Author Topic: Powers  (Read 5495 times)

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9387
    • View Profile
    • Habololy
Re: Powers
« Reply #15 on: March 07, 2019, 12:43:40 PM »
Clairsentience

Destiny Dissonance: Your dissonant touch sickens a foe.
Precognition: Gain +2 insight bonus to one roll.
Clairvoyant Sense: See and hear a distant location.
Object Reading: Learn details about an object’s previous owner.
Sensitivity to Psychic Impressions: You can find out about an area’s past.
Escape Detection: You become difficult to detect with clairsentience powers.
Fate Link A: You link the fates of two targets.
Anchored Navigation: Establish a mishap-free teleport beacon.
Remote Viewing X: See, hear, and potentially interact with subjects at a distance.
Clairtangent Hand: Emulate far hand at a distance.
Second Chance: Gain a reroll.
Precognition, Greater: Gain +4 insight bonus to one roll.
Fate of One: Reroll any roll you just failed.
Hypercognition: You can deduce almost anything.
Metafaculty X: You learn details about any one creature.
« Last Edit: December 16, 2020, 01:52:16 PM by Asinjin »
The hand that rolls the Dice rules the world.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9387
    • View Profile
    • Habololy
Re: Powers
« Reply #16 on: March 09, 2019, 06:47:59 PM »
Metacreativity

Astral Construct: Creates astral construct to fight for you.
Minor Creation, Psionic: Creates one cloth or wood object.
Psionic Repair Damage: Repairs construct of 3d8 hit points +1 hp/level.
Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
Ectoplasmic Cocoon A: You encapsulate a foe so it can’t move.
Fabricate, Psionic: Transforms raw goods to finished items.
Quintessence: You collapse a bit of time into a physical substance.
Hail of Crystals: A crystal explodes in an area, dealing 9d4 slashing damage.
Crystallize: Turn subject permanently to crystal.
Fabricate, Greater Psionic: Transforms a lot of raw goods to finished items.
Ectoplasmic Cocoon, Mass A: You encapsulate all foes in a 20-ft. radius.
Astral Seed: You plant the seed of your rebirth from the Astral Plane.
Genesis X: You instigate a new demiplane on the Astral Plane.
True Creation X: As psionic major creation, except items are completely real.
« Last Edit: December 04, 2020, 11:38:34 AM by Asinjin »
The hand that rolls the Dice rules the world.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9387
    • View Profile
    • Habololy
Re: Powers
« Reply #17 on: March 16, 2019, 09:33:09 PM »
1st-Level Psychic Warrior Powers

Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
Biofeedback: Gain DR 2/-.
Bite of the Wolf: Gain bite attack for 1d8 damage.
Burst: Gain +10ft. to speed this round.
Call Weaponry: Create temporary weapon.
Catfall: Instantly save yourself from a fall.
Chameleon: Gain +10 enhancement bonus on Hide checks.
Claws of the Beast: Your hands become deadly claws.
Compression: You grow smaller.

Conceal Thoughts: You conceal your motives.
Detect Psionics: You detect the presence of psionics.
Dissipating Touch: Touch deals 1d6 damage.
Distract: Subject gets -4 on Listen, Search, Sense Motive, and Spot checks.
Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Empty Mind: Gain +2 on Will saves until your next action.
Expansion: Become one size category larger.
Float: Buoy yourself in water or other liquid.
Force Screen: Invisible disc provides +4 shield bonus to AC.
Grip of Iron: Your iron grip gives +4 bonus on grapple checks.
Hammer: Melee touch attack deals 1d8/round.
Inertial Armor: Tangible field of force provides you with +4 armor bonus to AC.
Metaphysical Claw: Your natural weapon gains +1 bonus.
Metaphysical Weapon: Weapon gains +1 bonus.
My Light: Your eyes emit 20-ft. cone of light.
Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.
Precognition, Offensive: Gain +1 insight bonus on your attack rolls.
Prescience, Offensive: Gain +2 insight bonus on your damage rolls.
Prevenom: Your claws gain a poison coating.
Prevenom Weapon: Your weapon is mildly venomous.

