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Messages - Zunder

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1651
Guide to Crafters / Re: Area of Expertise
« on: August 28, 2011, 08:54:21 PM »
I am creating a complete list of areas of expertise for the crafters.  Here is what I have so far:

Animals
Clay
Cloth
Fibers (hair, rope)
Food
Gems
Glass
Leather
Liquid
Literature
Plants
Mechanics
Metals
Stone
Wood
Visual Art

Note that although this ability is the same as the Tinker class ability, the list of area is different.  The only one that exists currently in both class's list is mechanics.


That's a hard one.  Fibers and Cloth are basically the same.  Both are related to Plants.  Visual Art is too generic with Sculpting and Painting.


1652
Massive Damage / Re: Massive Damage
« on: August 28, 2011, 08:41:47 PM »
Since it is our rule I feel it is ok to make a little complicated to fit our needs.  How about you don't automatically miss on a 1.  Also if the hit does more then 50% of your HP then you die if your miss your save.  If the hit does less then 50% of your HP but still causes you to make a massive damage save then you are only reduced to -1.


I like that!


Even though it wouldn't have saved any of my characters.


Or.. you get reduced to -1 unless a critical was involved.  Then you die.

1653
General Discussion / Calendar
« on: August 26, 2011, 01:53:22 PM »
Can we please... pretty please with a cherry on top, use the Calendar supported on this forum.  It would make my life so much easier tracking which days we play.  As reading a list of posts isn't very efficient!!!

1654
Massive Damage / Re: Massive Damage
« on: August 26, 2011, 01:51:18 PM »
How about a compromise.  Massive damage saves should only be allowed for Critical Hits, or something gets cut off (vorpal/sharpness).  To me, that makes sense.  If you shot a giant in the bum with a arrow, he shouldn't be able to die, especially if he's got 400 hp.  However if you shoot him in the kidney (critical) then it makes sense.


I think the rule whatever it is, needs to change.  % doesn't work cause of low levels, or people with a ton of hp. 


1655
Massive Damage / Re: Massive Damage
« on: August 26, 2011, 01:44:25 PM »
Considering I've lost 3 characters to this rule, it's stupid and should be taken out.




1656
Constables of Icefia / Re: The War
« on: August 26, 2011, 01:41:49 PM »
Is crime on the rise since so many men are gone?  Petty stuff, like break ins, theft, etc?

1657
Constables of Icefia / Re: New characters
« on: August 24, 2011, 08:50:53 AM »
Do you mean problem storyline wise, or game mechanics?


It was a storyline question.  I know tinkers aren't exactly liked everywhere.  I didn't realize at the time there where tinkers, and plateau gnomes.  Different in race.

1658
Constables of Icefia / New characters
« on: August 19, 2011, 11:03:56 AM »
Hey,  I'm thinking of playing a psion seer. 

  is there any problem playing a plateau gnome?  Not a tinker.  I want the int +2.   


Steve

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