Author Topic: No Good Deed goes Unpunished  (Read 8776 times)

Offline Hero

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Re: No Good Deed goes Unpunished
« Reply #15 on: October 22, 2013, 08:23:15 AM »
I grab all the magical items and stuff them in the bag of holding.

"They are probably watching the front door. We should go out the back, but we'll have to make our own exit. Robert, can you work on that? Meanwhile, I'll try raising an alarm. Maybe if our enemies think reinforcements are coming they will be less likely to re-engage."

I cast "ghost sound" out front of the building and mimic a ringing bell. As loud as 16 humans shouting, so should attract plenty of attention.

Offline Asinjin

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Re: No Good Deed goes Unpunished
« Reply #16 on: October 22, 2013, 09:04:20 AM »
Robert will take up the sergeant's hammer and smash down the back door or window, whichever at quick glance looks easier to get through.

"Constables!  We are leaving!"
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: No Good Deed goes Unpunished
« Reply #17 on: October 22, 2013, 04:40:24 PM »
Robert will take up the sergeant's hammer and smash down the back door or window, whichever at quick glance looks easier to get through.

"Constables!  We are leaving!"
"Very well Robert.  For the Sergeant's sake, we'll do it your way."  Gneetagh picks up Sgt. Windborne's body in a fireman's carry and steady's him with his right arm.  With my left, I'll keep the scimitar at the ready in case we're attacked.   

Offline whitesword

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Re: No Good Deed goes Unpunished
« Reply #18 on: October 22, 2013, 08:49:06 PM »
You make your way out into the streets. You can all make a spot check at the end of the alley.

Offline Asinjin

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Re: No Good Deed goes Unpunished
« Reply #19 on: October 22, 2013, 09:11:06 PM »
Robert total 21, however, no glasses, so big minus every ten feet.
The hand that rolls the Dice rules the world.

Offline master po

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Re: No Good Deed goes Unpunished
« Reply #20 on: October 22, 2013, 09:48:06 PM »
Quorl lets Gneetagh keep the scimitar for now.  29 on his spot at the end of the alley.

Offline whitesword

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Re: No Good Deed goes Unpunished
« Reply #21 on: October 22, 2013, 09:57:35 PM »
Quorl sees two well concealed men on a rooftop to the north (left) about half a block away. There appears to be a crowd forming at the end of the street the house you left faces.

Offline Hero

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Re: No Good Deed goes Unpunished
« Reply #22 on: October 24, 2013, 11:01:35 PM »
We should keep moving to the station.

Offline whitesword

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Re: No Good Deed goes Unpunished
« Reply #23 on: October 25, 2013, 10:54:43 AM »
We should keep moving to the station.
HQ is southwest of your current position so right and at some point another right.

Offline Asinjin

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Re: No Good Deed goes Unpunished
« Reply #24 on: October 25, 2013, 12:40:52 PM »
"Can anyone go ahead and make sure there is not another trap?"  Robert does not have his glasses on and is carrying two bodies.
The hand that rolls the Dice rules the world.

Offline master po

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Re: No Good Deed goes Unpunished
« Reply #25 on: October 25, 2013, 07:54:08 PM »
"Let's just stick together Robert.  If there is a trap we are…well, let's just hope there aren't any."

Offline Asinjin

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Re: No Good Deed goes Unpunished
« Reply #26 on: October 25, 2013, 08:07:29 PM »
What time of day is it and what is the lighting?
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: No Good Deed goes Unpunished
« Reply #27 on: October 25, 2013, 08:08:51 PM »
What time of day is it and what is the lighting?
Early afternoon and well lit despite the overcast sky.

Offline whitesword

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Re: No Good Deed goes Unpunished
« Reply #28 on: October 27, 2013, 02:46:57 PM »
Waiting with breathless anticipation . . .

Offline Malchia

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Re: No Good Deed goes Unpunished
« Reply #29 on: October 27, 2013, 03:41:43 PM »
Just out of curiosity, are there any wyverns in the sky circling us as we make our way back to HQ?