Habololy Forum
Habololy Books => Prestige Classes => Topic started by: Asinjin on June 16, 2017, 01:37:29 PM
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Here is the list of prestige classes not yet played by a player character. Some (as noted) are not really meant for PCs. Several others do not exist in the current time (3rd edition)
Acolyte of the Greenscale
Acolyte of the Moon
Acrobat
Agent of Genocide - NPC
Ancestral Speaker
Armored Caster
Aroy'ogoylo Professional
Bane of Celetal
Barbaric Protector
Beast Striking
Belitrian Disciple
Blackbattle Warlock
Bloated
Brotherhood of Blast Mountain
Changer of Ways
Colonist - not current
Counterspeller
Craft Master
Dartomal
Dead Stalker - NPC
Deathfist
Demolisher
Diplomat
Disciple of Falan
Dream Caster
Drow Warlock
Duwalmula
Dwarf Crusher
Dwarven Thane
Earthbound
Emerald Brigadier
Epbuleer
Equestromancer
Eshalmon
Evangelist
Flame Master
Gladiator
Granite Breaker Spellmason
Great Forest Lumberjack
Great Forest Scout
Harcozaz
Horari-Taka Corsair
Hurjuseta Nutalyh
Icebringer
Infiltrator
Inquisitor
Island Runner
Iztet
Jaegenklars
Jaswapan Striking
Keeper of the Arts
Kian Pirate
Kibatsu-Harou
Kjemp Stavkast
Knight of the Lady Protector - not current
Knight of the Lord Protector
Knight of the Republic
Lady of the Republic
Ladykiller
Lawcaller
Loremaster
Maestro
Maiden of the Republic
Maiden of the Underdark
Marcanist
Meditator
Memtanjuang
Mencanist
Mindshadow
Miner of the Dwarven Style
Mystic Paladin
Nipeete Instrument Maker
Nomad Lord
Order of the Blessed Armor
Order of the Sunlight Below
Order of the Truheart
Pastor
Peacebringer
Physician
Pirate Warlock
Plainsrunner
Poed Baker
Professor
Psychic Theurge
Regulator
Saweleef
Scaletouched
Sea Lord
Seductress
Sheriff
Sky Pilot
Spellbreaker
Streikland Fjell
Sword Saint
The Silent Order
Topneda
Treewalker
Trutholder
Tundra Lord
Usurper
Vishteen Monk
Wandering Judge
Warden of Nature
Warmonger
Whale Hunter
Wild Caster
Woodduke
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Didn't Tom have a Brotherhood of Blast mountain character?
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Didn't Tom have a Brotherhood of Blast mountain character?
I think he was a Blitzcaster.
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Is "sword saint" limited to swords only, or can you have one that wields a non sword weapon, like a mace?
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Is "sword saint" limited to swords only, or can you have one that wields a non sword weapon, like a mace?
Swords only. I asked Drew about that before we started the constable campaign because Gneetagh is studying to be one. I was hoping to be able to use non-lethal weapons with the prestige class, but it's not allowed.
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There appears to be a serious lack of psionic based prestige classes.
Meditator, Regulator, Weapon Manifester, Marcanist, and Psionic Theurge. Am I missing any?
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There appears to be a serious lack of psionic based prestige classes.
Meditator, Regulator, Weapon Manifester, Mencanist, and Psionic Theurge. Am I missing any?
The Silent Order and Elocater.
There are also several that can grant manifestor levels; such as Oddsmaker, Earthbound, Order of the Sunlight Below, Horarian Assassin, Mindshadow, and Strategist.
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People aren't lining up to try out the Poed Baker class? Come on :)
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People aren't lining up to try out the Poed Baker class? Come on :)
You jest, but I actually have a character lined up for future use who will be a Poed Baker. I was going to have Rubius take it, but his career got pushed in other directions over the years.
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Where's the Mystic Paladin and Sheriff found?
Actually, there's quite a few classes listed here that I've never heard of. Are there a bunch of previously unreleased classes on this list? Do you have a list of where each class can be found?
