Habololy Forum

Rogues of Port Talp => Esme's 11 => Topic started by: Asinjin on July 12, 2013, 02:05:41 PM

Title: Success in Red Point
Post by: Asinjin on July 12, 2013, 02:05:41 PM
Hooray, we're back.  I will transfer emails here.
Title: Re: Success in Red Point
Post by: Asinjin on July 12, 2013, 04:35:16 PM
Is there anything you do immediately upon leaving the safehouse?

The list of items you find are (I assume Natsu identifies these the next day):
-Necklace of Protection +3
-Dust of Appearance
-3 Potions of Healing (2d8+5)
-Potion of Neutralize Poison
-Potion of Eagles' Splendor
-Potion of Disguise Self
-2 Potions of Cure Disease
-2 Potions of Healing (1d8+1)

Non-magical Valuables (from both the vault room and the lady's room):
-400 gold coins
-50 platinum coins
-1000 silver coins
-silver tea set (50 gc)
-assorted gems (750 gc)
-5 earring sets (100 gc)
-10 rings (200 gc)
-various perfumes (60 gc)
-various incenses (40 gc)
-three complete sets of rogues tools (300 gc)
-various figurines and statues (350 gc)
-a variety of sea treasures - pearls, shells, etc (600 gc)

Also, Esme suggests that after that large heist, the guild holds off on any big jobs for a few weeks.  Let things settle.
Title: Re: Success in Red Point
Post by: Asinjin on July 12, 2013, 05:02:02 PM
If anyone got a level, please send me a private message / email letting me know.
Title: Re: Success in Red Point
Post by: Asinjin on July 13, 2013, 12:34:15 AM
It is the night of the 13th of Mafeeti when you hit the safehouse.
Title: Re: Success in Red Point
Post by: Asinjin on July 13, 2013, 12:14:46 PM
I know what Max and Istvan do that night.  If anyone else has anything other than go home that night, post it by Monday night.
Title: Re: Success in Red Point
Post by: Hero on July 16, 2013, 07:52:09 AM
Are we still in possession of the stone from the ship?
Title: Re: Success in Red Point
Post by: Asinjin on July 17, 2013, 12:30:41 PM
I don't recall you doing anything with it.
Title: Re: Success in Red Point
Post by: Hero on July 17, 2013, 06:06:53 PM
How long has it been since the ship heist?
Title: Re: Success in Red Point
Post by: Asinjin on July 17, 2013, 06:22:48 PM
Assuming you are talking about the night you hit the safehouse, 6 days.
Title: Re: Success in Red Point
Post by: Hero on July 17, 2013, 08:49:09 PM
Still too soon to try unloading it.

It's at Gansuhk's factory?

Title: Re: Success in Red Point
Post by: Asinjin on July 17, 2013, 09:41:52 PM
Yes, I believe that is where it is.

Since there were no objections, Esme says the following:

"Each day, I will activate the communications so that we can give a report if needed.  I will pick a different hour each day, starting with 3 in the afternoon tomorrow.  At each communication, I will give the time of the next one.  If anyone hears anything about us, report it.  Otherwise, keep your ear to the street and in a month, we'll get back together and see what is what."

As DM: email me anything you wish to accomplish.  Be aware, that with a week and a day to do this, you won't be able to do extremely detailed stuff that involves lots of back and forth.
Title: Re: Success in Red Point
Post by: Asinjin on July 17, 2013, 09:43:09 PM
Assuming you are talking about the night you hit the safehouse, 6 days.

Correction, 9 days.
Title: Re: Success in Red Point
Post by: Hero on July 17, 2013, 11:14:31 PM
Is there anything you do immediately upon leaving the safehouse?

The list of items you find are (I assume Natsu identifies these the next day):
...
-Dust of Appearance
...
Single use for the dust?
Title: Re: Success in Red Point
Post by: Asinjin on July 18, 2013, 09:15:53 AM
Three uses.
Title: Re: Success in Red Point
Post by: Hero on July 18, 2013, 09:40:50 AM
"Each day, I will activate the communications so that we can give a report if needed.  I will pick a different hour each day, starting with 3 in the afternoon tomorrow.  At each communication, I will give the time of the next one.  If anyone hears anything about us, report it.  Otherwise, keep your ear to the street and in a month, we'll get back together and see what is what."
Natsu asks during one of the communications: are there any general use items we need crafted funded by house money? Such as additional sound absorption sponges, an divining stone to detect secret doors, or a detect magic lens, or a knock item?