Skate: Subject slides skillfully along the ground.
Stomp: Subjects fall prone and take 1d4 nonlethal damage.
Synesthete: You receive one kind of sense when another sense is stimulated.
Thicken Skin: Gain +1 enhancement bonus to your AC for 10 min./level.
Vigor: Gain 5 temporary hit points.
« Last Edit: April 10, 2019, 09:21:55 AM by Asinjin »
The hand that rolls the Dice rules the world.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9387
    • View Profile
    • Habololy
Re: Powers
« Reply #18 on: March 16, 2019, 09:33:26 PM »
2nd-Level Psychic Warrior Powers

Animal Affinity: Gain +4 enhancement to one ability.
Body Adjustment: Heal 1d12 damage.
Body Equilibrium: You can walk on nonsolid surfaces.
Body Purification: Restore 2 points of ability damage.
Concealing Amorpha: Quasi-real membrane grants you concealment.
Darkvision, Psionic: See 60 ft. in total darkness.
Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
Dimension Swap: You and an ally switch positions.
Dissolving Touch: Your touch deals 4d6 acid damage.
Dissolving Weapon: Your weapon deals 4d6 acid damage.
Empathic Transfer: Transfer another’s wounds to yourself.
Energy Adaptation, Specified A: Gain resistance 10 to one energy type.
Feat Leech: Borrow another’s psionic or metapsionic feats.
Hustle: Instantly gain a move action.
Levitate, Psionic: Subject moves up and down at your direction.
Painful Strike: Your natural weapons deal an extra 1d6 nonlethal damage.
Prowess: Instantly gain another attack of opportunity.
Psionic Lion’s Charge: You can make full attack in same round you charge.
Psionic Scent: Gain the scent ability.
Strength of My Enemy A: Siphon away your enemy’s strength and grow stronger.
Sustenance: You can go without food and water for one day.
Thought Shield: Gain PR 13 against mind-affecting powers.
Wall Walker: Grants ability to walk on walls and ceilings.
« Last Edit: April 08, 2019, 12:03:30 PM by Asinjin »
The hand that rolls the Dice rules the world.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9387
    • View Profile
    • Habololy
Re: Powers
« Reply #19 on: March 16, 2019, 09:33:44 PM »
3rd-Level Psychic Warrior Powers

Claws of the Vampire: Heal half of your claw’s base damage.
Concealing Amorpha, Greater: Quasi-real membrane grants you total concealment.
Danger Sense A: Gain +4 bonus against traps.
Dimension Slide A: Teleports you very short distance.
Duodimensional Claw: Increases your natural weapon’s threat range.

Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly.
Empathic Feedback: When you are hit in melee, your attacker takes damage.
Empathic Transfer, Hostile: Your touch transfers your hurt to another.

Escape Detection: You become difficult to detect with clairsentience powers.
Evade Burst: You take no damage from a burst on a successful Reflex save.
Exhalation of the Black Dragon: Your acid breath deals 3d6 damage to a close target.
Graft Weapon: Your hand is replaced seamlessly by your weapon.
Keen Edge, Psionic: Doubles normal weapon’s threat range.
Mental Barrier: Gain +4 deflection bonus to AC until your next action.
Ubiquitous Vision: You have all-around vision.
Vampiric Blade: You heal half of your base weapon damage.
« Last Edit: April 09, 2019, 10:04:04 PM by Asinjin »
The hand that rolls the Dice rules the world.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9387
    • View Profile
    • Habololy
Re: Powers
« Reply #20 on: March 16, 2019, 09:34:01 PM »
4th-Level Psychic Warrior Powers

Claw of Energy: Your claws deal additional energy damage.
Dimension Door, Psionic: Teleports you short distance.
Energy Adaptation: Your body converts energy to harmless light.
Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.

Immovability: You are almost impossible to move and gain DR 15/-.
Inertial Barrier: Gain DR 5/-.
Psychic Vampire: Touch attack drains 2 power points/level from foe.
Steadfast Perception: Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
Truevenom: Your natural weapons are covered in horrible poison.
Truevenom Weapon: Your weapon is horribly poisonous.