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Acolyte of the Greenscale Great Forest
Acolyte of the Moon Additional Classes
Acrobat Additional Classes
Agent of Genocide Faith in Arms
Alchemist Habololy Handbook
Amatine Assassin Habololy Handbook
Ancestral Speaker Orcish Empire
Animal Guard Additional Classes
Arcane Crafter Habololy Handbook
Arcane Doppelganger In the Blood
Arcane Singer Performing Magic
Armored Caster Additional Classes
Aroy'ogoylo Professional Orcish Empire
Assassin Habololy Website
Bane of Celetal Additional Classes
Barbaric Protector Additional Classes
Beast Rider Additional Classes
Beast Striking Martial Beauty
Belitrian Disciple In the Blood
Blackbattle Warlock Dwarven Kingdom
Bladelord Additional Classes
Bloated Additional Classes
Boronk ek Korda Martial Beauty
Brotherhood of Blast Mountain Additional Classes
Cavalier Additional Classes
Changer of Ways Additional Classes
Chronomancer Magic of Habololy
Colonist
Counterspeller Additional Classes
Craft Master Dwarven Kingdom
Crime Lord Additional Classes
Cult Avatar Additional Classes
Dartomal Martial Beauty
Dead Stalker Additional Classes
Deathfist Martial Beauty
Deathsdoor Vigilant Additional Classes
Demolisher Additional Classes
Devotee Additional Classes
Diplomat Additional Classes
Disciple of Falan Additional Classes
Dragonslayer Tracking the Target
Dream Caster Additional Classes
Drow Warlock Underdark
Duwalmula Ekarude
Dwarf Crusher Additional Classes
Dwarven Thane Be Born or Made
Earthbound Underdark
Elemental Caster Additional Classes
Elocater Psionics Handbook
Emenote Martial Beauty
Emerald Brigadier Kingdom of Yellowia
Epbuleer Port Talp
Equestromancer Additional Classes
Eshalmon Additional Classes
Evangelist Of Religions and Cults
Feyali-Treyla Martial Beauty
Flame Master Faith in Arms
Giant Killer Additional Classes
Gladiator Additional Classes
Granite Breaker Spellmason Dwarven Kingdom
Great Forest Lumberjack Crafter Handbook
Great Forest Scout Great Forest
Grovetender Additional Classes
Guardian Champions in Shadows
Harcozaz Orcish Empire
Horarian Assassin Additional Classes
Horari-Taka Corsair Falling Tide
Huntsman Tracking the Target
Hurjuseta Nutalyh Exalted and Vile
Icebringer Additional Classes
Infiltrator Additional Classes
Inquisitor Additional Classes
Investigator Additional Classes
Island Runner Ekarude
Item Caster Additional Classes
Iztet Ekarude
Jaegenklars Martial Beauty
Jaswapan Striking Martial Beauty
Keeper of the Arts Additional Classes
Kian Pirate Falling Tide
Kibatsu-Harou Martial Beauty
Kjemp Stavkast Snowcap Lords
Knight of the Lady Protector Barnstenagor
Knight of the Lord Protector Pacyr
Knight of the Republic Destroytian Republic
Knight of the White Sword Habololy Handbook
Lady of the Republic Be Born or Made
Ladykiller Additional Classes
Lalakansakalpa Rosetree
Lamdelacrante Underdark
Lawcaller Performing Magic
Liberator Faith in Arms
Lighthorseman Kingdom of Yellowia
Lightningrock Blitzcaster Dwarven Kingdom
Loremaster Dungeon Master Guide
Machinehead Habololy Handbook
Maestro Performing Magic
Maiden of the Republic Destroytian Republic
Maiden of the Underdark Underdark
Marcanist Click Clock
Marksman Additional Classes
Master Healer Additional Classes
Meditator Additional Classes
Memtanjuang Martial Beauty
Mencanist Click Clock
Mindshadow Additional Classes
Miner of the Dwarven Style Crafter Handbook
Mystic Paladin Champions in Shadows
Mystic Theurge Dungeon Master Guide
Nightingale Additional Classes
Nipeete Instrument Maker Crafter Handbook
Nomad Lord Tracking the Target
Oddsmaker Additional Classes
Order of the Banished Hero Habololy Handbook
Order of the Blessed Armor Faith in Arms
Order of the Sunlight Below Tracking the Target
Order of the Truheart Performing Magic
Pastor Of Religions and Cults
Pathfinder Habololy Handbook
Peacebringer Additional Classes
Physician Pacyr
Pirate Warlock Falling Tide
Pistolier Plateauia
Plainsrunner Barnstenagor
Poed Baker Crafter Handbook
Professor Performing Magic
Psychic Theurge Additional Classes
Pugilism Martial Beauty
Rager Additional Classes
Red Guard Additional Classes
Regulator Hertoplowis
Relic Hunter Additional Classes
Sage Additional Classes
Saio Callum Martial Beauty
Sandoo Shadow Hunter Intoria
Saweleef Martial Beauty
Scaletouched Additional Classes
Sea Lord Falling Tide
Seatender Falling Tide
Seductress Additional Classes
Sheriff Great Forest
Shock Trooper Additional Classes
Silversword Additional Classes
Skald Performing Magic
Sky Pilot Plateauia
Skymount Additional Classes
Spellbreaker Additional Classes
Spy Agent Additional Classes
Strategist Additional Classes
Streikland Fjell Snowcap Lords
Studious Sorcerer In the Blood
Summoner Additional Classes
Sword Saint Additional Classes
Templar Of Religions and Cults
The Silent Order Martial Beauty
Topneda Falling Tide
Treewalker Additional Classes
Trench Runner Great Forest
Trutholder Habololy Handbook
Tundra Lord Tracking the Target
Twilight Sentinel Underdark
Usurper Iott
Vecusta Martial Beauty
Vishteen Monk Martial Beauty
Wandering Judge Hertoplowis
Warden of Nature Additional Classes
Warmonger Faith in Arms
Weapon Caster Additional Classes
Weapon Manifester Additional Classes
Weathersinger Performing Magic
Whale Hunter Falling Tide
Wild Caster Habololy Handbook
Woodduke Be Born or Made
Wrestler Martial Beauty
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Note that the Colonist and Knight of the Lady Protector are historical classes and can't be played in 3rd edition.
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This is really handy.
Note that we revised the Order of the Banished Hero - I think that the most recent version is in "Faith in Arms."
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It looks like about half of the near 180 prestige classes have been played.
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Where is the Epbuleer detailed?
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Blended Eras - the Guide to Port Talp
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Any chance we could see some of these unreleased books?
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Any chance we could see some of these unreleased books?
I can show you show of the prestige classes from them if you ask specifically. I can even post them here so everyone can see.
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I can show you show of the prestige classes from them if you ask specifically. I can even post them here so everyone can see.
