Once the items gets sold, please spend any coin you intend to spend in the next real game two weeks so we do not have to remember when we come back. That doesn't mean you have to spend it all, simply that time will be more efficiently spent if we knock it out now.
Remember that I am also capable of enchanting weapons in addition to wondrous items.
And I also have a means to allow the user to provide the required sacrifice of life energy (xp) rather than me, so you can significantly reduce the purchase price to a little more than cost of materials (half of market price) plus a small fee for my time (150 gc/day of crafting time). And you can still always reduce cost by adding usage restrictions.
For instance, a +2 sword would normally cost 8,000 gc to enchant (base MW weapon not included). Using my one of a kind device (patent pending) to transfer the required 320 xp from the user to the item, I can craft it for you for the low-low price of 5,200, a 35% savings. That's 15% less than what I would normally charge if I was providing the xp.
Add a race or alignment restriction and we can get that down to 3700 gc.