Author Topic: Tommimao Ability  (Read 5958 times)

Offline Asinjin

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Tommimao Ability
« on: July 27, 2012, 11:18:04 PM »
Thoughts on an ability for him?

Not undead related.

Currently its Know Direction instead of Turn Undead, but that's a 0 level spell, so too weak.  Find the Path is already a domain spell for travel, and 6th level.
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Offline Hero

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Re: Tommimao Ability
« Reply #1 on: July 27, 2012, 11:51:06 PM »
Vulnerability to damage from unarmed strikes?

Offline Zunder

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Re: Tommimao Ability
« Reply #2 on: July 27, 2012, 11:58:14 PM »
Vulnerability to damage from unarmed strikes?


Sway Travel ... They can make a check and adjust number of random encounter dice on a journey.  Would be able to adjust them up or down

Offline Asinjin

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Re: Tommimao Ability
« Reply #3 on: July 28, 2012, 12:07:48 AM »
Vulnerability to damage from unarmed strikes?
It took me a minute, but very funny.
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Offline Asinjin

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Re: Tommimao Ability
« Reply #4 on: July 28, 2012, 12:08:29 AM »

Sway Travel ... They can make a check and adjust number of random encounter dice on a journey.  Would be able to adjust them up or down

That's different and interesting.
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Offline Windblade

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Re: Tommimao Ability
« Reply #5 on: July 28, 2012, 12:10:55 AM »
They got an aminal follower in 2nd edition.  Are you still doing that? If so then how are you adding that ability?

Offline Asinjin

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Re: Tommimao Ability
« Reply #6 on: July 28, 2012, 01:12:49 AM »
I had forgotten that.  Doesn't seem right that they would get one and Treetop clerics wouldn't.

Although an Animal Companion would be a sufficient replacement for turn undead.
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Offline Zunder

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Re: Tommimao Ability
« Reply #7 on: July 28, 2012, 05:10:01 PM »
I had forgotten that.  Doesn't seem right that they would get one and Treetop clerics wouldn't.

Although an Animal Companion would be a sufficient replacement for turn undead.


Yeah... Rin only took Ranger levels because she needed the animal companion for Animal Guard.  Treetop should get it too, if you give it to Tommimao.

Offline Asinjin

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Re: Tommimao Ability
« Reply #8 on: July 28, 2012, 07:19:09 PM »
hmmm...that's tough, because I think Treetop needs Turn Undead. 
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Offline Windblade

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Re: Tommimao Ability
« Reply #9 on: July 28, 2012, 08:15:55 PM »
I think Tommimao should definitely get it since they had it in 2nd edition.  Maybe we can open up a thread to discuss Treetop?

Offline Zunder

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Re: Tommimao Ability
« Reply #10 on: July 28, 2012, 09:21:27 PM »
Maybe a faith specific feat can be added that gives a animal companion.  That way it can be added to both faiths.

Offline Hero

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Re: Tommimao Ability
« Reply #11 on: July 30, 2012, 08:01:57 PM »
I don't think an animal companion fits in with Tommimao, not at least how I know him in 3rd ed. Treetop I could see.

How about the ability to move unhindered over difficult terrain that would otherwise impede movement?

Or something like the "Divine Intercession" feat.

Offline Windblade

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Re: Tommimao Ability
« Reply #12 on: July 30, 2012, 09:06:55 PM »
In the second edition the animal companion fit with the travel aspect of tommi.  It was almost like a sacred mount that or companion that helped you travel.  In 3rd edition we are seeing the other side of to tommi and that is mostly due to the current campaign we are running.

Offline Asinjin

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Re: Tommimao Ability
« Reply #13 on: August 02, 2012, 09:23:45 AM »
I like the idea of a quick transport as the replacement for Turn Undead.

I also like the idea of a feat to add an animal companion to certain deities.
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Offline Asinjin

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Re: Tommimao Ability
« Reply #14 on: September 13, 2012, 01:38:21 PM »
A number of times per day equal to his Charisma modifier, the cleric may instantly transport himself as per a Teleport spell.  The distance he may travel is equal to a roll of (2d6 + Charisma modifier + cleric level) x 10 feet.  This is a supernatural ability.  It requires a move-equivalent action.

Thoughts?
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