It takes the better part of the day for all of the gate spells to be cast and the groups of warriors to organize themselves on the other side. There is a large contingent of followers of Stasis with all classes represented. There similar groups bearing Tfop and Hemator's symbols.
The Guardians are primarily Equinals and Lupinals, with some Avorals and a few Ursinals and Cerdivals. There are also a dozen or so Bladelords. All told the host numbers just over two thousand.
For a few moments Parker, Thaddeus, Shaar and Rubius are disoriented after they emerge from the gate. There is no perceptible horizon at first and no terrain features in sight. After a few deep breaths your perception adjusts and the land takes on the appearance of gently rolling hills. Far ahead of you there is a distant horizon.
Ari and Kerkley perceive things differently. The hills rapidly give way to high grasslands, similar to Yellowia. From your vantage you can see trampled grass and the faint whisps of smoke, the telltale signs of an army's passage and encampment. To your left there is a wide swath of ruin. It looks like countless troops have passed by recently and intentionally tormented the ground on their way. You cannot see the army between you and your destination, which is perplexing.
Verconis speaks with Tania and Acure for a few minutes after the final gate closes. He steps away from them as the troops stand to move out and let's out a titanic roar. In the distance, at the edge of the grasslands dozens of figures rise from the grass and reply with faint lupine howls. Tania leads the Guardian scouts ahead.