Rogues of Port Talp > Take the Treasure and Run

Its A Wild Wilderness

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Asinjin:
XP for the 1st ever session with the combination of Hero, Malchia, Windblade, and Terrorshard.

Bonus international xp for Hero of 150 (25 per time zone)

Remy gets 1100

Vincent gets 1000

Ayva gets 200

Gnickle gets 1250

Natsu gets 900

Forza gets 1000

Profit gets 900

Schurke gets 600

Asinjin:
XP for a recap for Zunder.

Malchia:

--- Quote from: Asinjin on February 28, 2020, 12:20:33 AM ---XP for a recap for Zunder.

--- End quote ---
The group split up into shifts to watch over camp, albeit very uncomfortably as none of us are thrilled with the idea of the great outdoors.  We managed to choke our way through a couple nights, but eventually we were set upon by a bulette during a Natsu/Profit watch.  The greedy duo managed to thwart some of the creatures efforts and the commotion caused by it crashing into our campsite woke the rest of the party.

Once everyone woke up and gathered their wits, we battled until we defeated it.  Some of us took some heavy blows, but we survived and even managed to harvest some of its most valuable parts after it was dead.  We moved camp down the line about 1 mile so that Egon could find us.  At this point, he was still out gathering info and carrying out Istvan's requests.

After another day, we encountered what appeared to be a tribal clan of Kobald warriors who were out on a hunt for great beasts.  Schurke managed to speak to them in their native tongue and assured them we were no threat to them.  They passed without incident and we continued to wait.

At the new site, we were ambushed by several Wyvern during another night shift.  This time, Vincent was badly poisoned, Forza took near lethal damage, and several others were sent scrambling.  Again, we banded together and our collective efforts, including a hard hitting rhino effigy from Natsu, finished the creatures off.  Again we harvested valuable parts of the creatures, including their potent poison that Ghansuk plans to distill into usable poison for the group.

Egon eventually returned and relayed all the info that he set out to find.  There's no hotels, but there's prisons that are fortified and there's thieves guilds and other groups that have resources.  We toyed with the idea of recruiting the help of a Drow guild then taking over their organization, but that proved too risky and time consuming.  We ended up agreeing that an Orcish group of gladiators would be able to answer some of our questions and possibly help us pin down the location of where Borkon the Rusted might be buried.  This is the same group that is home to the Orcish prize fighter we met.

Egon also told us that there's no "real potion" makers, but other similar places to the one we found in the city.  As far as "important people" go, he recommended we meet with a powerful Kobald caster named Zazmo the Wise.  The more vocal racists in the group profoundly objected to the thought of meeting with this Kobald, although Schurke and Profit thought it sounded like a splendid idea.  They were outvoted, so to the Orcs we go.  We're looking to hole up with the Orcs so we can get out of the wilderness and establish a temporary staging area to find City Cleaver.  That's pretty much where we left off.     

Asinjin:

--- Quote from: Malchia on February 28, 2020, 07:09:56 AM ---The group split up into shifts to watch over camp, albeit very uncomfortably as none of us are thrilled with the idea of the great outdoors.  We managed to choke our way through a couple nights, but eventually we were set upon by a bulette during a Natsu/Profit watch.  The greedy duo managed to thwart some of the creatures efforts and the commotion caused by it crashing into our campsite woke the rest of the party.

Once everyone woke up and gathered their wits, we battled until we defeated it.  Some of us took some heavy blows, but we survived and even managed to harvest some of its most valuable parts after it was dead.  We moved camp down the line about 1 mile so that Egon could find us.  At this point, he was still out gathering info and carrying out Istvan's requests.

After another day, we encountered what appeared to be a tribal clan of Kobald warriors who were out on a hunt for great beasts.  Schurke managed to speak to them in their native tongue and assured them we were no threat to them.  They passed without incident and we continued to wait.

At the new site, we were ambushed by several Wyvern during another night shift.  This time, Vincent was badly poisoned, Forza took near lethal damage, and several others were sent scrambling.  Again, we banded together and our collective efforts, including a hard hitting rhino effigy from Natsu, finished the creatures off.  Again we harvested valuable parts of the creatures, including their potent poison that Ghansuk plans to distill into usable poison for the group.

Egon eventually returned and relayed all the info that he set out to find.  There's no hotels, but there's prisons that are fortified and there's thieves guilds and other groups that have resources.  We toyed with the idea of recruiting the help of a Drow guild then taking over their organization, but that proved too risky and time consuming.  We ended up agreeing that an Orcish group of gladiators would be able to answer some of our questions and possibly help us pin down the location of where Borkon the Rusted might be buried.  This is the same group that is home to the Orcish prize fighter we met.

Egon also told us that there's no "real potion" makers, but other similar places to the one we found in the city.  As far as "important people" go, he recommended we meet with a powerful Kobald caster named Zazmo the Wise.  The more vocal racists in the group profoundly objected to the thought of meeting with this Kobald, although Schurke and Profit thought it sounded like a splendid idea.  They were outvoted, so to the Orcs we go.  We're looking to hole up with the Orcs so we can get out of the wilderness and establish a temporary staging area to find City Cleaver.  That's pretty much where we left off.     

--- End quote ---

Very good, 50xp and a bonus 10xp for the plea Terrorshard made.

Asinjin:
It is the 24th day of the 2nd month of 790 as you head into Cleeve to meet with the orcish gladiator camp.

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