Okay, here's my wish list.
Acolyte of the Greenscale Great Forest
Ancestral Speaker Orcish Empire
Aroy'ogoylo Professional Orcish Empire
Craft Master Dwarven Kingdom
Drow Warlock Underdark
Duwalmula Ekarude
Emerald Brigadier Kingdom of Yellowia
Epbuleer Port Talp
Earthbound Underdark
Evangelist Of Religions and Cults
Great Forest Scout Great Forest
Guardian Champions in Shadows
Harcozaz Orcish Empire
Hurjuseta Nutalyh Exalted and Vile
Island Runner Ekarude
Iztet Ekarude
Kjemp Stavkast Snowcap Lords
Knight of the Lady Protector Barnstenagor
Knight of the Lord Protector Pacyr
Knight of the Republic Destroytian Republic
Lalakansakalpa Rosetree
Lamdelacrante Underdark
Maiden of the Republic Destroytian Republic
Maiden of the Underdark Underdark
Mystic Paladin Champions in Shadows
Pastor Of Religions and Cults
Physician Pacyr
Plainsrunner Barnstenagor
Regulator Hertoplowis
Sandoo Shadow Hunter Intoria
Sheriff Great Forest
Sky Pilot Plateauia
Streikland Fjell Snowcap Lords
Templar Of Religions and Cults
Twilight Sentinel Underdark
Wandering Judge Hertoplowis
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I will send you the books that are complete, and post ones from the books that are not.
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Sheriff (Tradition-based)
“In my town, no one gets away with it. If I don’t figure you out before the crime, I’ll definitely find you after. Everybody knows that, and everyone understands what that means. So as long as you know that and understand that real fast, you won’t have any problems here.â€
The warning of a sheriff to a new resident of his town.
In the lands of the halflings, the law is enforced in a much gentler way than is most of the world. While the methods of the investigator were appreciated, many halfling found them to be a bit harsh. So the halfling constables began to develop their own unique skills based on those of the investigator, but slightly different.
In most halfling communities, the sheriff is respected, if not loved. He represents the best in halfling life. A calm respectful enforcer of the law. He has and is given the utmost confidence. His ability to communicate to criminals and the people is nearly unmatched. In many smaller communities, the Sheriff is often realistically more in charge than the town elder or mayor.
Requirements
Alignment: any non-chaotic and non-evil
Base Attack Bonus: +2
Feats: Track, Investigator
Diplomacy: 5 ranks
Gather Information: 5 ranks
Search: 5 ranks
Survival: 5 ranks
Hit Dice: d6
Class Skills: Skill points at each level: 8+ Intelligence modifier
Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowledge (any) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language, Spot (Wis), Survival (Wis), Use Rope (Dex)
Table 5: Sheriff
Lvl BAB Frt Rfx Wll Special
1st +0 +0 +2 +2 Law Officer Skills
2nd +1 +0 +3 +3 “Don’t Cause Any Troubleâ€; Trap Sense +2
3rd +2 +1 +3 +3 Quick Eye
4th +3 +1 +4 +4 “Focus on the Problem at Handâ€
5th +3 +1 +4 +4 Ear for the Truth
6th +4 +2 +5 +5 Unbreakable Logic; Trap Sense +4
7th +5 +2 +5 +5 Mundane over Magic
8th +6 +2 +6 +6 Words of Wisdom
9th +6 +3 +6 +6 “Listen to Reasonâ€
10th +7 +3 +7 +7 Deduction; Trap Sense +6
Class Features
• Weapon and Armor Proficiency: The Sheriff is proficient in all simple weapons and light armor.
• Law Officer Skills: The Sheriff’s training gives him a +2 competency bonus to the following skill checks: Gather Information, Knowledge (any one), Search, and Sense Motive. The Sheriff may use the Gather Information or Search skill in place of Survival when not tracking in the wilderness.
• “Don’t Cause Any Troubleâ€: By making a Diplomacy skill check, the Sheriff can convince someone to stop their current acts, or intended acts. The target of the Sheriff’s Diplomacy must be engaged in a dangerous or illegal activity for this skill to be used. The Sheriff must spend a full round action to use this ability. The target must make a willpower saving throw at a DC equal to half of the result of the Sheriff’s Diplomacy skill check. If the saving throw succeeds, the target is unaffected and is immune to the Sheriff’s diplomacy for the rest of the day. If the target fails, the target stops performing the act the Sheriff is advising against. The act must be very specific, such as: “Put down the swordâ€, or “Climb down of that ladderâ€. More complex commands, such as “Don’t break any laws this week.†Cannot be commanded. This ability can be used each round. It is an extraordinary ability.
• Trap Sense: This ability works just like the rogue ability of the same name. Any bonuses gained here stack with those gained through rogue levels.
• Quick Eye: The sheriff imposes a -20 penalty to anyone using the Sleight of Hand skill in front of him and a -5 penalty on anyone using the Hide skill in front of him.
• “Focus on the Problem at Handâ€: The Sheriff can focus his mind on the moment, concentrating on solving the current problem. Many believe this ability was taught to the first Sheriff’s by the Emenotan; or at least it was modeled after them. By spending a full round action, the Sheriff can make a Concentration check. Divide the result of the Concentration check by 3, and the Sheriff can add that result to one of the following rolls for the next minute: Diplomacy, Disable Device, Listen, Search, Spot, Survival, or Willpower saving throws. The Sheriff can only be focused on one roll at a time. He may not switch rolls without performing a new Concentration check. He may end his focus any time as a free action, but must wait one round before focusing on something else. This is an extraordinary ability.
