Author Topic: Ship Construction  (Read 48609 times)

Offline Malchia

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Re: Ship Construction
« Reply #210 on: March 07, 2018, 03:40:09 PM »
I assume xp is provided by Chase?
No XP for this.  I'll just pay the straight 13k.

Offline Hero

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Re: Ship Construction
« Reply #211 on: March 07, 2018, 08:25:38 PM »
No XP for this.  I'll just pay the straight 13k.
Is Profit funding the 328 xp?

Offline Malchia

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Re: Ship Construction
« Reply #212 on: March 07, 2018, 08:59:46 PM »
Is Profit funding the 328 xp?
No, Profit won't be using his XP. 

DM, when do we make this purchase?  Chase can provide the XP depending on the timing.  If we get this right before we set sail (after we received downtime XP), I'm good.

If restrictions reduce the XP cost in addition to monetary cost, then you may as well add them.

Offline Asinjin

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Re: Ship Construction
« Reply #213 on: March 07, 2018, 09:34:37 PM »
No, Profit won't be using his XP. 

DM, when do we make this purchase?  Chase can provide the XP depending on the timing.  If we get this right before we set sail (after we received downtime XP), I'm good.

If restrictions reduce the XP cost in addition to monetary cost, then you may as well add them.

Timing depends on how much time Natsu had to make the items.
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Offline Hero

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Re: Ship Construction
« Reply #214 on: June 05, 2018, 09:25:37 PM »
Spyglass of Finding: slotless item, +10 Spot (competence), continuous Darkvision, continuous See Invisibility = 59,000 gc.

Adding True Seeing per the "gem of seeing" (30 min of use/day) brings the total cost to 119,000 gc.

DM, will those effects work at spyglass range?


Offline Hero

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Re: Ship Construction
« Reply #215 on: June 05, 2018, 09:35:05 PM »
Spyglass of Finding: slotless item, +10 Spot (competence), continuous Darkvision, continuous See Invisibility = 59,000 gc.

Adding True Seeing per the "gem of seeing" (30 min of use/day) brings the total cost to 119,000 gc.

DM, will those effects work at spyglass range?
The math:
See Invisibility = 2000*(SL 2)*(CL 3)*(1.5 duration factor)*(2 slotless)*(1 stacking factor) = 36,000
Darkvision = 2000*(SL 2)*(CL 3)*(1 duration factor)*(2 slotless)*(0.75 stacking factor) = 18,000
Spot bonus = 100*(Bonus2)*(0.5 stacking factor) = 5,000

Stacking factor shifts once you add True Seeing:
Gem of Seeing = 75,000*(1 stacking factor) = 75,000
See Invisibility = 2000*(SL 2)*(CL 3)*(1.5 duration factor)*(2 slotless)*(0.75 stacking factor) = 27,000
Darkvision = 2000*(SL 2)*(CL 3)*(1 duration factor)*(2 slotless)*(0.5 stacking factor) = 12,000
Spot bonus = 100*(Bonus2)*(0.5 stacking factor) = 5,000

Stacking factor assumes the abilities qualify as being "similar."

Offline Asinjin

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Re: Ship Construction
« Reply #216 on: June 05, 2018, 10:01:39 PM »
Spyglass of Finding: slotless item, +10 Spot (competence), continuous Darkvision, continuous See Invisibility = 59,000 gc.

Adding True Seeing per the "gem of seeing" (30 min of use/day) brings the total cost to 119,000 gc.

DM, will those effects work at spyglass range?

See Invisibility will, as will spot.  True Seeing and Darkvision no.
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Offline Hero

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Re: Ship Construction
« Reply #217 on: June 06, 2018, 07:28:53 AM »
See Invisibility will, as will spot.  True Seeing and Darkvision no.
I’m okay dropping true seeing, but is there any way we could make dark vision work at spyglass range?

Offline Valdis

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Re: Ship Construction
« Reply #218 on: June 06, 2018, 08:17:38 AM »
I’m okay dropping true seeing, but is there any way we could make dark vision work at spyglass range?
There is a Psionic Power called 'Elfsight' that can make it so the user has low-light vision.  It should work at spyglass range.  It isn't darkvision, but it is close. Valdis can add that to the spyglass if needed.

Offline Windblade

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Re: Ship Construction
« Reply #219 on: June 06, 2018, 11:12:03 AM »
You could use the darkvision spell to make the item and just bump the cost up to make it work at range.

Offline Asinjin

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Re: Ship Construction
« Reply #220 on: June 06, 2018, 11:44:30 AM »
You could use the darkvision spell to make the item and just bump the cost up to make it work at range.

Price would be as if the spell were one level higher for every 100% increase.  That's spell level, not caster level.  Cannot increase to a level above where the caster could cast a spell, and requires the appropriate metamagic feat.
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Offline Windblade

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Re: Ship Construction
« Reply #221 on: June 12, 2018, 11:56:09 PM »
1. Spyglass of Finding (dark vision, see invisible, +10 spot, maybe limited use true seeing)
2. Anti-scrying wards
3. Translator ("tongues" item)
4. Freedom of movement for the boat (I don't even know if this is possible)
5. Resilient sphere effect on helm
6. Backup magical offense if the ship is attacked when Alpha Squad is on an away mission (e.g., magic missile wands, high level summoning, etc.)

I just wanted to move the list to this thread and make comments.

1.  Lets continue to price the Spyglass.  I think it is fine to just hve the +10 spot and see invisibility.
2.  I think this is something we wanted to do with the original build.  Didn't we make a room that can't be scryed?  If not then this is a must.
3.  Sounds good.
4.  That would depend on the price if at all possible. (metagaming: we might not want to stop everything single things because then there will be no challenges to make sessions intereseting)
5.  Interesting thought.
6.  That shouldn't be too expensive.

Offline Hero

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Re: Ship Construction
« Reply #222 on: June 20, 2018, 08:33:01 PM »
You could use the darkvision spell to make the item and just bump the cost up to make it work at range.
Found this spell in Unapproachable East, which gives unlimited range darkvision. Wz4, so making it a continuous effect on a held item will be expensive (2*2000*4*7=112k before adding any other features). But we have the money, and I think we need it. Total for this on a spyglass with see invisibility and +10 spot would put it around 150k.

Offline Malchia

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Re: Ship Construction
« Reply #223 on: June 20, 2018, 09:35:32 PM »
Found this spell in Unapproachable East, which gives unlimited range darkvision. Wz4, so making it a continuous effect on a held item will be expensive (2*2000*4*7=112k before adding any other features). But we have the money, and I think we need it. Total for this on a spyglass with see invisibility and +10 spot would put it around 150k.
Sounds like 150k well spent.

Offline Zunder

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Re: Ship Construction
« Reply #224 on: June 21, 2018, 08:33:35 AM »
Sounds like 150k well spent.


Why do I feel the target getting larger and larger.