Weapon of Energy: Weapon deals additional energy damage.
« Last Edit: December 14, 2020, 11:24:26 AM by Asinjin »
The hand that rolls the Dice rules the world.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9387
    • View Profile
    • Habololy
Re: Powers
« Reply #21 on: March 16, 2019, 09:34:15 PM »
5th-Level Psychic Warrior Powers

Adapt Body: Your body automatically adapts to hostile environments.
Catapsi: Psychic static inhibits power manifestation.
Metaconcert: Mental concert of two or more increases the total power of the participants.
Oak Body A: Your body becomes as hard as oak.
Psychofeedback: Boost Str, Dex, or Con at the expense of one or more other scores.
« Last Edit: March 29, 2019, 10:21:28 PM by Asinjin »
The hand that rolls the Dice rules the world.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9387
    • View Profile
    • Habololy
Re: Powers
« Reply #22 on: March 16, 2019, 09:34:49 PM »
6th-Level Psychic Warrior Powers

Breath of the Black Dragon: Breathe acid for 11d6 damage.
Dispelling Buffer: You are buffered from one dispel psionics effect.
Form of Doom: You transform into a frightening tentacled beast.
Mind Blank, Personal: You are immune to scrying and mental effects.
Suspend Life: Put yourself into a state akin to suspended animation.
« Last Edit: December 14, 2020, 11:22:03 AM by Asinjin »
The hand that rolls the Dice rules the world.

Offline Valdis

  • Magnanamous
  • Administrator
  • Hero Member
  • *****
  • Posts: 1003
    • View Profile
Re: Powers
« Reply #23 on: December 03, 2020, 09:31:25 AM »
Complete Psion Power List

1ST-LEVEL PSION/WILDER POWERS

Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
AttractionA: Subject has an attraction you specify.
BoltA: You create a few enhanced short-lived bolts, arrows, or bullets.
Call to Mind: Gain additional Knowledge check with +4 competence bonus.
CatfallA: Instantly save yourself from a fall.
Conceal Thoughts: You conceal your motives.
Control FlamesA: Take control of nearby open flame.
Control Light: Adjust ambient light levels.
Create Sound: Create the sound you desire.
Crystal ShardA: Ranged touch attack for 1d6 points of piercing damage.
Daze, PsionicA: Humanoid creature of 4 HD or fewer loses next action.
DecelerationA: Target's speed is halved.
Deflection Field*: Manipulate a field of energy to protect you from attacks.
Deja VuA: Your target repeats his last action.
DemoralizeA: Enemies become shaken.
Detect Psionics: You detect the presence of psionics.
DisableA: Subjects incorrectly believe they are disabled.
Dissipating TouchA: Touch deals 1d6 damage.
Distract: Target has –4 penalty on Listen, Search, Sense Motive, and Spot checks.
Ecto ProtectionA: An astral construct gains bonus against dismiss ectoplasm.
Eidetic Lock*A: Memorize an image or passage completely.
EmpathyA: You know the subject's surface emotions.
Empty MindA: You gain +2 on Will saves until your next action.
Endure Elements, Psionic*: Exist comfortably in hot or cold environments.
Energy Arc*A: Energy of a type you choose shoots from your outstretched fingertips in a short cone.

Energy RayA: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
Entangling Ectoplasm: You entangle a foe in sticky goo.
Far HandA: Move small objects from a limited distance.
FloatA: You buoy yourself in water or other liquid.
Force ScreenA: Invisible disc provides +4 shield bonus to AC.
Grease, Psionic: Makes 10-ft. square or one object slippery.
HammerA: Melee touch attack deals 1d8/round.
Inertial ArmorA: Tangible field of force provides you with +4 armor bonus to AC.
Know Direction and Location: You discover where you are and what direction you face.
Matter Agitation: You heat a creature or object.
Mind ThrustA: Deal 1d10 damage.
MissiveA: Send a one-way telepathic message to subject.
My LightA: Your eyes emit 20-ft. cone of light.
Precognition, DefensiveA: Gain +1 insight bonus to AC and saving throws.
Precognition, OffensiveA: Gain +1 insight bonus on your attack rolls.
Prescience, OffensiveA: Gain +2 insight bonus on your damage rolls.
Primal Fear*A: Target is shaken for 1 round.
Sense LinkA: You sense what the subject senses (single sense).
Slow Breathing*A: Gain a +4 competence bonus on saving throws against altitude sickness.
Skate: Subject slides skillfully along the ground.
Stone Mind*A: Gain bonuses on Search checks while standing on stone or earth.
Stygian Discernment*: Gain insight to act against detected undead and negative energy auras.
Synchronicity*A: Ready an action and use it when you choose.