• Ear for the Truth: By succeeding in a Sense Motive skill check of DC 20, the Investigator can determine if an individual is lying. This ability is usable at will. The target may make a Bluff check DC 40 to avoid this ability. This is an extraordinary ability.
• Unbreakable Logic: The investigator’s rigid organized mind is not easily confused. He is immune to Confusion, Maze, and similar charm-based spells. He also receives a +2 bonus to all saving throws against Charms and Suggestions.
• Mundane over Magic: The natural logic and skill of the sheriff is such that even magical illusions can’t fool him. Whenever he comes into contact with an illusion, the DM secretly rolls an Intelligence check with a DC equal to 10+ twice the level of the illusion spell he sees. If the check succeeds, the Investigator immediately knows that something is wrong in the area of the illusion. This is an extraordinary ability which is always active.
• Words of Wisdom: The sheriff can attempt to break a mind-affecting enchantment by reasoning with an affected creature. The creature must be able to understand the Investigator, but does not need to be willing. At the end of one minute, the affected creature gets a saving throw against the spell or effect. They may add their intelligence modifier to the save as well as normal bonuses. If the saving throw succeeds, the enchantment is broken. The Investigator may attempt this any number of times per day, but only once per creature. He may only try and persuade one creature at a time. This is an extraordinary ability.
• “Listen to Reasonâ€: The Sheriff can inspire a great confidence in those under his protection. By making a Diplomacy skill check, the Sheriff can grant all those that hear him a competency bonus to a skill check or roll for a number of minutes equal to his Charisma modifier. Deputies under his supervision gain twice the bonus. The DM has the final determination as to whether someone can be considered a deputy.
• Deduction: The most skilled Investigators can piece together information from the smallest amounts of evidence and find clues where few others can. Once per week, the Investigator can spend an hour looking at a scene or at evidence. At the end of the hour, he learns the answer to one question for which he was looking for an answer. This ability is similar in its scope to the Divination spell. However, there are no components and the chance of success is equal to 90 percent plus the Intelligence modifier of the Investigator. This is an extraordinary
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Iztet and Island Runner are not complete. Mostly done, but until there is a need based on and NPC or PC, I don't have them to give.
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Scratch is on the path of the Twilight Sentinel prestige class. This is what I have been using as a guide to get him there...
Kre’uscalair (Twilight Sentinel)
“Darkness? Light?? It’s all the same to me. For a long time those two words held little meaning. My life as I knew it was over. There’s not much use for one of my talents without being able to see. I was left by my “comrades†to fend for myself in the bowels of the Underdark. I eked out a miserable existence living off underground mushrooms and the occasional grub or rat, until I literally stumbled across a Sentinel. They took me in, taught me their ways. When I had learned enough, I sought out my old companions for my share of the treasure we had found. They were quite surprised to see me, more so of my skills. I took my cut of the treasure, with interest. You see these boots. They used to belong to Geofrey.â€
~ Transcript of the questioning of Tristan Lasithos;
Half-Elven Ranger and Member of the Twilight Sentinels
When brought before an Icefian magistrate
The defeat of the spider queen destroyed most of the few existing traditions of the underdark. This occurred because most of the traditions revolved around, were controlled by, or were inspired by the drow and their civilization. One such tradition was nearly lost in the chaos that followed the defeat. Had it not been for an isolated community of Grekku that maintained the skill of the Kre’uscalair, this too would have been lost.
It is widely believed that the traditions and skills of the Kre’uscalair were developed a significant amount of time after the first earthbound, as the skills of the Kre’uscalair sometimes mimic those of the earthbound, which is known to have existed since the time of the early Orcish empire.
Requirements
Alignment: None
Base Attack Bonus: +4
Feats: Blind-Fighting
Listen: 7 ranks
Ability: Wisdom 12+
Other: Blind or nearly blind; ability to cast arcane or divine spells.
Hit Dice: d8
Class Skills: Skill points at each level: 4+ Intelligence modifier
List of Class Skills (Balance, Craft, Listen, Move Silently, Spellcraft, Survival)
Twilight Sentinel
Lvl BAB FrtSv RfxSv WllSv Special
1st +0 +0 +2 +0 Hear the Sound of Battle; Enhanced Senses; Pierce the Darkness
2nd +1 +0 +3 +0 Magic Sight; +1 Caster Level
3rd +2 +1 +3 +1 Ears of the Bat
4th +3 +1 +4 +1 Improved Magic Sight; +1 Caster Level
5th +3 +1 +4 +1 Enhanced Senses; Pierce the Darkness
6th +4 +2 +5 +2 Ears of the Bat; +1 Caster Level
7th +5 +2 +5 +2 Infinite Sight
8th +6 +2 +6 +2 +1 Caster Level
9th +6 +3 +6 +3 Enhanced Senses; Pierce the Darkness
10th +7 +3 +7 +3 Improved Infinite Sight; +1 Caster Level
Class Features
• Weapon and Armor Proficiencies: The Sentinel gains no additional weapon or armor proficiencies.
