Habololy Forum
Icefian Campaign => Reluctant Heroes => Topic started by: whitesword on November 17, 2020, 10:19:45 AM
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Within the city walls there is chaos. The wave of slime overwhelms hundreds of common folk and soldiers, including those driven mad by the avatar’s presence or gaze. Ari and Solaris see Nisoru buckle and collapse into the tide.
Rubius and Parker see the city’s defenses begin to organize and a few men return to their posts to man their trebuchets or Ekrulian ballistas.
Outside the walls Kerkley and Asinjin see the aspect of Behamut continue on its path and Belarek flying to meet him. Uscis disappears from your sight.
Icefian soldiers, with Diamond Brigade shock troops in the lead, march through the gate and wheel to take a position between the southern wug formations and the city.
As the aspect closes on the wug front a massive 8 headed, winged, hydra appears in the air in its path. Kerkley can see the Bloated towering over the common wug chanting and screaming in their midst.
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Uscis disappears from your sight.
See Invisible up and a high Spellcraft check, how did he go?
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Icefian soldiers, with Diamond Brigade shock troops in the lead, march through the gate and wheel to take a position between the southern wug formations and the city.
Southern wugs is where the aspect is heading, northern ones are next to the barbarians and where asinjin and kerkly are heading, correct?
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As the aspect closes on the wug front a massive 8 headed, winged, hydra appears in the air in its path. Kerkley can see the Bloated towering over the common wug chanting and screaming in their midst.
Appears as in was invisible, teleported, etc? The aspect is a super intelligent creature that can determine such things.
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Are we picking up within rounds of where we ended? Asking so I know which spells to track or if I can ignore since they are gone.
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Is Solaris still battling the Avatar.
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Is Solaris still battling the Avatar.
We defeated the Avatar, but it excreted all its slime and ooze as it collapsed. As far as Rubius can see, Solaris is no longer actively engaged in combat. Maybe a round or two went by after you logged off. The last several attacks on the Avatar were loaded with critical hits, thus ending its run into the city. Now we're left with the horde of Wugs, Belarek, Uscis, The Bloated, and an 8 headed hydra.
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Are we picking up within rounds of where we ended? Asking so I know which spells to track or if I can ignore since they are gone.
Picking up right where we stopped, but none of you have any opponents, or opportunities to act, in range. Except maybe for someone pulling Nisoru out of the slime.
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Appears as in was invisible, teleported, etc? The aspect is a super intelligent creature that can determine such things.
Summoned. Most likely by the Bloated
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See Invisible up and a high Spellcraft check, how did he go?
Turned invisible (him and his mount) and is riding behind the wug formation towards the barbarians.
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Is Solaris still battling the Avatar.
An area effects that you have to calm the masses would be good.
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Turned invisible (him and his mount) and is riding behind the wug formation towards the barbarians.
Can I see what items he is missing since the last time? Obviously the sword, but there was also the iron circlet.
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Summoned. Most likely by the Bloated
Where is the Bloated?
Assuming it doesn't move at 100, the aspect will avoid it. Its goal is to scare away hordes of wugs.
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An area effects that you have to calm the masses would be good.
Wish I had one of those. Although I do have a super high diplomacy check if one of the bards wants to project my voice.
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Where is the Bloated?
Assuming it doesn't move at 100, the aspect will avoid it. Its goal is to scare away hordes of wugs.
The Bloated is in the middle of the wugs on the south flank.
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Can I see what items he is missing since the last time? Obviously the sword, but there was also the iron circlet.
You do not see the iron circlet. He has a new sword, sheathed on his saddle. He has his three bladed axe in his hand.
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Ari and Solaris see Nisoru buckle and collapse into the tide.
Ari will help Nisoru up and out of the slime and administer a “remove disease†potion. Then I’ll try to find a rain barrel or something to hastily wash the schmutz off of us. “Come on my friend, enough laying about. We still have work to do. Better catch a second wind.â€
Ari keeps tabs on Uscis, Belarek, and the Bloated with his detect evil radar.
Astrek and Navi make their way back to Ari.
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Rubius will take this time in between battles to activate his Ring of Greater Invisibility.
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Ari will help Nisoru up and out of the slime and administer a “remove disease†potion. Then I’ll try to find a rain barrel or something to hastily wash the schmutz off of us. “Come on my friend, enough laying about. We still have work to do. Better catch a second wind.â€
Ari keeps tabs on Uscis, Belarek, and the Bloated with his detect evil radar.
