Author Topic: The Characters of the Guild  (Read 26170 times)

Offline Asinjin

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Re: The Characters of the Guild
« Reply #90 on: March 18, 2013, 12:11:39 PM »
I am using unique in the specific way in which we categorize clickers: Lesser, Standard, Greater, Unique. 

A Unique Clicker, capital U, is a description of its power level.  Examples: Flying Deliverer of Death (airplane), Amatine Tinker Golem, Magazine Fed Epbul.

Your unique clicker, small case u, would not be on that power level.  I defer to Hero as to whether it would be a standard or greater clicker.
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Offline Zunder

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Re: The Characters of the Guild
« Reply #91 on: March 18, 2013, 01:20:46 PM »
k, thanks

Offline Asinjin

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Re: The Characters of the Guild
« Reply #92 on: March 20, 2013, 09:13:24 PM »
Looks like all of the characters are settled, although not complete.

I will start to send out starting coin and / or items as well as back story.

While I don't want to reveal much detail about characters, since you were trying to build a solid team, I will let you know how many classes you have.

- mostly rogue (3)
- ranger (1)
- some psion (1)
- some noble (2)
- some fighter (2)
- some bard (2)
- some cleric (2)
- some arcane (2)
- some tinker (1)
- some rogue (3)
« Last Edit: March 20, 2013, 10:13:11 PM by Asinjin »
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Offline Asinjin

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Re: The Characters of the Guild
« Reply #93 on: March 20, 2013, 10:13:57 PM »
There will be 12 characters.  There are 9 different races represented.
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Offline Asinjin

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Re: The Characters of the Guild
« Reply #94 on: March 22, 2013, 04:24:11 PM »
The city has 25 Cantons; 13 on the northern mage side and 12 on the southern tech side.
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Offline Asinjin

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Re: The Characters of the Guild
« Reply #95 on: March 22, 2013, 05:39:01 PM »
For your Knowledge (Local) skills; specific city or general canton knowledge can be rolled for anyone with 1 rank.  In addition, for each rank you have, you can pick 1 canton and have specific information about that canton.
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Offline Windblade

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Re: The Characters of the Guild
« Reply #96 on: March 22, 2013, 06:25:49 PM »
I like the concept but you would need to be 22 level to have complete knowledge of one city.  That doesn't seem reasonable.  If you have constantly added ranks to local then you should have complete knowledge of the city somewhere between 10-15.  I would suggest a 1 per rank up to 5 ranks and then 2 per rank after that.  I think if I did my math correctly that would put you at 12 th level to have complete knowledge of the city.  I think  you could adjust the numbers a bit but I wouldn't have go much above 15th where you have complete knowledge of the city.   If I am going to put 15 ranks into something that already has limited scope i dont want to be told that i cant use it in certain places in the city.  That being said you can still make things difficult to find out by adjusting to the DC to be higher. 


However, I would just stick to the way the original skill works and raise the DC if you feel the player wouldn't have a good chance of knowing the fact and forget about them having knowledge of only certain cantons.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #97 on: March 22, 2013, 06:41:42 PM »
I will clarify what I mean by general or specific information shortly, and I think your fears will be mollified.
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Offline Asinjin

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Re: The Characters of the Guild
« Reply #98 on: March 22, 2013, 07:50:05 PM »
Each Canton has about 40,000 people, the size of many cities on Habololy.  So in depth knowledge on that scale is a lot.

That said, you will still know a good amount using the knowledge about the city and cantons.  For example, you know where all the shrines are, who the leaders of each canton is, the names of all major streets, names of the big shops, etc.

Another example, you want to know the name of some butchers.  Your Knowledge (Local) check will give you the top five for the whole city (say DC10).  Each canton you pick will give you the list of all butchers in that canton (also DC10).  That doesn't mean you have no chance of knowing all the butchers in a canton you haven't picked, it just means the DC is higher (say DC25).

How does that sound?
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Offline Windblade

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Re: The Characters of the Guild
« Reply #99 on: March 22, 2013, 08:19:32 PM »
That seems ok.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #100 on: March 22, 2013, 11:04:02 PM »
In describing a canton, what are the most important things as a player you want to know about it?  I am writing up the details on them now, and I want to make sure I list the most relevant things.  So far I have:

Predominant Race, Predominant Faith, Wealth Level, and Population.
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Offline Asinjin

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Re: The Characters of the Guild
« Reply #101 on: March 23, 2013, 02:35:16 PM »
There is one primary school per canton, two secondary schools (one on each side), and the College of Talp.
« Last Edit: March 27, 2013, 01:32:56 PM by Asinjin »
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Offline Asinjin

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Re: The Characters of the Guild
« Reply #102 on: March 27, 2013, 01:32:44 PM »
Port Talp is the world's premeire exporter of Olives and Olive Oil
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Offline Asinjin

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Re: The Characters of the Guild
« Reply #103 on: April 03, 2013, 10:31:48 PM »
For your Knowledge (Local) skills; specific city or general canton knowledge can be rolled for anyone with 1 rank.  In addition, for each rank you have, you can pick 1 canton and have specific information about that canton.

I am changing it to 1 canton for your total permanent bonus to local knowledge.
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Offline Asinjin

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Re: The Characters of the Guild
« Reply #104 on: April 05, 2013, 10:17:23 PM »
If you haven't already, please give a character names so the stories leading up to it are easier to write.
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