• Hear the sounds of Battle: Your sense of hearing is so acute that you can pinpoint an opponent’s location by sound, allowing you to strike even if the opponent is concealed or displaced. As a move action that does not provoke an attack of opportunity, you can attempt a DC25 Listen check. If successful, you can pinpoint the location of all foes within 30 feet as long as you have a direct uninterrupted line to them (usually called line of sight in game terms). This benefit does not eliminate the normal miss chance for fighting foes with concealment but it ensures that you target the correct square. If you are deafened or within an area of silence you cannot use this ability. If an invisible or hidden opponent is attempting to move silently, your Listen check is opposed by the target’s Move Silently check, but your target gains a +15 bonus on this check. This ability does not work on perfectly silent opponents such as incorporeal creatures. This is an extraordinary ability.
• Enhanced Senses: Gain +2 on checks involving Smell (Search (Only useable by Rangers having the Track ability or races that can track by Scent), Touch (Climb, Craft, Handle Animal, Escape Artist, Sleight Of Hand), Taste (Detect Poison*), and Hearing (Listen). Each time this feat is gained its effects stack.
• *If a poison is ingested or imbibed, the Kre’uscalair gains a Fortitude save bonus equal to his/her Enhanced Senses bonus. The sense of taste of the Kre’uscalair has become so acute that he is able to tell if a food or drink has been poisoned before enough of the poison can enter his system to do any damage.
• Pierce the Darkness: Gain +1 to all melee attacks when using light weapons and on all ranged attacks. Each time this feat is gained, its effects stack
• Magic Sight: By expending one spell slot, a Twilight Sentinel can ‘see’ with the aid of magic. Sight of this fashion lasts for 1 minute per spell slot level expended. Someone with this ability can ‘see’ but not in the normal sense. An individual can see at a normal distance. Images appear 3-dimentional but outlined in a ghostly white. Opaque things, as walls, trees, and people are still opaque, but range in shades of grey. If they concentrate, and have had at one time the ability to see, the individual using this ability instinctively knows which color coincides with the shades of grey that they can see. The color requires a Concentration skill check DC 12, made as a swift action. A Kre’uscalair can use this ability even in magical darkness by expending a spell slot of equal or greater level.
• +1 Caster Level: The Kre’uscalair may take this class level in Bard, Cleric, Paladin, Ranger, Sorcerer, or Wizard. This only applies to spells known, spell level, and number of spells per day. No other class feats can be gained with this level such as Bardic feats like Inspire courage, Paladin Feats like increased Smite attempts per day, and Ranger feats like additional favored enemies.
• Ears of the Bat: Gain +5 to Listen check when using the feat Hear the Sounds of Battle Feat. Each time this feat is gained its effects stack.
• Improved Magic Sight: As magic sight, if a 3rd level spell slot or above is used you can also see magical auras; lasts for 1 minute per spell slot level expended.
• Infinite Sight: As Magic Sight, but always active. No spell slots needed for activation. (3rd level spell slot or above must still be used to add the Detect Magic effect)
• Improved Infinite Sight: As Infinite Sight, if 5th level spell slot or above is expended you can also affected as if by a True Seeing spell; effect lasts for 10 minutes per spell slot level used. (The True Seeing effect stacks with the Detect Magic effect)
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Sandoo Shadow Hunter
“ Sandoo… Won’t touch em anymore. More then once I’d have one cornered, ready to capture, and one of those hunter caste would show up. Or I think it was one. All I know is I was lucky to get out alive. We never saw anything but out own blood!â€
-- Anonymous slaver
The Sandoo were a simple people, happily living off the harsh desert lands which they call home. When the disciples of Sutyr, led by powerful Fire giants, began to prey on the peaceful and primitive Sandoo the tribes of Sandoo where decimated. Many where captured or killed. Many hundreds of tribes had to combine just to survive.
Being pushed to the edge, a Sandoo champion stepped forward to lead his people. Using the lessons of a harsh desert life and their natural abilities of stealth and agility the Sandoo fought back. Eventually a small highly skilled warrior caste was formed. Its task was to prey on the predators and to protect their people.
-- Excerpt form a Desert Elven Tome
The Sandoo Shadow is a class born out of strife and necessity. The Sandoo where being hunted almost to the edge of extinction, it was a few warriors starting the Shadow Hunters that saved their people. The Shadow Hunters are still seen as the protectors of their people, and honored everywhere in Sandoo society. They rarely leave the desert as they are almost duty bound to protect their people.
Shadow Hunters as most commonly rogues or rogues mixed with ranger or fighter. All other classes are uncommon, with only the rare paladin, cleric, or monk. With the very specialized skills and abilities needed to train as a Shadow Hunter, few races other than the Sandoo can even make an attempt. Some other Lizardfolk and the occasional Doppelganger or Nipit are the only races known to have successfully become Shadow Hunters.
Requirements
Alignment: Any non lawful
Base Attack Bonus: +5
Feats: none
Hide: 10 ranks
Move Silently: 10 ranks
Other: Must have the natural ability to change color, or Blend feat. Must possess the Evasion ability.