Synesthete: You receive one kind of sense when another sense is stimulated.
Telempathic Projection: Alter the subject's mood.
Urban Strider*A: Move across uneven surfaces or through crowds with ease.
VigorA: Gain 5 temporary hit points.
« Last Edit: December 14, 2020, 11:11:05 AM by Asinjin »

Offline Valdis

  • Magnanamous
  • Administrator
  • Hero Member
  • *****
  • Posts: 1003
    • View Profile
Re: Powers
« Reply #24 on: December 03, 2020, 09:34:32 AM »
Complete Psion Powers (continued)

2ND-LEVEL PSION/WILDER POWERS

Bestow PowerA: Subject receives 2 power points.
BiofeedbackA: Gain damage reduction 2/–.
Body Equilibrium: You can walk on nonsolid surfaces.
Cloud Mind: You erase knowledge of your presence from target's mind.
Concealing Amorpha: Quasi-real membrane grants you concealment.
Concussion BlastA: Deal 1d6 force damage to target.
Control Sound: Create very specific sounds.
Crystalstorm*A: Crystal spray deals 2d4 damage + 1d4 Con damage.
Damp Power*A: Variable numeric effects of enemy powers are minimized against you.

Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
Earth Walk*A: Move easily in all directions while on earthen surfaces.
Ego WhipA: Deal 1d4 Cha damage and daze for 1 round.
Elemental Steward*A: Summon a small psionic elemental to protect and serve you.
Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Energy Adaptation, SpecifiedA: Gain resistance 10 against one energy type.
Energy Emanation*A: Deal 1d6 points of chosen energy damage to surrounding creatures.
Energy PushA: Deal 2d6 damage and knock subject back.
Energy Stun*A: Deal 1d6 damage and stun target if it fails both saves.
Feat LeechA: Borrow another's psionic or metapsionic feats.
Id InsinuationA: Swift tendrils of thought disrupt and confuse your target.
Identify, Psionic: Learn the properties of a psionic item.
Inflict PainA: Telepathic stab gives your foe –4 on attack rolls, or –2 if he makes the save.
Knock, Psionic: Opens locked or psionically sealed door.
Larval Flayers*A: Summon 1d4+1 larval flayers to aid you.
Levitate, Psionic: You move up and down, forward and back via mental support.
Mental DisruptionA: Daze creatures within 10 feet for 1 round.
Missive, MassA: You send a one-way telepathic message to an area.
Psionic Lock: Secure a door, chest, or portal.
Psychic Scimitar*A: Create scimitar of the mind that attacks foes.
Psychoportive Shelter*A: Create an extradimensional shelter.

Recall AgonyA: Foe takes 2d6 damage.
Sense Link, Forced: Sense what subject senses.
Serenity*A: Pacify a creature and stop it from fighting.
Share Pain: Willing subject takes some of your damage.
Stygian Ray*: Bestow a negative level on foe for 1 round.
Sustenance: Go without food and water for one day.
Swarm of CrystalsA: Crystal shards spray forth, dealing 3d4 slashing damage.
Thought ShieldA: Gain PR 13 against mind-affecting powers.
Tongues, Psionic: You can communicate with intelligent creatures.
Zone of Alertness*A: Gain advantages and Spot and Listen bonus equal to number of allies in area.
« Last Edit: December 16, 2020, 01:55:29 PM by Asinjin »

Offline Valdis

  • Magnanamous
  • Administrator
  • Hero Member
  • *****
  • Posts: 1003
    • View Profile
Re: Powers
« Reply #25 on: December 03, 2020, 09:37:08 AM »
Complete Psion powers (Continued)

3RD-LEVEL PSION/WILDER POWERS

Body AdjustmentA: You heal 1d12 points of damage.
Body PurificationA: You restore 2 points of ability damage.
Cerebral Phantasm*A: Terrifying internal horrors take shape and attack your opponent.
Danger SenseA: You gain +4 bonus against traps.
Darkvision, Psionic: See 60 ft. in total darkness.
Dimension Twister*A: Teleports foe short distance and deals 5d6 damage.
Dismiss Ectoplasm: Dissipates ectoplasmic targets and effects.
Dispel PsionicsA: Cancels psionic powers and effects.
Energy BoltA: Deal 5d6 energy damage in 120-ft. line.
Energy BurstA: Deal 5d6 energy damage in 40-ft. burst.
Energy Lance*A: Lance of energy deals 5d6 hp + secondary effect based on energy type.
Energy RetortA: Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
Energy Wall: Create wall of your chosen energy type.
Eradicate InvisibilityA: Negate invisibility in 50-ft. burst.
Exhalation of the Bronze Dragon*A: Exhale a cone of gas that unsettles your enemies for 1d4 rounds.
Glyph of Warding, Psionic*A: Set a psionic trap to protect a chosen area or opening.
Heavy Earth*A: Alter gravity locally.

