Author Topic: Magic in the 4th Era  (Read 1412 times)

Offline Asinjin

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Re: Magic in the 4th Era
« Reply #15 on: February 13, 2021, 08:25:35 PM »
Spell Like abilities are note effected by these rules.
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Offline Asinjin

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Re: Magic in the 4th Era
« Reply #16 on: February 13, 2021, 08:27:36 PM »
Some spells may be cast as a ritual. Spells cast as a ritual do not require concentration to maintain, unless the spell specifically list concentration in the description.

- Spells which require more than 1 minute to cast normally are already considered rituals.

- A ritual may not be cast if a spellcaster is concentrating on another spell.

- Rituals do not count against a spellcaster’s allotment of spells for a day.

- Feats that effect casting time may not be applied to ritual spells. Metamagic rods may not be used on ritual spells.

- To be eligible to be cast as a ritual, a spell must meet the following criteria:

o Duration over 1 round

o Casting time of at least 1 standard action

- Casting a spell as a ritual requires a longer time than typical for the spell

o 1 standard action requires 10 minutes * spell level

o 1 full round action requires 20 minutes * spell level

o 1 round requires 30 minutes * spell level

o 1 minute requires 1 hour * spell level
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Offline Zunder

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Re: Magic in the 4th Era
« Reply #17 on: February 13, 2021, 11:59:12 PM »
So.. I can cast Energy Immunity – Spell – D&D Tools (dndtools.org)
as a ritual, x number of times a day, only limited by the time it takes to cast. ( which is 1 hour ) ( 10 min * 6th level cleric )




Offline Asinjin

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Re: Magic in the 4th Era
« Reply #18 on: February 14, 2021, 09:23:31 AM »
So.. I can cast Energy Immunity – Spell – D&D Tools (dndtools.org)
as a ritual, x number of times a day, only limited by the time it takes to cast. ( which is 1 hour ) ( 10 min * 6th level cleric )

Its 7th level for arcane spellcasters.  The ritual rules only apply to arcane.

So 70 minutes each, but yes, you could have a pack of characters immune to an element.

If you wanted to spend 5 hours, you could make someone immune to all 4 elements for a day for free.
« Last Edit: February 14, 2021, 09:27:22 AM by Asinjin »
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Offline Zunder

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Re: Magic in the 4th Era
« Reply #19 on: February 14, 2021, 10:13:53 AM »
Its 7th level for arcane spellcasters.  The ritual rules only apply to arcane.

So 70 minutes each, but yes, you could have a pack of characters immune to an element.

If you wanted to spend 5 hours, you could make someone immune to all 4 elements for a day for free.


Questions:
  - doesn't only applying to arcane casters give them a power boost over clerics?
  - does this apply only to prepared casters, or can sorcerers/bards do it as well?

Offline Asinjin

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Re: Magic in the 4th Era
« Reply #20 on: February 14, 2021, 10:24:10 AM »

Questions:
  - doesn't only applying to arcane casters give them a power boost over clerics?
 

Balanced by the stone's being broken and it very hard to cast 7th+ in arcane.
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Offline Asinjin

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Re: Magic in the 4th Era
« Reply #21 on: February 14, 2021, 10:24:48 AM »

Questions:
  - does this apply only to prepared casters, or can sorcerers/bards do it as well?

Any arcane.
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Offline Malchia

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Re: Magic in the 4th Era
« Reply #22 on: February 14, 2021, 11:11:11 AM »
Are there benefits to spontaneous casting over prepared or vice versa?

From the notes and hints thus far, it appears there will be ways of bypassing the weave, but they won't be easy.

1) ritual casting
2) adding additional components; primarily material, but also somatic
3) adding casting time to spells which will limit metamagic options
4) direct deity intervention

Offline Asinjin

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Re: Magic in the 4th Era
« Reply #23 on: February 14, 2021, 12:19:39 PM »
Are there benefits to spontaneous casting over prepared or vice versa?


Only the traditional ones.
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Offline Windblade

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Re: Magic in the 4th Era
« Reply #24 on: February 14, 2021, 09:54:37 PM »
Are there benefits to spontaneous casting over prepared or vice versa?

From the notes and hints thus far, it appears there will be ways of bypassing the weave, but they won't be easy.

1) ritual casting
2) adding additional components; primarily material, but also somatic
3) adding casting time to spells which will limit metamagic options
4) direct deity intervention

All of these are new ways of casting but none of them get around the rules that impact the weave being broken.  Which is all the new rules for stacking ongoing spells of different school.  However, they might get around the stones being broken in terms of how high of a level a spell you can cast but I am not sure.

Offline Zunder

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Re: Magic in the 4th Era
« Reply #25 on: February 14, 2021, 10:10:00 PM »

if it's not on this list, is it 'can't cast'


e.g. Control Weather - which takes 10 minutes to cast.  or is it 10 hours * spell level

Some spells may be cast as a ritual. Spells cast as a ritual do not require concentration to maintain, unless the spell specifically list concentration in the description.

- Spells which require more than 1 minute to cast normally are already considered rituals.

- A ritual may not be cast if a spellcaster is concentrating on another spell.

- Rituals do not count against a spellcaster’s allotment of spells for a day.

- Feats that effect casting time may not be applied to ritual spells. Metamagic rods may not be used on ritual spells.

- To be eligible to be cast as a ritual, a spell must meet the following criteria:

o Duration over 1 round

o Casting time of at least 1 standard action

- Casting a spell as a ritual requires a longer time than typical for the spell

o 1 standard action requires 10 minutes * spell level

o 1 full round action requires 20 minutes * spell level

o 1 round requires 30 minutes * spell level

o 1 minute requires 1 hour * spell level

Offline Zunder

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Re: Magic in the 4th Era
« Reply #26 on: February 14, 2021, 10:11:30 PM »
if it's not on this list, is it 'can't cast'


e.g. Control Weather - which takes 10 minutes to cast.  or is it 10 hours * spell level


also.  can a wizard without access to 9th level spell cast a 9th level ritual


Offline Asinjin

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Re: Magic in the 4th Era
« Reply #27 on: February 14, 2021, 11:05:45 PM »
if it's not on this list, is it 'can't cast'


e.g. Control Weather - which takes 10 minutes to cast.  or is it 10 hours * spell level

It has to be cast in the traditional way.
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Offline Hero

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Re: Magic in the 4th Era
« Reply #28 on: February 28, 2021, 11:07:32 AM »
Magic items are more difficult to make. 

- Slotless items are limited to ioun stones and other rare exceptions.
There are tons of items in the DMG that are slotless: bag of holding, figurines of wondrous power, flying carpet, crystal ball, handy haversack, pearl of power...it’s a long list. Does the restriction on slotless items apply to core items, or are you aiming it more towards custom items?

It will only apply to items that give the wearer some content benefit or consistent benefit.  Not to tools and weapons.
« Last Edit: February 28, 2021, 12:10:29 PM by Asinjin »