Habololy Forum

Falan / Pacyr Campaign => The Rescue of Emmerick => Topic started by: Asinjin on January 25, 2012, 12:43:54 AM

Title: A Falanic cause
Post by: Asinjin on January 25, 2012, 12:43:54 AM
To start with xp:

Bandrig - for getting everyone into the city with your contacts and knowledge - 1500

Saren - for mysterious strangers and a horse of a different kind - 1300

Harrick - for a strange familiar and an undead mindset - 1250

Gneblin - for asking a question when you shouldn't - 1000

Artemus - for being the sane tinker and sane cleric - 1000

Marston - for the stoic warrior in the backdrop - 1000
Title: Re: A Falanic cause
Post by: Asinjin on January 25, 2012, 12:49:48 AM
The morning you meet the dwarven merchants is the 2nd day of the 11th month.
Title: Re: A Falanic cause
Post by: Asinjin on January 25, 2012, 10:40:29 AM
I need a d20 roll from each player.
Title: Re: A Falanic cause
Post by: Asinjin on January 25, 2012, 10:43:40 AM
Additionally, I need 3 d20 rolls, ones for each merchant you have stopped at so far.  Bandrig it is a Diplomacy, Craft (cloth), or Profession (Merchant) roll.  You get a +2 bonus if the person you take in with you has 5 or more ranks in one of them.
Title: Re: A Falanic cause
Post by: Zunder on January 25, 2012, 11:49:39 AM
Roll.. 15
Title: Re: A Falanic cause
Post by: Asinjin on January 25, 2012, 12:43:33 PM
A further description of Emitx.

He is tall for an elf, nearly six foot.  His hair is mid tone grey and is short and thick.  His eyes are yellow green.  His face round with a pointed chin.  He is typically elven in his lean build.  From what you have seen and gather, he is quite nimble.  He walks from the balls to heels of his feet.  Since you are watching closely, you notice a few teeth, not the ones in front, are missing.  He has a tendency to smile and laugh, so it is not difficult to see.

His hooded cloak is dark brown, well made and large.  It goes down to nearly his ankles and can wrap around him more than once.  You have seen that is has many pockets, hidden and not.  He has the mentioned swords and daggers, or good quality.  He has black gloves, made for comfort not work.  His boots also look more comfortable that work boots would.

He is willing to talk with anyone that goes in the wagon.
Title: Re: A Falanic cause
Post by: Asinjin on January 25, 2012, 01:24:17 PM
The inn and tavern you are at is called the 5th and Smofarf Street Inn and Tavern.  It has twelve rooms, which appear to have been taken mostly up by your group and the dwarves Bandrig sits with at the table.  It is an average inn for cleanliness and appearance.  The bartender and waitress are both human, both older than middle ages.

The dwarves, of which there are 6, are all seated and do not stand to greet you.  There is room for Bandrig and one other at their table.  They are dressed in the garb of merchants.  Only one has the appearance, by robes, stance and way of speaking that leads you to believe he is a spellcaster.  Several have the symbol of Smofarf on themselves.  These symbols are not prominent, but the can be seen upon scrutiny.
Title: Re: A Falanic cause
Post by: Windblade on January 25, 2012, 11:11:32 PM
Atermus has 5 ranks in merchant if you use him for any of your rolls.  d20=16
Title: Re: A Falanic cause
Post by: Asinjin on January 26, 2012, 02:10:49 PM
One dwarf speaks first, directing his conversation towards Bandrig, "I'm Hort," and then motioning clockwise around the table, "Grormot, Fordor, Jollum, Krepmer, and Hof."

"Those your wagons in the house?"
Title: Re: A Falanic cause
Post by: Malchia on January 26, 2012, 06:19:50 PM
roll...13
Title: Re: A Falanic cause
Post by: Hero on January 26, 2012, 07:17:51 PM
d20=2
Title: Re: A Falanic cause
Post by: Asinjin on January 26, 2012, 09:22:45 PM
In Hertoplowis, there are things that are different from what you are used to in Iceifa, on the Plateau, on in Pacyr.  One of those things is the lighting.  It is entirely magical.  You see no signs that fire light through the burning of wick, wood, gas, or anything.
Title: Re: A Falanic cause
Post by: Asinjin on January 27, 2012, 12:24:59 PM
I need a d20 roll from each player.

Still waiting on Valdis and Whitesword.
Title: Re: A Falanic cause
Post by: Asinjin on January 27, 2012, 12:25:24 PM
Additionally, I need 3 d20 rolls, ones for each merchant you have stopped at so far.  Bandrig it is a Diplomacy, Craft (cloth), or Profession (Merchant) roll.  You get a +2 bonus if the person you take in with you has 5 or more ranks in one of them.

Whitesword
Title: Re: A Falanic cause
Post by: Valdis on January 27, 2012, 01:28:00 PM
D20 = 14
Title: Re: A Falanic cause
Post by: whitesword on January 27, 2012, 07:08:19 PM
With the bonuses: 16, 8, 13
Title: Re: A Falanic cause
Post by: whitesword on January 27, 2012, 07:10:06 PM
Yes those are our wagons.  Where do you hail from and what business are you in?  I keep a close eye on them and I don't drink anything not handed to me by an employee of the tavern.
Title: Re: A Falanic cause
Post by: Asinjin on January 27, 2012, 09:16:13 PM
"So you sell cloth?  I might be in need of some of that.  You sell for all occasions?  Clothing, bedding, etc?"
Title: Re: A Falanic cause
Post by: Asinjin on January 27, 2012, 09:20:04 PM
"I'm from Hertoplowis.  Smofarf Street, but far to the north." He rasies his mug, "To the street!" He bellows.  The other dwarves at the table, some half-heartedly, some with a smile, acknowledge his toast.  Several others in the room do as well.

"I am a brewer.  Dwarven spirits."  after a pause, "We all are."
Title: Re: A Falanic cause
Post by: Asinjin on January 27, 2012, 09:21:07 PM
With the bonuses: 16, 8, 13

Only at the first merchant house you stopped at did you have any luck selling cloth.
Title: Re: A Falanic cause
Post by: whitesword on January 27, 2012, 10:43:00 PM
"So you sell cloth?  I might be in need of some of that.  You sell for all occasions?  Clothing, bedding, etc?"
I just sell in bulk to the crafters here, just raw cloth, but what I have could be put to most any use.
Title: Re: A Falanic cause
Post by: whitesword on January 27, 2012, 10:43:26 PM
Only at the first merchant house you stopped at did you have any luck selling cloth.
Grumble, grumble
Title: Re: A Falanic cause
Post by: Asinjin on January 28, 2012, 01:23:13 AM
I just sell in bulk to the crafters here, just raw cloth, but what I have could be put to most any use.

"Any use.  Sounds like that has possibilities.  After we eat, maybe one of us can take a look at it.  See if we have a use for it."
Title: Re: A Falanic cause
Post by: Asinjin on January 31, 2012, 12:21:13 PM
Posting xp:

5 for everyone except Bandrig you gets 20.