Author Topic: Terror Domain  (Read 5923 times)

Offline whitesword

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Re: Terror Domain
« Reply #15 on: March 17, 2012, 12:48:32 PM »
Keep in mind Bane is a Fear spell.

Offline Windblade

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Re: Terror Domain
« Reply #16 on: March 17, 2012, 01:16:09 PM »
I actually read bane again and I like its effects.  I agree with Whitesword to put that at 1st.  I think the name of the spell doesn't really fit with the effect so I assumed it was a different.

Offline Asinjin

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Re: Terror Domain
« Reply #17 on: March 17, 2012, 02:58:04 PM »
1 Bane
2 Scare
3 Fear
4 Sphere of Terror
5 Crushing Despair
6 Aura of Terror
7 Eye Bite
8 Antipathy
9 Weird
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Terror Domain
« Reply #18 on: March 21, 2012, 10:21:51 AM »
Any more thoughts on this before I lock it?  I'm looking at Master Po and Malchia, both with clerics of Dedestroyt who could take this domain.
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: Terror Domain
« Reply #19 on: March 21, 2012, 05:09:09 PM »
I'm not familiar with Sphere of Terror, but everything else seems like it'll work.  For the granted power, would it be too much to allow a +2 bonus to Intimidate checks in addition to Frightful Presence?

Offline Asinjin

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Re: Terror Domain
« Reply #20 on: March 23, 2012, 08:58:09 AM »
I don't see a problem with it, but I don't think its necessary.  Few domains have multiple granted abilities, and I think we should only do that if the ability is clearly weaker than others.  Frightful Presence is a strong enough ability not to require an additional one.
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Offline whitesword

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Re: Terror Domain
« Reply #21 on: March 23, 2012, 01:14:11 PM »
I don't see a problem with it, but I don't think its necessary.  Few domains have multiple granted abilities, and I think we should only do that if the ability is clearly weaker than others.  Frightful Presence is a strong enough ability not to require an additional one.
FP is already better than Intimidate.

Offline Malchia

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Re: Terror Domain
« Reply #22 on: March 23, 2012, 03:58:38 PM »
Fair enough, just thought I'd throw it out there.

Offline Asinjin

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Re: Terror Domain
« Reply #23 on: March 29, 2012, 06:14:42 PM »
1 Bane
2 Scare
3 Fear
4 Sphere of Terror
5 Crushing Despair
6 Aura of Terror
7 Eye Bite
8 Antipathy
9 Weird

Granted Power: Frightening Presence

And this one is done
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Terror Domain
« Reply #24 on: May 17, 2021, 12:41:02 PM »
   Granted Power: The cleric gains the Frightful Presence ability.  This special quality makes a creature’s very presence unsettling to foes.  It takes effect automatically when the cleric attacks, charges, or casts an offensive spell.  Opponents within range who witness the action may become panicked if they have 4 combined hit dice or level or less; or shaken if they have 5 or more hit dice and levels combined.  The range is 5 feet per two combined levels and hit dice of the cleric, and the duration is 4d6 rounds.  This ability affects only opponents with fewer Hit Dice or levels than the cleric has. An affected opponent can resist the effects with a successful Will save (DC 10 + ½ cleric’s character level + cleric’s Charisma modifier). An opponent that succeeds on the saving throw is immune to that same creature’s frightful presence for 24 hours.
The hand that rolls the Dice rules the world.