1st - Resurgence
2nd - Knock
3rd - Mass Resurgence
4th - Freedom of Movement
5th - Break Enchantment
6th - Passwall
7th - Phase Door
8th - Unbinding (Complete Divine)
9th - Freedom
For a number of times per day equal to your cleric level, you may add your cleric level to rolls made to resist any one effect intended to exert physical or mental control of the subject (checks made to resist a grapple, saving throws against charm or compulsion effects or paralysis, etc.). One effect per use.
That is what we will go with unless anyone has any issues.