4th level options:
Anticipate Teleportation
(Complete Arcane)
Abjuration
Level: Sorcerer 4, Wizard 4,
Components: V, S, AF,
Casting Time: 1 round
Range: One willing creature touched
Area: 5-ft./level radius emanation from touched creature
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No
The subject of the spell is surrounded with an invisible aura that anticipates and delays the teleportation of any creature into the spell's area.
Any teleportation spell or effect (including all spells with the teleportation descriptor) can be anticipated, making the spell's recipient instantly aware of the exact location where the teleporting creature will arrive (subject to the restrictions below), the creature's size, and how many other creatures (and their sizes) are arriving with the teleporting creature.
The spell also delays the arrival of the teleporting creature by 1 round (so that it arrives on its initiative count immediately before its next turn), generally giving the recipient of the spell and anyone else made aware of the information 1 round to act or ready actions.
The teleporting creature does not perceive this delay.
Since a teleporting creature doesn't necessarily arrive at the precise location it intends, the spell also functions against a creature that arrives in range even though its intended destination was elsewhere.
For a creature that intends to teleport into range but inadvertently arrives outside the spell's area, the spell gives the recipient awareness that a creature has attempted to teleport into range and delays the creature as normal, but doesn't give any awareness as to the actual location of its imminent arrival.
The spell has no effect on creatures attempting to teleport away from the spell's area, though if their destination is within the area, the spell will affect their reentry as normal.
Focus: A tiny hourglass of platinum and crystal costing 500 gp, which must be carried or worn by the spell's recipient while the spell is in effect.
Arcane Eye
(Player's Handbook v.3.5)
Divination (Scrying)
Level: Sorcerer 4, Wizard 4,
Components: V, S, M,
Casting Time: 10 minutes
Range: Unlimited
Effect: Magical sensor
Duration: 1 min./level (D)
Saving Throw: None
Spell Resistance: No
You create an invisible magical sensor that sends you visual information.
You can create the arcane eye at any point you can see, but it can then travel outside your line of sight without hindrance.
An arcane eye travels at 30 feet per round (300 feet per minute) if viewing an area ahead as a human would (primarily looking at the floor) or 10 feet per round (100 feet per minute) if examining the ceiling and walls as well as the floor ahead.
It sees exactly as you would see if you were there.
The eye can travel in any direction as long as the spell lasts.
Solid barriers block its passage, but it can pass through a hole or space as small as 1 inch in diameter.
The eye can't enter another plane of existence, even through a gate or similar magical portal.
You must concentrate to use an arcane eye.
If you do not concentrate, the eye is inert until you again concentrate.
Material Component: A bit of bat fur.