Author Topic: Magic in the 4th Era  (Read 3698 times)

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9390
    • View Profile
    • Habololy
Re: Magic in the 4th Era
« Reply #15 on: February 13, 2021, 08:25:35 PM »
Spell Like abilities are note effected by these rules.
The hand that rolls the Dice rules the world.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9390
    • View Profile
    • Habololy
Re: Magic in the 4th Era
« Reply #16 on: February 13, 2021, 08:27:36 PM »
Some spells may be cast as a ritual. Spells cast as a ritual do not require concentration to maintain, unless the spell specifically list concentration in the description.

- Spells which require more than 1 minute to cast normally are already considered rituals.

- A ritual may not be cast if a spellcaster is concentrating on another spell.

- Rituals do not count against a spellcaster’s allotment of spells for a day.

- Feats that effect casting time may not be applied to ritual spells. Metamagic rods may not be used on ritual spells.

- To be eligible to be cast as a ritual, a spell must meet the following criteria:

o Duration over 1 round

o Casting time of at least 1 standard action

- Casting a spell as a ritual requires a longer time than typical for the spell

o 1 standard action requires 10 minutes * spell level

o 1 full round action requires 20 minutes * spell level

o 1 round requires 30 minutes * spell level

o 1 minute requires 1 hour * spell level
The hand that rolls the Dice rules the world.

Offline Zunder

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1644
  • no one is youer then you
    • View Profile
Re: Magic in the 4th Era
« Reply #17 on: February 13, 2021, 11:59:12 PM »
So.. I can cast Energy Immunity – Spell – D&D Tools (dndtools.org)
as a ritual, x number of times a day, only limited by the time it takes to cast. ( which is 1 hour ) ( 10 min * 6th level cleric )




Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9390
    • View Profile
    • Habololy
Re: Magic in the 4th Era
« Reply #18 on: February 14, 2021, 09:23:31 AM »
So.. I can cast Energy Immunity – Spell – D&D Tools (dndtools.org)
as a ritual, x number of times a day, only limited by the time it takes to cast. ( which is 1 hour ) ( 10 min * 6th level cleric )

Its 7th level for arcane spellcasters.  The ritual rules only apply to arcane.

So 70 minutes each, but yes, you could have a pack of characters immune to an element.

If you wanted to spend 5 hours, you could make someone immune to all 4 elements for a day for free.
« Last Edit: February 14, 2021, 09:27:22 AM by Asinjin »
The hand that rolls the Dice rules the world.

Offline Zunder

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1644
  • no one is youer then you
    • View Profile
Re: Magic in the 4th Era
« Reply #19 on: February 14, 2021, 10:13:53 AM »
Its 7th level for arcane spellcasters.  The ritual rules only apply to arcane.

So 70 minutes each, but yes, you could have a pack of characters immune to an element.

If you wanted to spend 5 hours, you could make someone immune to all 4 elements for a day for free.


Questions:
  - doesn't only applying to arcane casters give them a power boost over clerics?
  - does this apply only to prepared casters, or can sorcerers/bards do it as well?

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9390
    • View Profile
    • Habololy
Re: Magic in the 4th Era
« Reply #20 on: February 14, 2021, 10:24:10 AM »

Questions:
  - doesn't only applying to arcane casters give them a power boost over clerics?
 

Balanced by the stone's being broken and it very hard to cast 7th+ in arcane.
The hand that rolls the Dice rules the world.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9390
    • View Profile
    • Habololy
Re: Magic in the 4th Era
« Reply #21 on: February 14, 2021, 10:24:48 AM »

Questions:
  - does this apply only to prepared casters, or can sorcerers/bards do it as well?

Any arcane.
The hand that rolls the Dice rules the world.

Offline Malchia

  • Hero Member
  • *****
  • Posts: 2050
    • View Profile
Re: Magic in the 4th Era
« Reply #22 on: February 14, 2021, 11:11:11 AM »
Are there benefits to spontaneous casting over prepared or vice versa?

From the notes and hints thus far, it appears there will be ways of bypassing the weave, but they won't be easy.

1) ritual casting
2) adding additional components; primarily material, but also somatic
3) adding casting time to spells which will limit metamagic options
4) direct deity intervention

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9390
    • View Profile
    • Habololy
Re: Magic in the 4th Era
« Reply #23 on: February 14, 2021, 12:19:39 PM »
Are there benefits to spontaneous casting over prepared or vice versa?


