Author Topic: The Characters of the Guild  (Read 26161 times)

Offline Asinjin

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Re: The Characters of the Guild
« Reply #105 on: April 09, 2013, 12:20:54 PM »
Seven names in, five to go.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #106 on: April 09, 2013, 10:52:52 PM »
Whether you have been in the city one day or your whole life, as a member of the underworld you know the name of several individuals.  One of those is Artemus Thiefslayer, a half-elven vigilante that has stalked Port Talp for over 20 years.  He is the bogey-man for your kind in the city.
The hand that rolls the Dice rules the world.

Offline Windblade

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Re: The Characters of the Guild
« Reply #107 on: April 15, 2013, 07:12:12 PM »
I was just looking for some help with my characters feats.  Not sure what to pick.

tinker/noble  - she doesn't plan to fight at all so no fighting feats.  She will be a merchant, master of disguise, write for one of the local papers and tons of talking type skills (diplomacy, bluff etc.)  She plans to steal tinkering designs by socialize and taking advantage of people who want to get to know her better.    She will talk them into giving up designs and if that doesn't work she will pretend to seduce them and drug them and steal the designs.

fighter/wizard - eventually warlock, will specialize in breaking to places, being stealthy etc.  A cat burglar.  He will also specialize in forgery.  He will fight using magic and his sneak attack.

Thanks for any help with feats.

Offline Hero

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Re: The Characters of the Guild
« Reply #108 on: April 15, 2013, 09:49:46 PM »
I was just looking for some help with my characters feats.  Not sure what to pick.

tinker/noble  - she doesn't plan to fight at all so no fighting feats.  She will be a merchant, master of disguise, write for one of the local papers and tons of talking type skills (diplomacy, bluff etc.)  She plans to steal tinkering designs by socialize and taking advantage of people who want to get to know her better.    She will talk them into giving up designs and if that doesn't work she will pretend to seduce them and drug them and steal the designs.

fighter/wizard - eventually warlock, will specialize in breaking to places, being stealthy etc.  A cat burglar.  He will also specialize in forgery.  He will fight using magic and his sneak attack.

Thanks for any help with feats.

For a sneaky rogue, I like Darkstalker:

Darkstalker
Type: General
Source: Lords of Madness

You have learned how to stalk and surprise creatures whose senses are very different from those of a humanoid.

Benefit: When you hide, creatures with blindsense, blindsight, scent, or tremorsense must make a Listen check or a Spot check (whichever DC is higher) to notice you, just as sighted creatures would make Spot checks to detect you. You cannot hide in plain sight unless you have that ability as a class feature. In addition, you can flank creatures that have the all-around vision special quality.

Normal: Creatures with these senses do not need to make Spot or listen checks to notice other creatures within range. Creatures with all-around vision can't be flanked.

Offline Hero

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Re: The Characters of the Guild
« Reply #109 on: April 15, 2013, 10:02:16 PM »
For your Tinker, if you plan on using clickers, try Clicker Handy:

Clicker Handy (General)

Your quick thinking helps prevent a clicker oops from becoming disastrous.

Prerequisite: Technology, Knowledge (Technology) 8 ranks, Tinkering 5 ranks OR Disable Device 5 ranks

Benefit: When rolling on the clicker oops table, you may add or subtract a number up to your intelligence modifier to your roll.

Offline Malchia

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Re: The Characters of the Guild
« Reply #110 on: April 15, 2013, 10:03:21 PM »
You could always go with something made infamous by Parker.

Craven
( Champions of Ruin, p. 17)

[General]

Like most sly rogues, you are a dangerous coward. However, your sneak attacks deal more damage than normal.
Prerequisite

cannot be immune to fear, Sneak attack class feature,
Benefit

You take a -2 penalty on saving throws against fear effects. However, when making a sneak attack, you deal an extra 1 point of damage per character level.

This might come in handy too.

Conceal Spellcasting
( Complete Scoundrel, p. 85)

[Manipulation, Skill Trick]

You can cast spells without others noticing.
Prerequisite

Concentration 1 ranks, Sleight of Hand 5 ranks, Spellcraft 1 ranks,
Benefit

You can cast a spell without revealing that you are doing so. Make a Sleight of Hand check as part of the action used to cast the spell, opposed by the Spot checks of onlookers. If you are successful, an observer can't tell that you're casting a spell. That observer cannot make an attack of opportunity against you for casting, nor can it attempt to counter your spell.

And maybe this when you're a bit more powerful.

Quick Escape
( Complete Scoundrel, p. 88)

[Manipulation, Skill Trick]

In the blink of an eye, you can escape nearly any tight spot.
Prerequisite

Escape Artist 12 ranks,
Benefit

This trick has two options, either of which can be used once per encounter.

You can make an Escape Artist check to escape from a grapple or pin as a swift action. You can use this trick even if you have already used a standard action on your current turn to attempt the same escape.

Alternatively, you can make any Escape Artist check that would normally require a full-round action as a move action. You can't use this option more than once per day against the same kind of restraint.

« Last Edit: April 15, 2013, 10:05:38 PM by Malchia »

Offline Asinjin

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Re: The Characters of the Guild
« Reply #111 on: April 15, 2013, 10:22:40 PM »
I don't allow skill tricks.
The hand that rolls the Dice rules the world.

Offline Windblade

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Re: The Characters of the Guild
« Reply #112 on: April 15, 2013, 10:26:41 PM »
Any reason?  That is a really cool flavorful skill that would be pretty useful.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #113 on: April 15, 2013, 11:05:53 PM »
I have never allowed them.  I just didn't like the mechanic.
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: The Characters of the Guild
« Reply #114 on: April 16, 2013, 06:18:11 PM »
How about this one?

Invisible Spell
( CityScape, p. 61)

[Metamagic]

You can make your spell effects invisible.
Prerequisite

Any metamagic feat,
Benefit

You can modify any spell you cast so that it carries no visual manifestation. All other aspects of the spell, including range, area, targets, and damage remain the same. Note that this feat has no bearing on any components required to cast the enhanced spell, so the spell's source might still be apparent, depending on the situation, despite its effects being unseen. For example, fireball cast by someone with this feat could be made invisible in the moment of its detonation, but everyone in the area would still feel the full effect (including the heat), and any flammable materials ignited by the explosion would still burn visibly with nonmagical fire. Those with detect magic, see invisibility, or true seeing spells or effects active at the time of the casting will see whatever visual manifestations typically accompany the spell: A spell modified using the Invisible Spell feat uses a spell slot of the spell's normal level.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #115 on: April 16, 2013, 06:42:17 PM »
Asinjin has that feat, it is great....unless you are an illusionist.
The hand that rolls the Dice rules the world.

Offline Hero

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Re: The Characters of the Guild
« Reply #116 on: April 17, 2013, 06:16:58 PM »
If anyone else is playing a wizard, let me know if you want to trade spell books.

Offline Windblade

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Re: The Characters of the Guild
« Reply #117 on: April 17, 2013, 06:32:23 PM »
Hero what are you playing.  We can exchange spell books if you want.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #118 on: April 17, 2013, 09:17:19 PM »
Only one character name left that I need....you know who you are.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: The Characters of the Guild
« Reply #119 on: April 18, 2013, 12:48:04 PM »
Sorry, there are two of you.
The hand that rolls the Dice rules the world.