I could also place some wards on the safehouse. 
Title: Re: Success in Red Point
Post by: Hero on July 18, 2013, 09:46:27 AM
Twins: Come see me evening of Day 5, your items will be ready.
Vincent: Day 7, same.
Remy: Day 10, same.
Title: Re: Success in Red Point
Post by: Asinjin on July 18, 2013, 02:57:56 PM
It will be the 15th day of the 10th month when you meet again, unless something unforeseen happens that forces you earlier.
Title: Re: Success in Red Point
Post by: Hero on July 18, 2013, 05:45:59 PM
Natsu asks during one of the communications: are there any general use items we need crafted funded by house money? Such as additional sound absorption sponges, an divining stone to detect secret doors, or a detect magic lens, or a knock item?

I could also place some wards on the safehouse.
Looking for direction from Esme if nobody else weighs in.

Fun fact, I can create magic traps with Craft wondrous Item.
Title: Re: Success in Red Point
Post by: Asinjin on July 18, 2013, 06:25:23 PM
Esme says, "I have some mechanical ones being worked on, but if you would add some wards that would be good."
Title: Re: Success in Red Point
Post by: Hero on July 18, 2013, 09:47:41 PM
Esme says, "I have some mechanical ones being worked on, but if you would add some wards that would be good."
What do you want and where?

The lock box has arcane lock on it. That's it thus far.
Title: Re: Success in Red Point
Post by: Asinjin on July 19, 2013, 12:09:43 AM
Esme responds, "Can you can place 'greater alarms' inside the building, right near each window, door, chimney, and chest?  That would be helpful.  Audible alarms or mental?"
Title: Re: Success in Red Point
Post by: Asinjin on July 19, 2013, 04:13:34 PM
She says, "Also, anything you can do to make the building less magically view able."
Title: Re: Success in Red Point
Post by: Hero on July 21, 2013, 06:49:12 PM
She says, "Also, anything you can do to make the building less magically view able."
Magic to prevent an area from being scryed is very powerful. I think that the most practical and cost effective way of accomplishing this would be the same method we used on thr lockbox - we can line a meeting room with lead sheeting. That will prevent divinations from penetrating the area.
Title: Re: Success in Red Point
Post by: Hero on July 21, 2013, 11:20:08 PM
Esme responds, "Can you can place 'greater alarms' inside the building, right near each window, door, chimney, and chest?  That would be helpful.  Audible alarms or mental?"
How many windows and doors? I could set a "glyph of warding" at each to trigger an "alarm" spell when activated. A creature opening or passing through one of those points of entry will trip the glyph and activate the alarm. Alarm will be audible since the mental alert version will only inform me of the intrusion. Standard alarm spell will suffice, I think; this application obviates the benefit of the greater version in that creatures on coterminous planes do not need to travel through traditional points of entry so they will not activate the glyphs. This would cost about 250 gc for each location.

I could also simply create an item that allows the wearer to activate a greater alarm spell in the house 1/day. It would cover a 20 ft radius area and last for 24 hours. In this case the greater alarm version would be beneficial since it's not tied to a portal. Cost would be somewhere around 4000 gc. This could take the form of headband or hat to allow the wearer to cast the spell, though I might also be able to add it to the farspeaking amulet for a little bit more money.

If this is coming out of the house funds, we do not have enough money to cover the 2nd option. Though depending on the intended user we might be able to drive the cost down with some built in user restrictions.

 
Title: Re: Success in Red Point
Post by: whitesword on July 22, 2013, 09:39:03 AM
How many windows and doors? I could set a "glyph of warding" at each to trigger an "alarm" spell when activated. A creature opening or passing through one of those points of entry will trip the glyph and activate the alarm. Alarm will be audible since the mental alert version will only inform me of the intrusion. Standard alarm spell will suffice, I think; this application obviates the benefit of the greater version in that creatures on coterminous planes do not need to travel through traditional points of entry so they will not activate the glyphs. This would cost about 250 gc for each location.

