Author Topic: Allies Gather  (Read 3757 times)

Offline Zunder

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Re: Allies Gather
« Reply #15 on: November 07, 2019, 07:15:23 PM »
Mass Resist Energy - fire resistance 30, up to 20 creatures, 200 min
Mass Conviction - everyone in  20 ft radius gets a +5 morale bonus to saves for 200 min
Mass Bull’s Strength - +4 enhancement bonus to strength, up to 20 creatures for 20 min
Good Hope - 11 persons gain +2 Morale bonus to Attack, Damage, Saves, and Checks

I would take these as well :)


Offline Hero

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Re: Allies Gather
« Reply #16 on: November 09, 2019, 06:37:47 PM »
Mass Resist Energy - fire resistance 30, up to 20 creatures, 200 min
Mass Conviction - everyone in  20 ft radius gets a +5 morale bonus to saves for 200 min
Mass Bull’s Strength - +4 enhancement bonus to strength, up to 20 creatures for 20 min
Good Hope - 11 persons gain +2 Morale bonus to Attack, Damage, Saves, and Checks

I would take these as well :)
What about enlarge and greater magic weapon?

Offline Hero

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Re: Allies Gather
« Reply #17 on: November 09, 2019, 06:53:30 PM »
Father Haas I would be happy to accept spells.  However you reputation proceeds you and I know that you are not fond arcane magic user.  Just to let you know i am a fighter mage and use magic to enhance my combat skills and to cast through my weapons to injure opponents.
Thank you for your honesty. But you are mistaken. It is arcane magic itself I am not fond of. I have no prejudices against the users of it, until they do something to earn my distrust. All types of magic, divine and arcane, can be a world altering force. Divine magic operates under the guidance of higher powers, beings beyond our understanding that judge and regulate our use of that magic. Arcane magic operates without oversight, capable of being abused at the whims of mortals. It is a dangerous power, one that the world can do without.

Offline Hero

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Re: Allies Gather
« Reply #18 on: November 09, 2019, 06:58:21 PM »
The allies your brought with you accept the blessings, but they have no spells to offer in addition.
The gnolls can benefit from these spells as well if there are any targets leftover after applying to the strike force.

Archers probably wouldn’t want enlarge. But I’ll make sure to hit at least one bundle of 50 gnoll arrows as one of the targets for greater magic weapon. Some +5 arrows should help them out.

Offline Hero

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Re: Allies Gather
« Reply #19 on: November 09, 2019, 06:59:36 PM »
Would anyone be able to cast Freedom of Movement or Haste on Valizar?
Maybe. Let me see how many spell slots I have left for a Freedom of Movement.

I was planning on preparing a Righteous Wrath.

Offline Hero

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Re: Allies Gather
« Reply #20 on: November 09, 2019, 07:07:23 PM »
Questions for the gnolls:

1. Can they scout ahead and give us a 2 min warning when the horde approaches?
2. How long ago did the giant women and children pass here?
3. Can they send a party to escort the refuges back to the giant fortress?
4. Can they gather up 2 spiders or 3 centipedes from the forest for me? I’ve always wanted to use the “giant vermin” spell. 2 colossal spiders should help here, right?

Offline Hero

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Re: Allies Gather
« Reply #21 on: November 09, 2019, 07:10:17 PM »
Ajax, what are you going to do? We need to know so we can plan our actions appropriately.

Offline Asinjin

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Re: Allies Gather
« Reply #22 on: November 09, 2019, 07:14:56 PM »
Questions for the gnolls:

1. Can they scout ahead and give us a 2 min warning when the horde approaches?
2. How long ago did the giant women and children pass here?
3. Can they send a party to escort the refuges back to the giant fortress?
4. Can they gather up 2 spiders or 3 centipedes from the forest for me? I’ve always wanted to use the “giant vermin” spell. 2 colossal spiders should help here, right?

1. Yes

2. 6 hours

3. No

4. Yes
The hand that rolls the Dice rules the world.

Offline Windblade

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Re: Allies Gather
« Reply #23 on: November 09, 2019, 09:26:20 PM »
The gnolls can benefit from these spells as well if there are any targets leftover after applying to the strike force.

Archers probably wouldn’t want enlarge. But I’ll make sure to hit at least one bundle of 50 gnoll arrows as one of the targets for greater magic weapon. Some +5 arrows should help them out.

So I accept your spells and thank you.

OOC: do they all work or do I need to cast my own.

Offline Hero

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Re: Allies Gather
« Reply #24 on: November 10, 2019, 10:32:07 AM »
So I accept your spells and thank you.

OOC: do they all work or do I need to cast my own.
Nothing on my side will keep them from functioning.

Note that the experience is strenuous, and when complete you feel like it’s the day after a pretty intense workout. Every beneficial blessing from Haas forces a fort save, success means you deal with the discomfort, failure means you are sore for 1 minute and suffer some minor penalties that aren’t relevant right now since they go away before any encounter will occur.

Offline Hero

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Re: Allies Gather
« Reply #25 on: November 10, 2019, 10:34:49 AM »
I assume Ajax can fill us in on what we know about hell hounds? Fire breathing, any immunities or vulnerabilities (fire and cold?), are they intelligent enough to reason or must they be commanded, can they be banished, will protection from evil keep them at bay?