Granted Power: The cleric gains the Frightful Presence ability. This special quality makes a creature’s very presence unsettling to foes. It takes effect automatically when the cleric attacks, charges, or casts an offensive spell. Opponents within range who witness the action may become panicked if they have 4 combined hit dice or level or less; or shaken if they have 5 or more hit dice and levels combined. The range is 5 feet per two combined levels and hit dice of the cleric, and the duration is 4d6 rounds. This ability affects only opponents with fewer Hit Dice or levels than the cleric has. An affected opponent can resist the effects with a successful Will save (DC 10 + ½ cleric’s character level + cleric’s Charisma modifier). An opponent that succeeds on the saving throw is immune to that same creature’s frightful presence for 24 hours.