I could also simply create an item that allows the wearer to activate a greater alarm spell in the house 1/day. It would cover a 20 ft radius area and last for 24 hours. In this case the greater alarm version would be beneficial since it's not tied to a portal. Cost would be somewhere around 4000 gc. This could take the form of headband or hat to allow the wearer to cast the spell, though I might also be able to add it to the farspeaking amulet for a little bit more money.

If this is coming out of the house funds, we do not have enough money to cover the 2nd option. Though depending on the intended user we might be able to drive the cost down with some built in user restrictions.

 
Umm about the spending from the house funds part, have we even made that kind of money?  I must have missed it.
Title: Re: Success in Red Point
Post by: Hero on July 22, 2013, 10:40:20 AM
Umm about the spending from the house funds part, have we even made that kind of money?  I must have missed it.
Excluding recent activities with the Red Point house and the stone from the ship (which hasn't been sold yet), we have each received 2350 gc from the sale of gear from Vit and the ship captain.

House account stands at around 2000 gc presently after expenses. So there is coin to spend on wards for the house if we so choose. Though not much.
Title: Re: Success in Red Point
Post by: Asinjin on July 22, 2013, 11:10:22 AM
Esme asks, "Can the Greater Alarm be put on the amulet?  There are about 20 doors and windows, can you get them all?"
Title: Re: Success in Red Point
Post by: whitesword on July 22, 2013, 01:52:04 PM
Excluding recent activities with the Red Point house and the stone from the ship (which hasn't been sold yet), we have each received 2350 gc from the sale of gear from Vit and the ship captain.

House account stands at around 2000 gc presently after expenses. So there is coin to spend on wards for the house if we so choose. Though not much.
Wow. Good thing you are so honest. I didn't think we were even close to that. I'd better send some home to ma and pa.
Title: Re: Success in Red Point
Post by: Hero on July 22, 2013, 03:54:00 PM
Esme asks, "Can the Greater Alarm be put on the amulet?  There are about 20 doors and windows, can you get them all?"
Adding the ability to cast greater alarm 1/day to the farspeaking amulet would cost 3900 gc. A standalone item would cost 2700 gc. We cannot currently afford either of those options with the house funds. Unless, Esme, you plan on paying for all or part of it out of your own pocket?

I could provide single use magical alarm traps for 50 gc base+100 gc per location. These would only work once, and would only provide a local, audible alarm. Using half of our available funds, we could install a standard alarm trap in 4 locations and a summoning glyphs of warding in the room with the lockbox and the chimney.

A single, permanent alarm trap would cost 1000 gc.
Title: Re: Success in Red Point
Post by: Zunder on July 22, 2013, 11:33:57 PM
During the daily check with the communicator.


Istvan says.. "I have tracked the Red point gang that was delivering the Tyradin. The met, and began to parley with the foreign group.  At that point two.. things warped in. A piece of the sun riding a glowing horse, and Raygen riding a Manticore of water. Through my goggles, Raygen's companion seemed to be a glowing Orc.  When the two challenged the mass of slavers part of the Red point gang immediately broke and ran. The battle.. um.. it wasn't really a battle.  The two that appeared quickly routed those that dared fight them and slayed or capture them all.  Including capturing the Tyradin.  They buried those that the killed. And headed north.  I am currently following the group of the Red Point gang that broke, obviously not their elite.  I am thinking we should intercept them tonight when they sleep, effectively eliminating a guild above us.  Also, i would like someone with a Detect magic to meet me by the grave, to see if any magic was buried with the Tyrdin's allies.  I saw some amazing magic on them"
Title: Re: Success in Red Point
Post by: Asinjin on July 23, 2013, 12:21:05 AM
Adding the ability to cast greater alarm 1/day to the farspeaking amulet would cost 3900 gc. A standalone item would cost 2700 gc. We cannot currently afford either of those options with the house funds. Unless, Esme, you plan on paying for all or part of it out of your own pocket?