Keen Edge, Psionic: Doubles normal weapon's threat range.
Mental BarrierA: Gain +4 deflection bonus to AC until your next action.
Mindfire*A: You inflict the disease mindfire upon your foe.
Mind TrapA: Drain 1d6 power points from anyone who attacks you with a telepathy power.
Psionic Blast: Stun creatures in 30-ft. cone for 1 round.
Psychic Containment*A: Temporarily disallow the use of psionics for a single creature.
Realized Potential*: Target gains +1 on attacks and saves and +2 on trained skill checks.

Share Pain, ForcedA: Unwilling subject takes some of your damage.
Solicit PsicrystalA: Your psicrystal takes over your concentration power.
Telekinetic ForceA: Move an object with the sustained force of your mind.
Telekinetic ThrustA: Hurl objects with the force of your mind.
Time HopA: Subject hops forward in time 1 round/level.
TouchsightA: Your telekinetic field tells you where everything is.
Ubiquitous Vision: You have all-around vision.
« Last Edit: December 19, 2020, 04:06:27 PM by Asinjin »

Offline Valdis

  • Magnanamous
  • Administrator
  • Hero Member
  • *****
  • Posts: 1003
    • View Profile
Re: Powers
« Reply #26 on: December 03, 2020, 09:39:28 AM »
Complete Psion powers (Continued)

4TH-LEVEL PSION/WILDER POWERS

Aura SightA: Reveals creatures, objects, powers, or spells of selected alignment axis.
Correspond: Hold mental conversation with another creature at any distance.
Death UrgeA: Implant a self-destructive compulsion.
Detect Remote Viewing: You know when others spy on you remotely.
Dimension Door, Psionic*A: Teleports you a short distance.
Divination, Psionic: Provides useful advice for specific proposed action.
Ectoplasmic Swarm*A: Summon a swarm of crystalline spiders.
Empathic FeedbackA: When you are hit in melee, your attacker takes damage.
Energy AdaptationA: Your body converts energy to harmless light.
Energy Flash*A: Touch deals 5d6 of chosen energy damage to foe.
Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.
Intellect FortressA: Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
MindwipeA: Subject's recent experiences wiped away, bestowing negative levels.
Personality Parasite: Subject's mind calves self-antagonistic splinter personality for 1 round/level.
Planar Apotheosis*A: Temporarily become celestial or fiendish.
Power Leech: Drain 1d6 power points/round while you maintain concentration; gain 1 point/round.
Psychic ReformationX: Subject can choose skills, feats, and powers anew for previous levels.
Shadow Eft*A: Summon a shadow eft to aid you.
Suggestion, Implanted*A: Plant suggestion to be triggered later.

Telekinetic ManeuverA: Telekinetically bull rush, disarm, grapple, or trip your target.
Trace TeleportA: Learn destination of subject's teleport.
Wall of Ectoplasm: You create a protective barrier.
« Last Edit: December 16, 2020, 01:54:54 PM by Asinjin »

Offline Valdis

  • Magnanamous
  • Administrator
  • Hero Member
  • *****
  • Posts: 1003
    • View Profile
Re: Powers
« Reply #27 on: December 03, 2020, 09:42:03 AM »
Complete Psion powers (Continued)

5TH-LEVEL PSION/WILDER POWERS

Adapt Body: Your body automatically adapts to hostile environments.
Anticipatory Strike*: Take your action out of initiative order.
CatapsiA: Psychic static inhibits power manifestation.
Celestial Conduit*A: Launch a bolt of ectoplasm-mediated positive energy from your fingertips.
Cranial Deluge*A: Massive physical damage can cause your opponent's head to explode.
Detain Ectoplasm*: Dismiss constructs and use liberated ectoplasm to bolster your metacreativity powers.