Hit Dice: d8
Class Skills: Skill points at each level: 4 + Intelligence modifier
Craft (Int); Gather Information (Cha); Hide (Dex); Intimidate (Cha); Jump (Str); Knowledge (Creaturelore, Geography, Local, Nature) (Int); Listen (Wis); Move Silently (Dex); Search (Int); Speak Language; Spot (Wis); Survival (Wis)
Table 2: Sandoo Shadow Hunter
Lvl BAB FrtSv RfxSv WllSv Special
1st +1 +0 +2 +0 Sneak Attack (+1D6); Stealth is Paramount; Swift Hide
2nd +2 +1 +3 +1 Instinctive Strike
3rd +3 +1 +3 +1 Sneak Attack (+1D6); Improved Hide
4th +4 +1 +4 +1 Displace (5%)
5th +5 +2 +4 +2 Sneak Attack (+1D6); Ultimate Hide
6th +6 +2 +5 +2 Improved Snipe
7th +7 +2 +5 +2 Sneak Attack (+1D6); Killer Instinct
8th +8 +3 +6 +3 Deep Wound; Displace (10%)
9th +9 +3 +6 +3 Sneak Attack (+1D6); Dust Devil
10th +10 +3 +7 +3 True Snipe
Class Features
• Weapon and Armor Proficiencies: The hunter doesn’t gain any weapon or armor proficiencies.
• Sneak Attack: This ability is the same as the rogue ability of the same name. It stacks with any sneak attack bonuses the hunter already possesses.
• Stealth is Paramount: Because stealth is paramount for the hunter, he can’t use a shield, and may only use light and medium weapons. He may only wear Sand Crab Armor. This is made from the Giant Chameleon Sand Beetle of the Intorian desert. This armor naturally improves the stealth of the wearer by blending into the surroundings, thus when the shadow hunter hides, the armor doesn’t give him away. This armor is only made by elderly Sandoo artisans and is rare. Their training and their light armor and equipment allows the hunter to move more freely. They gain +10 feet to their base movement. If the hunter wears heavy or medium armor, or uses a heavy weapon, they lose all Shadow hunter abilities.
• Swift Hide: With this ability the hunter can make a hide as a free action. However, this can only be done once a round. This is an extraordinary ability.
• Instinctive Strike: From the shadows, a hunter knows when to attack to give himself the most advantage. The Shadow Hunter gets an addition +2 to attack while the target is flat-footed. This stacks with other bonuses.
• Improved Hide: The hunter’s desire is so great to blend into his surroundings that he is almost impossible to detect. A successful hide check now cloaks the hunter from all magical detections such as: Detect Magic, Detect Good, True Seeing, etc. The caster of one of these spells may make a Concentration skill check against the Hide check of the hunter to spot the hunter with the spell.
• Displace: Using trickery of color and shadows, the hunter gains displacement as if he was affected by the Displacement spell, but the effectiveness of the displacement is not as great. Attacks miss 5% of the time at 4th level and 10% of the time at eighth level. This ability does not affect creatures that do not use vision to guide their attacks. This is an extraordinary ability.
• Killer Instinct: In the first round of attacks after successfully hidden, the hunter can make a series of well placed attacks before the target is ready. All of the attacks made by the hunter in the first round have double the critical threat range. (e.g. the Kovan knife would critical on 18-20 before this ability, and 15-20 with.)
• Ultimate Hide: The hunter’s ability to blend is so great that his body forms to the surface hiding him. He melds into whatever surface he is hiding against; magical, natural, or crafted. He gains no additional benefits from the material in which he blends. While in this form his movement is reduced to 20 feet, but he is immune to physical and energy attacks and cannot be detected by non-extraordinary abilities. This is a supernatural ability.
• Dust Devil: The hunter’s ability to hide is so amazing; he can hide in thin air. When using this ability he forms a little whirlwind, the hunter adds +40 to his movement, and can slip through the smallest of spaces between which only air could move before. He is immune to physical attacks, but cannot affect anything physically. This is a supernatural ability.
• Deep Wound: In the first round of attacks after successfully hidden, the hunter can make a series of well placed attacks before the target is ready. The multiplier for a critical hit in this round is increased by one. (e.g. x2 increases to x3). This is an extraordinary ability.
• Improved Snipe: While hidden, the hunter can make his full compliment of ranged attack while still being hidden. Because the hunter has to take care to give away his position, you cannot increase the number of attacks from the hunter base attacks in any way. This cannot be combined with any other hunter class feats. The person being directly attack in this way, gains a +10 to their spot check. This is an extraordinary ability.
• True Snipe: In order to make the most of their stealth attacks the Shadow hunters have learned how to make a sneak attack at a range greater then 30ft. The Shadow hunters Sneak Attack range is now 30 ft. plus 30ft. per dexterity modifier. (e.g. +4 dex would be 150ft.). This cannot bet combined with Improved Snipe. (note: this is the maximum range of a sneak attack, you are still constrained by the range of the weapon you are using and penalties for distance still apply). This is an extraordinary ability.
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*cry*
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Note for the Sandoo SH, I have to add the typical caveat that doubling threat range for a critical cannot be applied to a threat range that is already doubled, and instead adds +1 to the range.
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While looking through these, I realized there are a few more to be added to the list, all from To Consecrate and Desecrate.
The Planar Channeler (Beverly from Port Talp and Clement of Falan), which has not been played by a PC.
In addition, the following prestige classes are allowed. They are all planar classes. Some are not available to PCs, but nonetheless are allowed on Habololy.
Celestial Mystic
Cancer Mage
Demonologist
Diabolist
Life Drinker
Swanmay
Vermin Lord
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Here is the list of prestige classes not yet played by a player character.
...
I notice that Spy Agent is not on this list, but I can't think of a PC who played this. Were they just that good, or was it omitted from the list?
Side note, I have some characters that are a couple of levels away from acquiring some of these "unplayed" prestige classes: Marcanist (Gnickel), Belitrian Disciple (Taiji), Planar Channeler (Bryvus).
