Author Topic: Wild Talents  (Read 606 times)

Offline Asinjin

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Wild Talents
« on: December 04, 2020, 11:03:48 AM »
This is where the list of powers that do not go into any discipline.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Wild Talents
« Reply #1 on: December 05, 2020, 02:20:22 PM »
Note that some of these may be ones we don't want to use anymore.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Wild Talents
« Reply #2 on: December 05, 2020, 02:20:47 PM »
Genesis X: You instigate a new demiplane on the Astral Plane.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Wild Talents
« Reply #3 on: December 05, 2020, 02:24:35 PM »
Incarnate X: Make some powers permanent.
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Offline Asinjin

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Re: Wild Talents
« Reply #4 on: December 07, 2020, 02:17:58 PM »
Solicit Psicrystal: Your psicrystal takes over your concentration power.
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Offline Asinjin

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Re: Wild Talents
« Reply #5 on: December 07, 2020, 02:46:15 PM »
Identify, Psionic: Learn the properties of a psionic item.
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Offline Asinjin

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Re: Wild Talents
« Reply #6 on: December 07, 2020, 02:47:40 PM »
Contingency, PsionicX: Sets trigger condition for another power.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Wild Talents
« Reply #7 on: December 16, 2020, 01:31:20 PM »
Detonate PsicrystalHyper You detonate your psicrystal to deal 30d6 points of damage in a 20-foot radius.
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Offline Asinjin

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Re: Wild Talents
« Reply #8 on: December 16, 2020, 01:42:47 PM »
Expunge Psionic CircuitHyper Foe's loss of psionic tattoo deals it 3d6 points of damage.
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Offline Asinjin

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Re: Wild Talents
« Reply #9 on: December 19, 2020, 04:26:01 PM »
Call to Mind: Gain additional Knowledge check with +4 competence bonus.
The hand that rolls the Dice rules the world.