Author Topic: Ship Construction  (Read 50149 times)

Offline Asinjin

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Re: Ship Construction
« Reply #60 on: February 14, 2018, 09:19:18 PM »
DM can give better details but it is specified in some treaty somewhere that heavily destructive magic such as fireballs will not be used in ship to ship combat.

That is correct.  The Merchant Order of Rights prohibits fireballs and similar spells against other ships signed on to the treaty.
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Online Malchia

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Re: Ship Construction
« Reply #61 on: February 14, 2018, 10:40:59 PM »
That is correct.  The Merchant Order of Rights prohibits fireballs and similar spells against other ships signed on to the treaty.
Oh, that's going to be a problem.  Kasai's fireball (when he eventually learns it) will become the stuff of legend someday.  I had no idea this treaty existed.  That explains why the captain was so pissed at me when I lit up that mast.   :-\

Offline Asinjin

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Re: Ship Construction
« Reply #62 on: February 16, 2018, 01:00:46 PM »
Here is the price list we talked about last night for crew:

The seamen would cost 4gc per week; Gunner's Mate 5gc; Able Seaman 8gc, and master Mariner's 15gc.  The other specific crew would vary from 10gc per week to a lot more.

Those prices are for elite crew.
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Offline Asinjin

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Re: Ship Construction
« Reply #63 on: February 16, 2018, 01:17:31 PM »
Crew Sheet (currently 92 slots):

Captain -       Amari
First Mate -       Rin
Ship's Master -       Valdis
Able Seamen (15) -       Nasisik
Boatswain (1) -       
Boatswain's Mate (1) -       
Cannon Master (1) -       
Carpenter (1) -       Taji
Carpenter's Mate (1) -       
Cook (1) -       
Cooper (1) -       
Doctor (1) -       Len
Doctor's Mate (1) -       
Gunner's Mate (15) -       
Helmsman (1) -       
Master Gunner (1) -       Gabriel
Master Mariners (4) -       Ritvali
      Isyawi
Master of the Forecastle (1) -       
Master of the Tops (1) -       
Master-at-arms (1) -       Sas
Master's Mate (1) -       Thermon
Midshipmen (4) -       Kasai
      Midiyro
      Chase
      
Navigator's Mate (1) -       
Prelate (1) -      Nathan
Purser (1) -       
Quartermaster (1) -       
Sailmaker (1) -       
Seamen (30) -       
Ship's Mage (1) -       
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Ship Construction
« Reply #64 on: February 16, 2018, 01:27:44 PM »
Are there any: races, classes, alignments, faiths, etc that you immediately reject during the interview process?  This is for the general population, not the specific higher level crew.
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Offline Windblade

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Re: Ship Construction
« Reply #65 on: February 16, 2018, 02:45:33 PM »
Alignment: no evil
Faith: no evil, no fire based,
Race: any unless gremlin aura can effect boats.  Then no gremlins.
Classes: any

Offline Windblade

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Re: Ship Construction
« Reply #66 on: February 16, 2018, 02:55:53 PM »
Crew Sheet (currently 92 slots):

Captain -       Amari
First Mate -       Rin
Navigator/Second Mate - Nathan
Ship's Master -        Valdis
Able Seamen (15) -       Nasisik
Boatswain (1) -       
Boatswain's Mate (1) -       
Cannon Master (1) -       
Carpenter (1) -       Taji
Carpenter's Mate (1) -       
Cook (1) -       
Cooper (1) -       
Doctor (1) -       Len
Doctor's Mate (1) -       
Gunner's Mate (15) -       
Helmsman (1) -       
Master Gunner (1) -       Gabriel
Master Mariners (4) -       Ritvali
      Isyawi
Master of the Forecastle (1) -       
Master of the Tops (1) -       
Master-at-arms (1) -       Sas
Master's Mate (1) -       Thermon
Midshipmen (4) -       Kasai
      Midiyro
      Chase
      
      
Prelate (1) -      
Purser (1) -       
Quartermaster (1) -       
Sailmaker (1) -       
Seamen (30) -       
Ship's Mage (1) -

Offline Windblade

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Re: Ship Construction
« Reply #67 on: February 16, 2018, 03:07:34 PM »
Total Cost of Ship: 700,000
Total of priced items: 211,460

Base Ship - 100,000
Broad Rudders - 500
Everfull Sails – 36,000
Invisibility Sphere Item - 12,960
Portable Hole = 20,000
Conjure Ice Beast Hull Trap (3) – 42,000
Hardened Wood Alchemy - ?
Additional Magical Hardening - ?
Special Wood for Hull -
Fortified Aft Castle -
Ice Cannon - ?
Modified Teleporter (1x/day for 250 miles) - ?
Hallow Spell for 1 year (possibly with Death Ward tied to it) - ?
Normal Jail with Silenced, Dimensional Anchor Shackles - ?
Submerge Ship (1x/day) - ?
Ice Porpoise Summoning Alarm -
« Last Edit: February 16, 2018, 03:09:24 PM by Windblade »

Offline Windblade

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Re: Ship Construction
« Reply #68 on: February 16, 2018, 03:09:54 PM »
I made a list and added the total cost of the ship and the what we priced out so far

Offline Windblade

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Re: Ship Construction
« Reply #69 on: February 16, 2018, 03:14:23 PM »
1. Sails of Displacement -
2. Captain's Lantern (Stormwrack) - audible alarm activated by intruders = 12,000 gc
3. Latern of Revealing - 30,000.
4. Hallow w/Invisibility Purge (qty 2) - 4,000 gc ea = 8,000 gc total
5. Living Figurehead* - 40,000 to 100,000(*not sure we decided on a type, but I remember talking about this)
6. Oars of Speed - 2,500 per pair
7. Sturdy Hull - +10% of base ship cost
8. Wooden Plating - +20% Base ship cost

These are some items that confused me
1.  SoD:  can these be combined with everfull sales if not then we do not have to price them
2. Did we pick one lantern over the other or do we need to price out both
3.  See 2
4.  I wasn't sure if we definitely planed to do this to the ship
5. Lets pick one and price
6.  Why do we need these?
7.  Is this the same as harden wood alchemy, special wood, and magical hardening or are these seperate
8.  see 7.

Offline Windblade

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Re: Ship Construction
« Reply #70 on: February 16, 2018, 03:16:21 PM »
I think we pick one item and price it out.  Added it to the list and then modified the Total of Priced Items amount.

I think we should first start with the Figuredhead.

Where are they and what are the choices?  Then we will price it add it to the list and move on to the next item.

Offline Asinjin

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Re: Ship Construction
« Reply #71 on: February 16, 2018, 03:21:16 PM »
Submerge Ship = 36,400gc

Teleport =27,720gc

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Offline Windblade

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Re: Ship Construction
« Reply #72 on: February 16, 2018, 03:24:40 PM »
Are we using the figurehead for the teleport or the submerge.  Are we getting both?

Offline Windblade

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Re: Ship Construction
« Reply #73 on: February 17, 2018, 10:00:16 AM »
I know we had planned to do both of these.  Can one be done on the figurehead and the other done through something else?

Offline Windblade

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Re: Ship Construction
« Reply #74 on: February 17, 2018, 10:05:01 AM »
Alignment: no evil
Faith: no evil, no fire based,
Race: any unless gremlin aura can effect boats.  Then no gremlins.
Classes: any

This might be more of an interview screening question but all applicants need to be ok with arcane magic.  Actually not just ok but comfortable in seeing it being used because of all the magic devices on the ship.