Astrek and Navi make their way back to Ari.
Nisoru lays hands on himself and bows to thank you. Navi and Astrek meet you at the gate with Astrek still swatting at Navi.
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Parker will make his way over to Ari. "Just between us avatar slayers, how do things stand? Can you find out if anyone is seriously injured? Asinjin, for whatever reason, keeps forgetting to add me to his communication spells." That last part is said with obvious sarcasm.
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I meet up with the group and over any healing or cure disease that is needed. Solaris also has a 30 foot cone that lets me know if anyone is dying so I do a brief scan of the area. I also have an extremely high heal check to diagnosis anyone with serious needs. I remove disease from anyone that needs and I also go about healing anyone that is dying.
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I meet up with the group and over any healing or cure disease that is needed. Solaris also has a 30 foot cone that lets me know if anyone is dying so I do a brief scan of the area. I also have an extremely high heal check to diagnosis anyone with serious needs. I remove disease from anyone that needs and I also go about healing anyone that is dying.
How many rounds are going to pass in between sessions?
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I meet up with the group and over any healing or cure disease that is needed. Solaris also has a 30 foot cone that lets me know if anyone is dying so I do a brief scan of the area. I also have an extremely high heal check to diagnosis anyone with serious needs. I remove disease from anyone that needs and I also go about healing anyone that is dying.
Within your sense there are several soldiers and civilians in need of aid. Many are still fighting each other.
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How many rounds are going to pass in between sessions?
Between sessions it will be a few minutes. Long enough for the aspect and hydra to arrive at the same point.
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Between sessions it will be a few minutes. Long enough for the aspect and hydra to arrive at the same point.
When the aspect reaching the wug line, it breaths on them with its cone of cold and other than that stays ahead of the hydra and scares as many wugs as possible. If the hydra manages to catch it, it full withdraws and continues that action. It only last two minutes, so based on the time and distance it should have over a minute of time to disrupt the wug army. Any wug is passes has to make the fear save, and since it moves at 100 and its a radius, that should be a huge number.
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Southern wugs is where the aspect is heading, northern ones are next to the barbarians and where asinjin and kerkly are heading, correct?
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When the aspect reaching the wug line, it breaths on them with its cone of cold and other than that stays ahead of the hydra and scares as many wugs as possible. If the hydra manages to catch it, it full withdraws and continues that action. It only last two minutes, so based on the time and distance it should have over a minute of time to disrupt the wug army. Any wug is passes has to make the fear save, and since it moves at 100 and its a radius, that should be a huge number.
The hydra was summoned directly in its path. If it goes east (straight ahead) it will have to fight the hydra before getting to the heart of the wug lines. If it goes northeast it will get more wugs (remember, the wug center is advancing while the flanks are holding their position at the moment) but that is where Belarek is coming from. If the aspect goes southeast that will put the most distance between it and Belarek and the hydra, it may even get to exhaust it’s time before Belarek gets to it, but that will give it the smallest number of wugs to affect.
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The hydra was summoned directly in its path. If it goes east (straight ahead) it will have to fight the hydra before getting to the heart of the wug lines. If it goes northeast it will get more wugs (remember, the wug center is advancing while the flanks are holding their position at the moment) but that is where Belarek is coming from. If the aspect goes southeast that will put the most distance between it and Belarek and the hydra, it may even get to exhaust it’s time before Belarek gets to it, but that will give it the smallest number of wugs to affect.
About how many wugs does it see in that group?
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I would bet the Aspect would has a better maneuverability than a hydra with after-market wings.Can Maybe able to around it?
Or a flying tumble check to go right through its space.
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About how many wugs does it see in that group?
which group?
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which group?
The one its flying towards, the one with the Bloated.
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I would bet the Aspect would has a better maneuverability than a hydra with after-market wings.Can Maybe able to around it?
Or a flying tumble check to go right through its space.
Almost certainly, and with a 20+ Int and Wis, it can tell as it flies towards the wyvern.
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The one its flying towards, the one with the Bloated.
The wug army is not as organized as a human or Demi-human one, but there are roughly 100000 wug and kobolds divided into four corps. The bloated is with a division (5000) in the center of the army, south of the sink hole. If the aspect bypasses or destroys the hydra 10000 will be immediately before it.