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I notice that Spy Agent is not on this list, but I can't think of a PC who played this. Were they just that good, or was it omitted from the list?
::)
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So, who's up for an all Evangelist campaign where we spread the good word about The Collector?
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So, who's up for an all Evangelist campaign where we spread the good word about The Collector?
Wow, that would be something.
Evangelist, Mystic Theurge, Arcane Crafter, Item Caster, Devotee...
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Wow, that would be something.
Evangelist, Mystic Theurge, Arcane Crafter, Item Caster, Devotee...
Also Relic Hunter.
Another mystic theurge of the Collector may be considered infringement on Natsu's intellectual property.
Edit: Forgot to mention that I love this idea. Natsu is currently hiring for this purpose, so there's a built in campaign hook.
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Is this really something everyone wants to do? I could make this happen and it would fit into the overall story ark.
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Also Relic Hunter.
Another mystic theurge of the Collector may be considered infringement on Natsu's intellectual property.
Edit: Forgot to mention that I love this idea. Natsu is currently hiring for this purpose, so there's a built in campaign hook.
Well, Profit is working his way toward becoming an Arcane Crafter, so the building blocks are in place between him and Natsu. Now I just need to come up with a really neat prestige class based on The Collector so that Malchia and Nefario can join the party.
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Now I just need to come up with a really neat prestige class based on The Collector so that Malchia and Nefario can join the party.
I have a concept in mind for a Collector-themed prestige class centered around magic items. Loosely based on the Artificer class from the Eberron setting, but less focused on crafting and more focused on augmenting item usage (e.g., faster activation, improved effects, additional item slots, etc.).
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I have a concept in mind for a Collector-themed prestige class centered around magic items. Loosely based on the Artificer class from the Eberron setting, but less focused on crafting and more focused on augmenting item usage (e.g., faster activation, improved effects, additional item slots, etc.).
I'm intrigued by this. How far along are you from completion?
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I'm intrigued by this. How far along are you from completion?
I could have it ready by the November season start, but that's only if everyone wanted to do that. In November we would have at least 6 players, with the possible return of Master Po. I believe Whitesword's return would be in February.
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I'm intrigued by this. How far along are you from completion?
If this was in reference to my Collector prestige class, based on my level of progress to date, I should be finished by 2024.
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Is this really something everyone wants to do? I could make this happen and it would fit into the overall story ark.
I don't think anyone actually answered this. Well, my answer is yes. I was serious about the all Collector group. I would like to be an Evangelist for The Great and Powerful One. There's so many untapped prestige classes just begging to be played.
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I don't think anyone actually answered this. Well, my answer is yes. I was serious about the all Collector group. I would like to be an Evangelist for The Great and Powerful One. There's so many untapped prestige classes just begging to be played.
I just assumed everyone knew my vote - YES!
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I don't think anyone actually answered this. Well, my answer is yes. I was serious about the all Collector group. I would like to be an Evangelist for The Great and Powerful One. There's so many untapped prestige classes just begging to be played.
I'm game
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Mystic Paladin Champions in Shadows
Could someone post this class? I don't have access to Champions in Shadows.
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Updated list, removed NPC only ones as well as those not available in the 4th era.
Acolyte of the Greenscale
Acolyte of the Moon
Ancestral Speaker
Armored Caster
Aroy'ogoylo Professional
Bane of Celetal
Barbaric Protector
Beast Striking
Belitrian Disciple
Blackbattle Warlock
Brotherhood of Blast Mountain
Changer of Ways
Counterspeller
Craft Master
Dartomal
Deathfist
Demolisher
Diplomat
Disciple of Falan
Dream Caster
Drow Warlock
Duwalmula
Dwarf Crusher
Dwarven Thane
Earthbound
Emerald Brigadier
Epbuleer
Equestromancer
Eshalmon
Evangelist
Gladiator
Granite Breaker Spellmason
Great Forest Lumberjack
Great Forest Scout
Harcozaz
Horari-Taka Corsair
Hurjuseta Nutalyh
Icebringer
Infiltrator
Inquisitor
Island Runner
Iztet
Jaegenklars
Jaswapan Striking
Keeper of the Arts
Kian Pirate
Kibatsu-Harou
Kjemp Stavkast
Knight of the Lord Protector
Knight of the Republic
Lady of the Republic
Ladykiller
Loremaster
Maiden of the Republic
Maiden of the Underdark
Marcanist
Meditator
Memtanjuang
Mencanist
Mindshadow
Miner of the Dwarven Style
Mystic Paladin
Nipeete Instrument Maker
Nomad Lord
Order of the Blessed Armor
Order of the Sunlight Below
Order of the Truheart
Pastor
Peacebringer
Physician
Pirate Warlock
Plainsrunner
Poed Baker
Professor
Psychic Theurge
Regulator
Saweleef
Scaletouched
Sea Lord
Seductress
Sheriff
Sky Pilot
Spellbreaker
Streikland Fjell
Sword Saint
The Silent Order
Topneda
Treewalker
Trutholder
Tundra Lord
Usurper
Vishteen Monk
Wandering Judge
Warden of Nature
Warmonger
Whale Hunter
Wild Caster
Woodduke
If I left any on that should not be there, let me know.
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These are played prestige classes?
Bryvis was an Armored Caster for a few sessions. But he never actually got a chance to buy any armor.
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Because people are asking, a reminder this list is here.
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Iztet and Island Runner on that list - are those Ekarude-based prestige classes? If so, what are they? Might be useful since we're in that geographic area and need new characters.
