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Messages - Malchia

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16
Out Into the World / Re: The Longest Night
« on: March 19, 2024, 03:01:55 PM »
Fellow divine casters, the following could be helpful in an encounter with the Gopher:
  • Locate Object (3rd) to pinpoint his location (used on his crossbow, which we should be familiar with)
  • Spiritual Weapon (2nd), when paired with Locate Object, will indicate position to everyone
  • Mass Conviction (3rd) to defend against memory loss and fear
  • Mass Resist Energy (3rd) to defend against cold spells
  • Dispel Magic (3rd) to get rid of lingering spell effects
  • Wieldskill (1st) to get a bonus on Escape Artist checks when grappled
  • Obscuring Mist (1st) or Wind Wall (3rd) for defense against ranged attacks (though neither are mobile)
  • Daylight (3rd) for combating darkness

A lot of potentially useful 3rd level spells. Yoshi can prepare 2, which will be Dispel Magic and Locate Object. Can anyone cover some other 3rd level?

Also for consideration Daylight, Cloak of Bravery and Magic Circle would also be useful, but no available capacity.
"Wise suggestions, my friend.  I'll pray for Mass Conviction and Mass Resist Energy."

17
Out Into the World / Re: The Longest Night
« on: March 15, 2024, 09:15:45 AM »
Akrah pokes her bearly healed 1255 bolt wounds.. " I .. thought I would have done a better job tending to these "
For what it's worth, Oz didn't forget how to "Heal" so he had everyone under his care overnight. Question for DM; does the 150% healing ability of the Healing Domain count towards HP total overnight? For example, a 6th level character recovers 6 normally, 12 under care, but would they get 18 from Oz (150%)?

18
Out Into the World / Re: The Longest Night
« on: March 13, 2024, 06:35:20 AM »
Since I'm completely out of spells, including cantrips, I thank Lohren for his hospitality and try to get my 8 hours. Before drifting off to sleep, I confer with my fellow Clerics on spell strategy for the next day. "My friends, should we focus again on Transmutation or do you feel a new strategy is in order with an assassin on our trail? I'd hate to put Lohren and his family at any more risk than they already are."

19
Out Into the World / Re: Gopher of Lost Knowledge
« on: March 05, 2024, 04:46:58 PM »
Yoshi chooses his words carefully so everyone hopefully remembers the theme of the message: “The journey back to Melg will be perilous. The gopher will return.”

DM, please redact as necessary.
DM, do we remember seeing the gopher before the attack? OOC: I know we all saw it check us out and retreat into a hole, but do our characters remember seeing that exchange?

20
Out Into the World / Re: Gopher of Lost Knowledge
« on: February 28, 2024, 12:59:58 PM »
Since the night is young, let's roll those up and keep track.

The homestead is about a mile away according to Vechi.  He had scouted the area before you camped.
Okay, I'll let the group tell me who needs healing, then we can roll accordingly.

21
Out Into the World / Re: Gopher of Lost Knowledge
« on: February 28, 2024, 12:39:32 PM »
Note that Oz is missing 1 3rd, 1 1st, and 3 2nd level spells.
NP, I just convert what I have left to healing spells and do what I can for those in need. Fortunately, I never actually cast anything since I was grappled the entire time, although Oz swears he cast one 1st, three 2nd, and one 3rd but doesn't remember doing so.

22
Out Into the World / Re: Gopher of Lost Knowledge
« on: February 28, 2024, 11:58:42 AM »
Oz will aid in healing everyone as we make our way to the next campsite.

23
Guide to Exalted and Vile / Re: Vow of Poverty
« on: February 28, 2024, 07:03:11 AM »
I'm open to changes, but have no problem with VoP just the way it is.

24
Out Into the World / Re: Quit Horsing Around
« on: February 21, 2024, 04:50:28 PM »
A question for Yoshi: do you still have the magic basket or did you give that back to the cleric?

25
Out Into the World / Re: Quit Horsing Around
« on: February 21, 2024, 12:09:35 PM »
You are correct, it is not the Slavery Survivor.  It is a Borkondof feat called Used to Pain.

You are immune to any magical or mundane effect that relies on causing pain to deal damage or cause a condition.  This is not limited to physical pain.  Example are the feat Pain Touch and the spell Symbol of Pain.
Very cool. That saved our hides last night (well, that and Taye's mighty mind blast). If Akrah died, it would've changed the entire mood of the campaign.

26
Out Into the World / Re: Quit Horsing Around
« on: February 21, 2024, 09:54:38 AM »
It comes with Slavery Survivor feat.
Really?  I need to update my records then.  Could you post the feat so we can see it?  I have Slavery Survivor listed as follows:

Requirements:
Must've spent three years in slavery

Benefit:
Immune to Intimidate, +1 to Willpower and Fortitude saves, +2 vs. fear

27
Out Into the World / Re: Quit Horsing Around
« on: February 21, 2024, 08:17:20 AM »
I was hoping I'd be able to use that Pain Immunity feat one time in my career.. woot!  Totally worth it!
What feat is that?

28
Out Into the World / Re: The 'Ole Pig Turns to Scrapple
« on: February 20, 2024, 10:01:09 AM »
It is the end of the 13th day of the 5th month, the sun is setting and its around 9pm.
What year?

29
Magic of Habololy / Re: New Spells
« on: February 15, 2024, 07:01:17 PM »
Nice

30
Out Into the World / Re: Behold the Lavender or Purple Horse
« on: February 10, 2024, 09:39:13 AM »
At that point, he pauses, "You want the 'ole pig on short notice, that'll be five gold."
I hand him 3 more to complete the sale.

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