Ectoplasmic Shambler: Foglike predator deals 1 point of damage/two levels each round to an area.
Ethereal Agent*: Create a psionic sensor that watches the Material Plane from the Ethereal Plane.
IncarnateX: Make some powers permanent.
Leech FieldA: Leech power points each time you make a saving throw.
Major Creation, Psionic: As psionic minor creation, plus stone and metal.
Plane Shift, Psionic: Travel to other planes.
Power Resistance: Grant PR equal to 12 + level.
Psychic CrushA: Brutally crush subject's mental essence, reducing subject to –1 hit points.
Psychotic Break*A: Targets viciously attack closest creature.
Shatter Mind Blank: Cancels target's mind blank effect.
Stomp, Greater*A: Psychokinetic shock wave deals damage and knocks creatures down.
Stygian Dominion*A: Assume control over the body of a mindless undead creature.
Suppress Schism*A: Block dual minds and schisms.
Telekinetic Buffer*A: Use telekinesis to force creatures away from you.

Tower of Iron WillA: Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
True Seeing, Psionic: See all things as they really are.
« Last Edit: December 19, 2020, 04:10:18 PM by Asinjin »

Offline Valdis

  • Magnanamous
  • Administrator
  • Hero Member
  • *****
  • Posts: 1003
    • View Profile
Re: Powers
« Reply #28 on: December 03, 2020, 09:46:32 AM »
Complete Psion powers (Continued)

6TH-LEVEL PSION/WILDER POWERS

Aura AlterationA: Repairs psyche or makes subject seem to be something it is not.
Breath of the Black DragonA: Breathe acid for 11d6 damage.
Cloud Mind, Mass: Erase knowledge of your presence from the minds of one creature/level.
Contingency, PsionicX: Sets trigger condition for another power.
Co-opt Concentration: Take control of foe's concentration power.
Disintegrate, PsionicA: Turn one creature or object to dust.
Energy Barrage*A: Decimate foes with a barrage of energy explosions.
Energy Nullification Field*A: Suppresses psionic powers with chosen energy descriptor.
Ethereal Abduction*A: Force another creature onto the Ethereal Plane.

Fuse FleshA: Fuse subject's flesh, creating a helpless mass.
Inconstant Location*A: Make swift instantaneous moves in combat.
Mind over Energy*: Gain brief immunity to chosen energy type.

Overland Flight, Psionic: You fly at a speed of 40 ft. and can hustle over long distances.
Psychometry*A: Read psychic impressions from a given location.
Remote View Trap: Deal 8d6 points electricity damage to those who seek to view you at a distance.
RetrieveA: Teleport to your hand an item you can see.
Stygian Bolt*A: Enemies in a 120-ft. line gain 1d4 negative levels.
Suspend Life: Put yourself in a state akin to suspended animation.
Temporal AccelerationA: Your time frame accelerates for 1 round.
« Last Edit: December 14, 2020, 11:26:24 AM by Asinjin »

Offline Valdis

  • Magnanamous
  • Administrator
  • Hero Member
  • *****
  • Posts: 1003
    • View Profile
Re: Powers
« Reply #29 on: December 03, 2020, 09:47:04 AM »
Complete Psion powers (Continued)

7TH-LEVEL PSION/WILDER POWERS

Decerebrate: Remove portion of subject's brain stem.
Divert Teleport: Choose destination for another's teleport.
Energy Claw*A: Create claw of energy that grapples and damages foe.
Energy Conversion: Offensively channel energy you've absorbed.
Energy WaveA: Deal 13d4 damage of your chosen energy type in 120-ft. cone.
Evade BurstA: You take no damage from a burst on a successful Reflex save.
Eyes of the Basilisk*: Turn one creature per round to stone with a glance.
InsanityA: Subject is permanently confused.
Mind Blank, Personal: You are immune to scrying and mental effects.
Moment of Prescience, Psionic: You gain insight bonus on single attack roll, check, or save.
Oak BodyA: Your body becomes as hard as oak.
Phase Door, Psionic: Invisible passage through wood or stone.
Planar Champion*A: Call a good or evil creature to do your bidding.
Sequester, PsionicX: Subject invisible to sight and remote viewing; renders subject comatose.
UltrablastA: Deal 13d6 damage in 15-ft. radius.
« Last Edit: December 07, 2020, 01:42:48 PM by Asinjin »