Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Asinjin

Pages: 1 ... 627 628 [629] 630
9421
Constables of Icefia / Re: The Transfer
« on: September 07, 2011, 12:42:47 PM »
Ha ha ha ha ha ha ha ha ha....

(Jim Mora voice)  xp post?  xp post?  We're not going to talk xp post.  xp post?

Let's just say that whitesword takes a little longer than yours truly to post xp.

9422
General Discussion / MOVED: Fell Drain
« on: September 07, 2011, 12:02:25 PM »

9423
Constables of Icefia / Re: The Transfer
« on: September 07, 2011, 10:39:03 AM »
I ask the others, "Have you ever been to Phiam?  I visited briefly on several occasions, but don't know a lot about the city."

9424
Guide to Crafters / Re: List of Crafts
« on: September 05, 2011, 08:55:19 AM »
There is not a great rule for distinction, it is just up to us to determine a list that works for Habololy.  The only rule that I can think of is that there should not be a craft skill that is only usable for one profession.

9425
Guide to Crafters / Re: List of Crafts
« on: September 03, 2011, 08:50:50 AM »
The trick is to make them crafts and not professions, which is a different skill.  The line is fussy.

9426
Guide to Crafters / List of Crafts
« on: September 02, 2011, 01:59:12 PM »
Here is the list, can you think of any to add?

Alchemy
Armorsmithing
Basketweaving
Boatbuilding
Bookbinding
Bowmaking
Blacksmithing
Calligraphy
Carpentry
Cobbling
Composing
Gem cutting
Glassblowing
Jewelry
Leatherworking
Locksmithing
Painting
Playwright
Poisonmaking
Pottery
Ropemaking
Sculpting
Stonemasonry
Tattooing
Trapmaking
Weaponsmithing
Weaving
Wordsmithing

9427
Constables of Icefia / Re: New characters
« on: September 01, 2011, 05:38:44 PM »
Bases on what you know of our characters, DM Whitesword, have any of us been working together as constables already?

9428
General Discussion / Icefia Campaign
« on: September 01, 2011, 05:36:53 PM »
session 4

9429
General Discussion / Icefia Campaign
« on: September 01, 2011, 05:35:45 PM »
Session 3

9430
Constables of Icefia / Re: Life and Crimes in the City
« on: August 31, 2011, 04:03:59 PM »
How about last winter, what I can take from the experience of going through that?

9431
Constables of Icefia / Re: The War
« on: August 30, 2011, 10:41:58 PM »
Are people free to speak out against the war in public?

9432
Constables of Icefia / Re: Life and Crimes in the City
« on: August 30, 2011, 10:41:08 PM »
It is winter time.  Is there lots of snow in the city?  How efficiently is it removed?

9433
Guide to Crafters / Re: Area of Expertise
« on: August 29, 2011, 11:33:15 AM »
So break visual arts into: Sculpting and Painting/Drawing

For plants I was thinking more living, and then for fibers, non-living.  Not sure which words best describe that.

9434
Massive Damage / Re: Massive Damage
« on: August 28, 2011, 10:03:56 PM »
So same rules for what triggers the save.  Eliminate the auto fail on a 1.  If the attack does under 50% of your remaining hit points, than you are not killed, but rather knocked out.

9435
Massive Damage / Re: Massive Damage
« on: August 28, 2011, 12:49:18 PM »
What about keeping the current rule, but making it so that a 1 does not automatically fail.  That means that at high levels, when your Fortitude save is +14 or higher, you have no chance of missing the save.

Pages: 1 ... 627 628 [629] 630