I could provide single use magical alarm traps for 50 gc base+100 gc per location. These would only work once, and would only provide a local, audible alarm. Using half of our available funds, we could install a standard alarm trap in 4 locations and a summoning glyphs of warding in the room with the lockbox and the chimney.

A single, permanent alarm trap would cost 1000 gc.

Esme asks, "By Permanent, do you means: can be used multiple times forever?"
Title: Re: Success in Red Point
Post by: Hero on July 23, 2013, 08:19:27 AM
Esme asks, "By Permanent, do you means: can be used multiple times forever?"
Yes. It would protect one portal.
Title: Re: Success in Red Point
Post by: Hero on July 23, 2013, 08:20:41 AM

Also, i would like someone with a Detect magic to meet me by the grave, to see if any magic was buried with the Tyrdin's allies.  I saw some amazing magic on them"

I am on my way.
Title: Re: Success in Red Point
Post by: Asinjin on July 23, 2013, 08:44:41 AM
I am on my way.

Esme chimes in, "Hold on, if Istvan is tracking them into the city, how can you go meet him now.  Wait until he gets back."
Title: Re: Success in Red Point
Post by: Zunder on July 23, 2013, 09:46:06 AM
Esme chimes in, "Hold on, if Istvan is tracking them into the city, how can you go meet him now.  Wait until he gets back."


I can give directions to the grave.  It might make more sense to send Ganshuk.
Title: Re: Success in Red Point
Post by: Hero on July 23, 2013, 12:50:47 PM

I can give directions to the grave.  It might make more sense to send Ganshuk.
I don't understand why it would make more sense to send Ganshuk instead of the self proclaimed expert in magic items and their recovery. Explain.
Title: Re: Success in Red Point
Post by: Asinjin on July 23, 2013, 01:56:34 PM
Here is a listing of the things you found in the utility room at the safe hosue:

2 x Thieves Tool Kit
1 x Masterwork Thieves Tool Kit
2 x Wax Key
1 x skeleton Key
50 x foot of Silk Rope
1 x Air Bladder
4 x Candlerod
4 x Bedroll
2 x Tanglefoot bag
2 x Grappling Hook
2 x Collapsible Pole
1 x Carpenter Kit
1 x Mason Kit
Title: Re: Success in Red Point
Post by: whitesword on July 23, 2013, 03:51:22 PM
I don't understand why it would make more sense to send Ganshuk instead of the self proclaimed expert in magic items and their recovery. Explain.
Maybe because he'll have to dig up a bunch of corpses?
Title: Re: Success in Red Point
Post by: Hero on July 23, 2013, 05:04:33 PM
Maybe because he'll have to dig up a bunch of corpses?
That's what summoned earth elementals are for.
Title: Re: Success in Red Point
Post by: Asinjin on July 23, 2013, 07:50:01 PM
I don't understand why it would make more sense to send Ganshuk instead of the self proclaimed expert in magic items and their recovery. Explain.

Esme says, "You should both go, but keep a low profile.  No reckless wand waving, flashy lights, or sparks emitting from your cane.  You should be incognito to scout out the area.  Disguise spells, simple clothing, or whatever you can muster to stay out of sight.  Forza can go too if need be.  Natsu can check for magic items and wards while Ganshuk destroys any evidence that may tie you back to the grave site or the safe house.  Take the bag of holding, prepare a 'deep throat' spell, and make sure Ganshuk has acids with him in case he needs to use them to break up materials or body parts.  If anything seems out of place, retreat to separate locations, not the house."     
Title: Re: Success in Red Point
Post by: Hero on July 23, 2013, 08:26:12 PM
Wow. Good thing you are so honest. I didn't think we were even close to that. I'd better send some home to ma and pa.
If you are looking to spend some of your new found wealth, there are a wide variety of items I could craft for you that you would find useful. I offer significant discounts compared to typical market value.
Title: Re: Success in Red Point
Post by: Hero on July 23, 2013, 08:28:15 PM
Esme says, "You should both go, but keep a low profile.  No reckless wand waving, flashy lights, or sparks emitting from your cane.  You should be incognito to scout out the area.  Disguise spells, simple clothing, or whatever you can muster to stay out of sight.  Forza can go too if need be.  Natsu can check for magic items and wards while Ganshuk destroys any evidence that may tie you back to the grave site or the safe house.  Take the bag of holding, prepare a 'deep throat' spell, and make sure Ganshuk has acids with him in case he needs to use them to break up materials or body parts.  If anything seems out of place, retreat to separate locations, not the house."     
Forza, Ganshuk and myself are probably the 3 people in this group least capable of keeping a low profile.