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Iztet and Island Runner on that list - are those Ekarude-based prestige classes? If so, what are they? Might be useful since we're in that geographic area and need new characters.
Barek is going to be a Island Runner.. glad you think he'll be useful.
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Iztet and Island Runner on that list - are those Ekarude-based prestige classes? If so, what are they? Might be useful since we're in that geographic area and need new characters.
Iztet is a martial prestige class for creatures with four or more arms.
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Iztet is a martial prestige class for creatures with four or more arms.
There are playable races with 4 or more arms? Why am I just learning about this?
EDIT: Also, dibs.
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There are playable races with 4 or more arms? Why am I just learning about this?
EDIT: Also, dibs.
I was thinking the same thing. I might have to play one as well.
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Who hasn't thought of doing this:
(https://media.giphy.com/media/UIeLsVh8P64G4/giphy.gif)
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Where can I find Knight of the White Sword and Guardian? They're not in Faith in Arms or To Consecrate and Desecrate. Those books reference Additional Prestige Classes, but they're not in there either. Also not found in the Icefia Handbook. Could someone please post these prestige classes or the necessary supplements to the OneDrive collection?
Also please note that the Horarian Handbook and Legendary Calling contain incomplete information. Looks like works in progress were posted to OneDrive instead of finished documents.
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Also please note that the Horarian Handbook and Legendary Calling contain incomplete information. Looks like works in progress were posted to OneDrive instead of finished documents.
They are not complete
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They are not complete
Okay, np. Side note; DM Whitesword sent me copies of KotWS and the Guardians.
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Updated list, if you know of any being played, let me know
Acolyte of the Greenscale
Acolyte of the Moon
Aroy'ogoylo Professional
Bane of Celetal
Barbaric Protector
Beast Striking
Belitrian Disciple
Blackbattle Warlock
Changer of Ways
Counterspeller
Craft Master
Dartomal
Deathfist
Demolisher
Diplomat
Disciple of Falan
Dream Caster
Drow Warlock
Duwalmula
Dwarf Crusher
Dwarven Thane
Earthbound
Emerald Brigadier
Epbuleer
Equestromancer
Eshalmon
Evangelist
Gladiator
Granite Breaker Spellmason
Great Forest Lumberjack
Great Forest Scout
Harcozaz
Horari-Taka Corsair
Hurjuseta Nutalyh
Icebringer
Infiltrator
Inquisitor
Island Runner
Iztet
Jaegenklars
Jaswapan Striking
Keeper of the Arts
Kian Pirate
Kibatsu-Harou
Kjemp Stavkast
Knight of the Lord Protector
Knight of the Republic
Lady of the Republic
Ladykiller
Loremaster
Maiden of the Republic
Maiden of the Underdark
Meditator
Memtanjuang
Mencanist
Miner of the Dwarven Style
Mystic Paladin
Nipeete Instrument Maker
Nomad Lord
Order of the Sunlight Below
Order of the Truheart
Peacebringer
Physician
Pirate Warlock
Plainsrunner
Poed Baker
Professor
Psychic Theurge
Regulator
Saweleef
Scaletouched
Sea Lord
Seductress
Sheriff
Sky Pilot
Spellbreaker
Streikland Fjell
The Silent Order
Topneda
Treewalker
Trutholder
Tundra Lord
Usurper
Vishteen Monk
Wandering Judge
Warden of Nature
Warmonger
Whale Hunter
Wild Caster
Woodduke
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Updated list, if you know of any being played, let me know
Gnickel is a marcanist.
Bryvis was an armored caster.
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I was building Gnope Gnevercast into a Counterspeller, but never got there.
Ozmodius is Cleric/Pastor/building towards Peacebringer.
Gnigel Gnimbus is a full Sheriff, although I never really got the chance to play him except for the Snap.
Gneetagh Gnomaly is a Sword Saint.
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I was building Gnope Gnevercast into a Counterspeller, but never got there.
Ozmodius is Cleric/Pastor/building towards Peacebringer.
Gnigel Gnimbus is a full Sheriff, although I never really got the chance to play him except for the Snap.
Gneetagh Gnomaly is a Sword Saint.
Edited for Sword Saint. One session won't qualify as having been played for Sheriff.
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Edited for Sword Saint. One session won't qualify as having been played for Sheriff.
There's another prestige class that I'll be taking in Zunder's upcoming campaign on this list, but since it hasn't been used up to this point, I didn't post it.
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There's another prestige class that I'll be taking in Zunder's upcoming campaign on this list, but since it hasn't been used up to this point, I didn't post it.
Me as well. Since we are starting at low level and don't have the class yet, we won't count them.
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I was building Gnope Gnevercast into a Counterspeller, but never got there.
That is such an awesome name. I don’t remember him - was he ever played?
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That is such an awesome name. I don’t remember him - was he ever played?
He was one of Schurke's henchmen who I was planning on promoting to second cohort but never got the chance. Do you remember the shady looking Gnome who used to create illusory PowerPoint presentations during Esme's meetings? That was Gnope. There was a carefully constructed web of enforcers throughout the guild and Gnope was yet another form of protection. Schurke's own personal bodyguard and walking anti-magic field.
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I thought an Equestromancer was played during the mounted campaign. Maybe by Scott?
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I thought an Equestromancer was played during the mounted campaign. Maybe by Scott?
Ty was a lighthorseman.