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91
Out Into the World / Re: The Longest Night
« Last post by Malchia on March 19, 2024, 03:01:55 PM »
Fellow divine casters, the following could be helpful in an encounter with the Gopher:
  • Locate Object (3rd) to pinpoint his location (used on his crossbow, which we should be familiar with)
  • Spiritual Weapon (2nd), when paired with Locate Object, will indicate position to everyone
  • Mass Conviction (3rd) to defend against memory loss and fear
  • Mass Resist Energy (3rd) to defend against cold spells
  • Dispel Magic (3rd) to get rid of lingering spell effects
  • Wieldskill (1st) to get a bonus on Escape Artist checks when grappled
  • Obscuring Mist (1st) or Wind Wall (3rd) for defense against ranged attacks (though neither are mobile)
  • Daylight (3rd) for combating darkness

A lot of potentially useful 3rd level spells. Yoshi can prepare 2, which will be Dispel Magic and Locate Object. Can anyone cover some other 3rd level?

Also for consideration Daylight, Cloak of Bravery and Magic Circle would also be useful, but no available capacity.
"Wise suggestions, my friend.  I'll pray for Mass Conviction and Mass Resist Energy."
92
Out Into the World / Re: The Longest Night
« Last post by Hero on March 19, 2024, 02:25:48 PM »
Yes. We now know the strategy of our enemy, and should adjust our preparations to match. Protection against projectiles. Resistance to cold and fear. Spells to combat darkness. Divinations to locate a person.Defense against summoned creatures.
Fellow divine casters, the following could be helpful in an encounter with the Gopher:
  • Locate Object (3rd) to pinpoint his location (used on his crossbow, which we should be familiar with)
  • Spiritual Weapon (2nd), when paired with Locate Object, will indicate position to everyone
  • Mass Conviction (3rd) to defend against memory loss and fear
  • Mass Resist Energy (3rd) to defend against cold spells
  • Dispel Magic (3rd) to get rid of lingering spell effects
  • Wieldskill (1st) to get a bonus on Escape Artist checks when grappled
  • Obscuring Mist (1st) or Wind Wall (3rd) for defense against ranged attacks (though neither are mobile)
  • Daylight (3rd) for combating darkness

A lot of potentially useful 3rd level spells. Yoshi can prepare 2, which will be Dispel Magic and Locate Object. Can anyone cover some other 3rd level?

Also for consideration Daylight, Cloak of Bravery and Magic Circle would also be useful, but no available capacity.
93
Out Into the World / Re: The Longest Night
« Last post by Asinjin on March 17, 2024, 07:01:47 PM »
Yes it is the higher leveling one like sending.  We can go back and for in 25 words increments for 6 rounds.  I just plan to tell him we made it to the homestead safely and that he can meet us when the sun comes up.

I will make my way there by the end of the day.
94
Out Into the World / Re: The Longest Night
« Last post by Windblade on March 17, 2024, 02:41:00 PM »
Yes it is the higher leveling one like sending.  We can go back and for in 25 words increments for 6 rounds.  I just plan to tell him we made it to the homestead safely and that he can meet us when the sun comes up.
95
Guide to Psionics / Re: Added Powers
« Last post by Windblade on March 16, 2024, 12:08:33 PM »
Consider:

https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/t/time-hop/

As a 4th power for the temporal discipline instead of a concentration power (currently none).

Don't see temporal discipline in the copy of the book I have.
96
Guide to Psionics / Re: Added Powers
« Last post by Windblade on March 16, 2024, 12:07:34 PM »
https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/s/suppress-compulsion

Add to the Hidden Mind discipline; replacing Blackwater mindstorm which will move to the greater hidden mind discipline.

I think both of these fit. I actually like Blackwater a little better but both fit well.  Not sure if we want to have 4 powers
97
Guide to Psionics / Re: Added Powers
« Last post by Windblade on March 16, 2024, 12:04:50 PM »
https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/f/fear-cascade

Add as a power to the fear discipline (this would give it one more power than typical for a discipline, so review if that's too much)

This definitely fits in.  We also have death urge in the discipline right now which isn't fear based.
98
Guide to Psionics / Re: Added Powers
« Last post by Windblade on March 16, 2024, 12:02:22 PM »
https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/s/sensory-cascade

Replace Urge Exterminate in the greater attack mode Discipline.

That seems fine but is it better just to split this up in to 2 disciplines and added concertation skills
99
Out Into the World / Re: The Longest Night
« Last post by Asinjin on March 16, 2024, 11:55:39 AM »
  Yes I do that before I go to sleep and let him know where we are.

Is this one he can respond to?
100
Guide to Psionics / Re: Added Powers
« Last post by Windblade on March 16, 2024, 11:49:50 AM »
https://www.d20pfsrd.com/alternative-rule-systems/psionics-unleashed/psionic-powers/a/alienation

Use this to replace Crisis of Life on the Control discipline.


I think I need an updated book.  I don't see either of these.
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