Is the gravesite within city limits? What is surrounding environment? How shallow are the graves?
Title: Re: Success in Red Point
Post by: Windblade on July 23, 2013, 10:10:34 PM
Vincent would like to go and check out the gravesite.  Being the second most knowledge about magic in the group might be helpful.
Title: Re: Success in Red Point
Post by: Windblade on July 23, 2013, 10:12:37 PM
Vincent says:  I think it is a good idea to protect the safe house and its items but right now if you use the money to make the protection then we won't have anything left to protect.  It might make sense to earn a bit more before we protect it with magical means.
Title: Re: Success in Red Point
Post by: Zunder on July 23, 2013, 10:27:23 PM
Istvan comments "Ok, i'm not sure there are any items at the grave site.  I'm sure the glowing orc and the liberator took anything really nice.  I figured to send Ganshuk to the grave site because your more useful in a fight.  I was more up for destroying the last members of the Red Point guild.  "



Title: Re: Success in Red Point
Post by: Asinjin on July 25, 2013, 10:05:19 AM
Unless I hear ohterwise by tonight, I will assume Natsu, Vincent, Istvan, and Gansuhk go to the grave site and send them a message detailing what they find.
Title: Re: Success in Red Point
Post by: Hero on July 25, 2013, 12:58:49 PM
Vincent says:  I think it is a good idea to protect the safe house and its items but right now if you use the money to make the protection then we won't have anything left to protect.  It might make sense to earn a bit more before we protect it with magical means.
The bag of holding and the farspeaking amulet have a combined market value of around 25,000 gc. Those alone are worth protecting, even without traditional monetary wealth.

For 50 gc per location, I could protect a room with an audible and mental alert. Only trouble is that each casting will require a skull from a humanoid.
Title: Re: Success in Red Point
Post by: Valdis on July 25, 2013, 01:17:46 PM
~A little over 2 weeks after the heist~

During a scheduled magical conference call, the Twins point out that it appears as though the Red Point Crew are targeting the Street Fishers.  The Twins say they witnessed one of Remy's (from the Street Fishers, not our Remy) performances where over two dozen Horarian children rushed through his crowd pushing people out of their way and knocking them down as they rushed the stage.  Many of the children made it through the crowd and onto the stage where many of them went out of their way to actually physically hit Remy before running off.  The Twins confirm that a man fitting the description of a Red Point Crew member was seen watching the incident from a nearby alley.  After the incident, the Red Point Crew member retreated into the shadows and disappeared.
Title: Re: Success in Red Point
Post by: Hero on July 25, 2013, 05:44:01 PM

During a scheduled magical conference call, the Twins point out that it appears as though the Red Point Crew are targeting the Street Fishers. 
Ha!
Title: Re: Success in Red Point
Post by: Hero on July 30, 2013, 11:52:03 AM
Here is a listing of the things you found in the utility room at the safe hosue:

2 x Wax Key
1 x skeleton Key
What do these do?
Title: Re: Success in Red Point
Post by: Asinjin on July 30, 2013, 12:21:29 PM
Wax Key

This two-sided case contains a soft wax that readily takes and keeps an impression of an object pressed between the two halves, creating an excellent mold of the item. A skilled artisan may then make a copy of the item from the mold (and destroying the mold in the process). Making an impression surreptitiously requires a DC 25 Sleight of Hand check.

Skeleton Key

Many door locks have a similar design and thus can be unlocked by a similar key. A skeleton key may be tried on any standard door lock that uses a key, even if you don’t have the Disable Device skill. You use the key’s Disable Device bonus of +10 rather than your own total; you cannot take 10 when using a skeleton key. The key only gets one roll for any particular lock. If the roll fails, the key is unable to open or close that lock. Inferior skeleton keys may only have a +5 bonus.