Author Topic: XP Costing Spells and Abilities  (Read 3887 times)

Offline Asinjin

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Re: XP Costing Spells and Abilities
« Reply #15 on: July 16, 2012, 09:21:31 AM »
I have reviewed the list of spells that require xp (on DnD Tools its a search option).

I have not found any that:

1 - Someone in the tournament can cast (many are 8th or 9th level cleric spells, others are arcane 9th that Luigi doesn't have)
2 - Would be able to be cast (many have casting times that preclude them from being used)
3 - Have a duel breaking effect (spells such as Alter Fortune are fine)

If anyone finds one that they are concerned about, please post.

Note that the one other spell I have found that I would limit is Death Pact, but again, no one can cast it.
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Offline Windblade

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Re: XP Costing Spells and Abilities
« Reply #16 on: July 16, 2012, 09:28:34 AM »
Death Pact was my other concern so I am pretty good right now.

Offline Asinjin

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Re: XP Costing Spells and Abilities
« Reply #17 on: July 18, 2012, 09:57:35 PM »
So unless anyone has anything else on the matter, we will lock this tomorrow with the following:

- Spells that require an xp cost are allowed.
- You cannot pay an xp cost that would cause you to lose a level.
- Your xp does not reset automatically at the end of a match.
- If you win a match in which you lost xp due to a spell cost, you can recoup the xp by being awarded xp from winning the fight.  xp is given based on CR in the DMG.
- You cannot exceed your starting xp total.
- If you lose a match in which you lost xo due to spell cost, you cannot regain that xp in future matches.
- No xp loss has any effect outside the tournament.
The hand that rolls the Dice rules the world.