Only the traditional ones.
The hand that rolls the Dice rules the world.

Offline Windblade

  • Hero Member
  • *****
  • Posts: 1453
    • View Profile
Re: Magic in the 4th Era
« Reply #24 on: February 14, 2021, 09:54:37 PM »
Are there benefits to spontaneous casting over prepared or vice versa?

From the notes and hints thus far, it appears there will be ways of bypassing the weave, but they won't be easy.

1) ritual casting
2) adding additional components; primarily material, but also somatic
3) adding casting time to spells which will limit metamagic options
4) direct deity intervention

All of these are new ways of casting but none of them get around the rules that impact the weave being broken.  Which is all the new rules for stacking ongoing spells of different school.  However, they might get around the stones being broken in terms of how high of a level a spell you can cast but I am not sure.

Offline Zunder

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1644
  • no one is youer then you
    • View Profile
Re: Magic in the 4th Era
« Reply #25 on: February 14, 2021, 10:10:00 PM »

if it's not on this list, is it 'can't cast'


e.g. Control Weather - which takes 10 minutes to cast.  or is it 10 hours * spell level

Some spells may be cast as a ritual. Spells cast as a ritual do not require concentration to maintain, unless the spell specifically list concentration in the description.

- Spells which require more than 1 minute to cast normally are already considered rituals.

- A ritual may not be cast if a spellcaster is concentrating on another spell.

- Rituals do not count against a spellcaster’s allotment of spells for a day.

- Feats that effect casting time may not be applied to ritual spells. Metamagic rods may not be used on ritual spells.

- To be eligible to be cast as a ritual, a spell must meet the following criteria:

o Duration over 1 round

o Casting time of at least 1 standard action

- Casting a spell as a ritual requires a longer time than typical for the spell

o 1 standard action requires 10 minutes * spell level

o 1 full round action requires 20 minutes * spell level

o 1 round requires 30 minutes * spell level

o 1 minute requires 1 hour * spell level

Offline Zunder

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1644
  • no one is youer then you
    • View Profile
Re: Magic in the 4th Era
« Reply #26 on: February 14, 2021, 10:11:30 PM »
if it's not on this list, is it 'can't cast'


e.g. Control Weather - which takes 10 minutes to cast.  or is it 10 hours * spell level


also.  can a wizard without access to 9th level spell cast a 9th level ritual


Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9390
    • View Profile
    • Habololy
Re: Magic in the 4th Era
« Reply #27 on: February 14, 2021, 11:05:45 PM »
if it's not on this list, is it 'can't cast'


e.g. Control Weather - which takes 10 minutes to cast.  or is it 10 hours * spell level

It has to be cast in the traditional way.
The hand that rolls the Dice rules the world.

Offline Hero

  • Hero Member
  • *****
  • Posts: 2403
    • View Profile
Re: Magic in the 4th Era
« Reply #28 on: February 28, 2021, 11:07:32 AM »
Magic items are more difficult to make. 

- Slotless items are limited to ioun stones and other rare exceptions.
There are tons of items in the DMG that are slotless: bag of holding, figurines of wondrous power, flying carpet, crystal ball, handy haversack, pearl of power...it’s a long list. Does the restriction on slotless items apply to core items, or are you aiming it more towards custom items?

It will only apply to items that give the wearer some content benefit or consistent benefit.  Not to tools and weapons.
« Last Edit: February 28, 2021, 12:10:29 PM by Asinjin »

Offline Hero

  • Hero Member
  • *****
  • Posts: 2403
    • View Profile
Re: Magic in the 4th Era
« Reply #29 on: April 02, 2022, 04:46:19 PM »
Does a wizard have to have the spell prepared in order to cast it as a ritual?

For example, Gnickel wants to cast Tiny Hut at the end of a day of adventuring so the group has a more comfortable place to rest at night. Does he have to spend an hour exchanging his prepared Lightning Bolt to memorize Tiny Hut, then cast TIny Hut as a ritual (taking 30 min), then spend another hour to swap Tiny Hut back to Lightning Bolt?

Not sure if we addressed this. I envisioned rituals to be more like a wizard reading directly from a spell book, so I’d vote that it does not need to be prepared in a traditional sense as long as the caster is in possession of a written version of the spell.

Should also consider adding a focus cost to ritual spells in addition to any other material costs. That would be for things like arcanic tools, exotic materials, etc that are necessary to turn a normal spell into a ritual. Maybe call it a kit that costs 100*(spell level)2 gc.