Habololy Forum
Habololy Books => Magic of Habololy => Topic started by: Hero on November 16, 2019, 03:59:07 PM
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Please move to an appropriate topic in “House Rules†- subject didn’t fit in any of the existing and I can’t create a new one.
Question: Can you use the “duplicate spell†function of Miracle to replicate a spell with metamagic?
I see 3 possible answers:
- Yes, as long as the effective post-meta spell level is less than or equal to the spell level Miracle cap
- Yes; following the rules as written, metamagic does not change the spell’s level (e.g., a maximized fireball is still a 3rd level spell even though it uses a 6th level slot)
- No, because Miracle doesn’t mention metamagic
I like #1.
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Please move to an appropriate topic in “House Rules†- subject didn’t fit in any of the existing and I can’t create a new one.
Question: Can you use the “duplicate spell†function of Miracle to replicate a spell with metamagic?
I see 3 possible answers:
- Yes, as long as the effective post-meta spell level is less than or equal to the spell level Miracle cap
- Yes; following the rules as written, metamagic does not change the spell’s level (e.g., a maximized fireball is still a 3rd level spell even though it uses a 6th level slot)
- No, because Miracle doesn’t mention metamagic
I like #1.
I believe we have discussed this before and #1 was what was settled upon.
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Another Miracle question: Can Miracle be used to duplicate the effects of Chronomancy spells? If yes, do caster and target have a risk of the associated ability damage?
Thinking Melee Manager from Magic of Habololy with Chain spell metamagic applied would be a thematic and functional Miracle request for Tyrogatore.
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Another Miracle question: Can Miracle be used to duplicate the effects of Chronomancy spells? If yes, do caster and target have a risk of the associated ability damage?
Thinking Melee Manager from Magic of Habololy with Chain spell metamagic applied would be a thematic and functional Miracle request for Tyrogatore.
When duplicating a spell, you still need to pay the costs of the spell. However, Miracle would allow you to ignore the pre-requisites for casting the spell. So you wouldn't need the Chronomancy feat, but you would still take temporary ability damage.
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Makes sense. Shame the ability damage penalty is so steep though. Melee Manager could be chained to affect the entire group; a second set of full attacks per round for 20 rounds for everyone in the Tyrogatore party would be brutal.