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The wug army is not as organized as a human or Demi-human one, but there are roughly 100000 wug and kobolds divided into four corps. The bloated is with a division (5000) in the center of the army, south of the sink hole. If the aspect bypasses or destroys the hydra 10000 will be immediately before it.
Since I can't control it directly and its super intelligent, I leave it to decide how to effect the most wugs in the time it has. It is fierce in combat, has a 25AC and 175 hp. It has DR 5/ epic and great saves. Note that its breath also has a tempest windstorm effect, but I assume almost everything it breaths on will die before the wind matters.
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Since I can't control it directly and its super intelligent, I leave it to decide how to effect the most wugs in the time it has. It is fierce in combat, has a 25AC and 175 hp. It has DR 5/ epic and great saves. Note that its breath also has a tempest windstorm effect, but I assume almost everything it breaths on will die before the wind matters.
Where can I find its total stats as it may obliterate the hydra and attack the wug center for as long as possible.
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Where can I find its total stats as it may obliterate the hydra and attack the wug center for as long as possible.
Races of the Dragon
LG Huge dragon (extraplanar)
Init +4; Senses blindsense 60 ft., darkvision 120 ft., low-light
vision; Listen +24, Spot +24
Aura frightful presence
Languages Celestial, Common, Draconic
AC 25, touch 8, flat-footed 25
hp 179 (12 HD); DR 5/epic
Immune cold, sleep, paralysis
Fort +16, Ref +7, Will +14
Speed 30 ft. (6 squares), fly 100 ft. (good)
Melee bite + 22 (3d6+12) and
2 claws +17 (2d6+6)
Space 10 ft.; Reach 10 ft.
Base Atk +12; Grp +32
Atk Options Cleave, Power Attack
Special Actions breath weapon, Tempest Breath (DC 18)
Abilities Str 34, Dex 9, Con 26, Int 23, Wis 24, Cha 23
Feats Alertness, Cleave, Improved Initiative, Power Attack,
Tempest Breath*
*Described in Draconomicon, page 74
Skills Diplomacy +23, Handle Animal +21, Intimidate +21,
Knowledge (arcane) +21, Knowledge (history) +21,
Knowledge (nature) +21, Knowledge (the planes) +21,
Knowledge (religion) +21, Listen +24, Ride +2, Search
+19, Sense Motive +22, Spot +24, Survival +9
Breath Weapon (Su) 1/day, 40-ft. cone, 12d6 cold, Reflex DC
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Cleave and Power attack should be noted.
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Could you confirm that it only gets one breath weapon use and that it doesn’t have SR. As it certainly knows the pit fiend’s abilities those two factors are very relevant.
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Ride +2
Why does it have a ride check? What could a huge extraplanar dragon possibly ride?
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Could you confirm that it only gets one breath weapon use and that it doesn’t have SR. As it certainly knows the pit fiend’s abilities those two factors are very relevant.
Pit fiend?
correct on the SR and breath.
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Pit fiend?
correct on the SR and breath.
Belarek is a pit fiend in a stone golem body.
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Why does it have a ride check? What could a huge extraplanar dragon possibly ride?
I don't see it in the stats but maybe it can change shape so it can ride things as a person.
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I don't see it in the stats but maybe it can change shape so it can ride things as a person.
It does not change shape. Probably just a copy/paste error.
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“Time to call in some reinforcements, I think. Asinjin, I apologize in advance for the emotional hardship you are about to endure.â€
Ari breaks his Guardian panic button token.
Fun fact, my phone autocorrects “Asinjin†to “asinine†- which is awesome.
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Fun fact, my phone autocorrects “Asinjin†to “asinine†- which is awesome.
I'm still a fan of your original alternate "Ass Engine."
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“Time to call in some reinforcements, I think. Asinjin, I apologize in advance for the emotional hardship you are about to endure.â€
Ari breaks his Guardian panic button token.
Fun fact, my phone autocorrects “Asinjin†to “asinine†- which is awesome.
That is funny...
Asinjin thinks back, ~you are going to regret it, they will almost certainly mess this up or make it worse.~
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That is funny...
Asinjin thinks back, ~you are going to regret it, they will almost certainly mess this up or make it worse.~
We’ll start with the Aspect’s action and Ari’s fateful decision when we begin.