Author Topic: Magic Missile  (Read 11990 times)

Offline Asinjin

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Re: Magic Missile
« Reply #15 on: December 29, 2016, 11:38:12 PM »
Whitesword, Zunder, Terrorshard?
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Offline Windblade

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Re: Magic Missile
« Reply #16 on: December 30, 2016, 07:25:54 AM »
I vote 3.

I honestly don't care if it is 2 or 3.   I think the vote is if we should change or not.  Then if we decide to change we could then vote on what the change would be.

Offline Asinjin

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Re: Magic Missile
« Reply #17 on: December 30, 2016, 09:58:39 AM »
I honestly don't care if it is 2 or 3.   I think the vote is if we should change or not.  Then if we decide to change we could then vote on what the change would be.

Currently at 2 to change and 3 to remain.
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Offline whitesword

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Re: Magic Missile
« Reply #18 on: December 30, 2016, 12:14:43 PM »
I'm going to make an alternative suggestion: any meta magic feat that alters or add to the nature of the spell's damage type eliminates the no SR. So burning MM get SR but maximized, extended etc. still no SR. I would apply this across the board because SR is comparatively rare and pretty easily overcome.

Offline Terrorshard

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Re: Magic Missile
« Reply #19 on: December 30, 2016, 12:38:18 PM »
I'll go off the beaten path here and say I don't really like that MM bypasses SR at all.  So I'll vote for 2 or 3

Offline Windblade

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Re: Magic Missile
« Reply #20 on: December 30, 2016, 12:39:53 PM »
I'm going to make an alternative suggestion: any meta magic feat that alters or add to the nature of the spell's damage type eliminates the no SR. So burning MM get SR but maximized, extended etc. still no SR. I would apply this across the board because SR is comparatively rare and pretty easily overcome.

I really like Whiteswords suggestion and it appears he is voting for a change also.  I was thinking something along those lines also but didn't want to make the rule to complex.  However,  it would only be for magic missile so I don't think it would be too overwhelming.
« Last Edit: December 30, 2016, 12:43:15 PM by Windblade »

Offline Asinjin

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Re: Magic Missile
« Reply #21 on: December 30, 2016, 12:47:48 PM »
We are currently at 4 to change and 3 to keep.  Zunder remains, and if it is a tie then I will have Master Po break the tie.
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Offline Hero

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Re: Magic Missile
« Reply #22 on: December 30, 2016, 04:23:37 PM »
Just to be clear, are we voting on a change to magic missile or any spell that bypasses SR?

Offline Asinjin

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Re: Magic Missile
« Reply #23 on: December 30, 2016, 04:24:52 PM »
Just to be clear, are we voting on a change to magic missile or any spell that bypasses SR?

We are voting to make a change, if yes, then we can debate exactly how to change it.
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Offline Zunder

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Re: Magic Missile
« Reply #24 on: December 30, 2016, 09:28:57 PM »
3


Offline Asinjin

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Re: Magic Missile
« Reply #25 on: December 30, 2016, 11:17:56 PM »
The vote to change has won, so now we must decide how to change the rule.
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Offline Asinjin

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Re: Magic Missile
« Reply #26 on: December 31, 2016, 11:10:57 AM »
Here are the possible options for change:

1 - Magic Missile no longer ignores SR and follows the standard d20 rules

2 - Any meta magic feat that alters or add to the nature of the spell's damage type eliminates the no SR. So burning MM get SR but maximized, extended etc. still no SR. I would apply this across the board because SR is comparatively rare and pretty easily overcome.

3 - A spell that has one of the 'fancy' feats attached ignores SR, but the feat attached must overcome SR to apply
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Offline Windblade

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Re: Magic Missile
« Reply #27 on: December 31, 2016, 11:20:11 AM »
I like 2

Offline Hero

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Re: Magic Missile
« Reply #28 on: January 01, 2017, 12:07:57 PM »
I vote #1

I think #2 or 3, if you go that way, should apply unilaterally across all metamagic feats. You are modifying the base spell regardless of what the final product is. It's also cleaner than trying to divvy up which feats this applies to. I also don't think SR is easy to overcome until high levels. For a 6th level caster, it sucks - as demonstrated by Drax's 0% success rate vs the deva.


Offline Asinjin

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Re: Magic Missile
« Reply #29 on: January 01, 2017, 12:41:24 PM »
I vote #1

I think #2 or 3, if you go that way, should apply unilaterally across all metamagic feats. You are modifying the base spell regardless of what the final product is. It's also cleaner than trying to divvy up which feats this applies to. I also don't think SR is easy to overcome until high levels. For a 6th level caster, it sucks - as demonstrated by Drax's 0% success rate vs the deva.

I disagree, I don't think divvying the feats out would be hard.

Also, I vote #2.
The hand that rolls the Dice rules the world.