Author Topic: Smofarf's Domains  (Read 2796 times)

Online Asinjin

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Smofarf's Domains
« on: February 16, 2012, 10:16:20 PM »
Smofarf had many domains: Craft, Earth, Knowledge, Magic, Protection, Rune, Spell.

He will keep the first four: Craft, Earth, Knowledge, Magic

Rune and Spell are no longer going to be used.

Protection doesn't seem to fit.

Thoughts on the last one he needs?
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Smofarf's Domains
« Reply #1 on: February 18, 2012, 11:01:02 PM »
I always thought he had Creation?

Online Asinjin

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Re: Smofarf's Domains
« Reply #2 on: February 18, 2012, 11:27:34 PM »
No he did not.
The hand that rolls the Dice rules the world.

Online Asinjin

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Re: Smofarf's Domains
« Reply #3 on: June 22, 2012, 09:43:37 PM »
Craft, Earth, Knowledge, Magic

What should his 5th be?
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Smofarf's Domains
« Reply #4 on: June 22, 2012, 11:06:48 PM »
Of all the major powers, I think Smofarf is the most closely associated with one particular race, as a patron if not creator, so I would go with Protection.  A distant second I would go with Leadership, as that is our umbrella for Nobility/Monarchy, and I think of him as a very hierarchical power.

Offline Windblade

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Re: Smofarf's Domains
« Reply #5 on: June 22, 2012, 11:37:42 PM »
Protection seems cool.  You can also considering healing for the same reason.  Maybe planning since he is seems like a very careful, and thinks before he acts type of god.

Offline Hero

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Re: Smofarf's Domains
« Reply #6 on: June 22, 2012, 11:55:49 PM »
Protection.

Offline Malchia

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Re: Smofarf's Domains
« Reply #7 on: June 23, 2012, 10:24:30 AM »

Online Asinjin

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Re: Smofarf's Domains
« Reply #8 on: June 23, 2012, 10:29:16 AM »
Craft, Earth, Knowledge, Magic, Protection
The hand that rolls the Dice rules the world.