope Use, Tumble, Jump, Spot, Prof (sailor)   Parker
Master-at-arms (1) -    Bluff, Diplomacy, Intimidate, Sense Motive   Sal
Master's Mate (1) -    Prof (sailor), Intimidate   Thermon
Midshipmen (2) -    Prof (sailor), Climb, Rope Use   Chase
      Kel
Navigator (1) -    Knowledge (Geography), Prof (sailor)   Karven
Prelate (1) -   Knowledge (Religion), Heal   Lander
Quartermaster (1) -    Prof (sailor), Knowledge (Nature)   Claude
Sailmaker (1) -    Craft (tailor)   Veronica      
Ship's Mage (1) -    Prof (sailor)   Kasai
Steward (1) -    Diplomacy, Sense Motive   Theo
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Offline Windblade

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Re: Ship Construction
« Reply #38 on: February 12, 2018, 01:01:15 PM »
This was the crew from the beginning of the season but by the end of the season we went back with the treasure from the dragon and commissioned the new ship.  The ship was going to take a long time and we still had a mission to complete which was to get the floating isle.  We decided to hold auditions for captain and other positions.  We went to the dedestroytian port to get an old war ship and from there on a mission to the floating isle.  Evanni answered our summons to audition for captain and lead the mission.  When we completed this mission and got back we decided on the crew for new ship.    Evanni was captain, Rin was first mate,  and I was navigator.  I know Malchia wanted to be ship's mage but we made him apprentice and hired another ship's mage that could cast at least 4th level spells and had better spells for being a utility ship's mage.   We also hired an elite crew to crew the ship because we did not want to have such a powerful ship with a poor crew.  I know we kept the assassin like guy from the old ship that got some pretty powerful magic item that made him invisible.  I forget his name.  I don't remember what crew positions that the other PCs took.

Offline Asinjin

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Re: Ship Construction
« Reply #39 on: February 12, 2018, 10:00:40 PM »
Unfortunately, a lot of the last few sessions was lost with the ship notes on the boards.

Beverly is the powerful planar spellcaster from Port Talp that was helping you, but she was not on the ship.

Amari was the one time captain and first mate when Evanni returned.  Was he who you had hired to test on the Destroytian Warship?
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Offline Asinjin

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Re: Ship Construction
« Reply #40 on: February 12, 2018, 10:03:05 PM »
There was Thermon the half-ogre who was the Master's Mate for Sal (the slick human Master at Arms).  From what I recall, after Sal got his cut, and before you all realized it, he had taken most of Thermon's take and fled.  I think you then hired Thermon for the new ship.
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Offline Asinjin

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Re: Ship Construction
« Reply #41 on: February 12, 2018, 10:05:35 PM »
Len was the cleric of Treetop doctor's mate who was some type of Fey.  Garet was the doctor, a human monk defender.

I believe Len stayed, but I don't remember if Garet did.
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Offline Asinjin

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Re: Ship Construction
« Reply #42 on: February 12, 2018, 10:07:27 PM »
Isyawi is a Master Mariner that has been on your crew for a while.  He is a Horarian is seems to be a competent and grizzled warrior.
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Offline Windblade

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Re: Ship Construction
« Reply #43 on: February 12, 2018, 11:14:46 PM »
It might have been amari who we hired as captain. I do remember Beverly and I know she is not staying with us.  We hired a ships mage at the end of last season that never actually played and we also hired elite crew.  None of the people you described are the assassin like guy that I am talking about.  There was a magic item from the treasure that had a powerful invisibility on it and we let the assassin like guy have it. I think He planned to stay with us so he could continue to get more loot.  The assassin like guy might have been a sandoo.  Hopefully Hero will remember.

Offline Asinjin

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Re: Ship Construction
« Reply #44 on: February 13, 2018, 09:31:51 AM »
Do you have a name for the ship?

Zunder, do you have the rest of the fundamentals?  (length, rudders, etc)
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