Author Topic: Powers  (Read 3881 times)

Offline Asinjin

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Powers
« on: February 16, 2019, 09:59:16 PM »
This thread is to list 3rd edition powers and whether or not we will use them.

A strike through indicates a power we are getting rid of.

Green will indicate a power we have placed in a discipline as a devotion or science.

Blue will indicate a power we are using as a discipline concentration effect.

Orange will indicate a power that exists, but is not in a discipline.  Not sure how we will fit these into the scheme of things.
« Last Edit: February 16, 2019, 10:25:05 PM by Asinjin »
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Offline Asinjin

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Re: Powers
« Reply #1 on: February 16, 2019, 10:12:38 PM »
1st Level Powers:

Astral Traveler: Enable yourself or another to join an astral caravan-enabled trip.
Attraction: Subject has an attraction you specify.
Bolt: You create a few enhanced short-lived bolts, arrows, or bullets.
Call to Mind: Gain additional Knowledge check with +4 competence bonus.
Catfall: Instantly save yourself from a fall.
Conceal Thoughts: You conceal your motives.
Control Flames: Take control of nearby open flame.
Control Light: Adjust ambient light levels.
Create Sound: Create the sound you desire.
Crystal Shard: Ranged touch attack for 1d6 points of piercing damage.
Daze, Psionic: Humanoid creature of 4 HD or less loses next action.
Deceleration: Targetís speed is halved.
Dťjŗ Vu: Your target repeats his last action.
Demoralize: Enemies become shaken.
Detect Psionics: You detect the presence of psionics.
Disable: Subjects incorrectly believe they are disabled.
Dissipating Touch: Touch deals 1d6 damage.
Distract: Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
Ecto Protection: An astral construct gains bonus against dismiss ectoplasm.
Empathy: You know the subjectís surface emotions.
Empty Mind: You gain +2 on Will saves until your next action.
Energy Ray: Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
Entangling Ectoplasm: You entangle a foe in sticky goo.
Far Hand: Move small objects at a limited distance.
Float: You buoy yourself in water or other liquid.
Force Screen: Invisible disc provides +4 shield bonus to AC.
Grease, Psionic: Makes 10-ft. square or one object slippery.
Hammer: Melee touch attack deals 1d8/round.
Inertial Armor: Tangible field of force provides you with +4 armor bonus to AC.
Know Direction and Location: You discover where you are and what direction you face.
Matter Agitation: You heat a creature or object.
Mind Thrust: Deal 1d10 damage.
Missive: Send a one-way telepathic message to subject.
My Light: Your eyes emit 20-ft. cone of light.
Precognition, Defensive: Gain +1 insight bonus to AC and saving throws.
Precognition, Offensive: Gain +1 insight bonus on your attack rolls.
Prescience, Offensive: Gain +2 insight bonus on your damage rolls.

Sense Link: You sense what the subject senses (single sense).
Skate: Subject slides skillfully along the ground.
Synesthete: You receive one kind of sense when another sense is stimulated.
Telempathic Projection: Alter the subjectís mood.
Vigor: Gain 5 temporary hit points.
« Last Edit: December 19, 2020, 04:25:44 PM by Asinjin »
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Offline Asinjin

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Re: Powers
« Reply #2 on: February 16, 2019, 10:17:43 PM »
2nd level

Bestow Power: Subject receives 2 power points.
Biofeedback: Gain damage reduction 2/-.
Body Equilibrium: You can walk on nonsolid surfaces.
Cloud Mind: You erase knowledge of your presence from targetís mind.
Concealing Amorpha: Quasi-real membrane grants you concealment.
Concussion Blast: Deal 1d6 force damage to target.
Control Sound: Create very specific sounds.
Detect Hostile Intent: You can detect hostile creatures within 30 ft. of you.
Ego Whip: Deal 1d4 Cha damage and daze for 1 round.
Elfsight: Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
Energy Adaptation, Specified A: Gain resistance 10 against one energy type.
Energy Push: Deal 2d6 damage and knock subject back.
Energy Stun: Deal 1d6 damage and stun target if it fails both saves.

Feat Leech: Borrow anotherís psionic or metapsionic feats.
Id Insinuation: Swift tendrils of thought disrupt and confuse your target.
Identify, Psionic: Learn the properties of a psionic item.
Inflict Pain: Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.
Knock, Psionic: Opens locked or psionically sealed door.
Levitate, Psionic: Subject moves up and down at your direction.
Mental Disruption: Daze creatures within 10 feet for 1 round.
Missive, Mass: You send a one-way telepathic message to an area.
Psionic Lock: Secure a door, chest, or portal.
Recall Agony: Foe takes 2d6 damage.
Sense Link, Forced: Sense what subject senses.
Share Pain: Willing subject takes some of your damage.
Sustenance: Go without food and water for one day.
Swarm of Crystals: Crystal shards are sprayed forth doing 3d4 slashing damage.
Thought Shield: Gain PR 13 against mind-affecting powers.
Tongues, Psionic: You can communicate with intelligent creatures.
« Last Edit: December 14, 2020, 10:21:10 AM by Asinjin »
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Offline Asinjin

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Re: Powers
« Reply #3 on: February 16, 2019, 10:26:56 PM »
3rd level:

Body Adjustment A: You heal 1d12 damage.
Body Purification: You restore 2 points of ability damage.

Danger Sense: You gain +4 bonus against traps.
Darkvision, Psionic: See 60 ft. in total darkness.
Dismiss Ectoplasm: Dissipates ectoplasmic targets and effects.
Dispel Psionics: Cancels psionic powers and effects.
Energy Bolt: Deal 5d6 energy damage in 120-ft. line.
Energy Burst: Deal 5d6 energy damage in 40-ft. burst.

Energy Retort: Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
Energy Wall: Create wall of your chosen energy type.

Eradicate Invisibility A: Negate invisibility in 50-ft. burst.
Keen Edge, Psionic: Doubles normal weaponís threat range.
Mental Barrier: Gain +4 deflection bonus to AC until your next action.
Mind Trap: Drain 1d6 power points from anyone who attacks you with a telepathy power.
Psionic Blast: Stun creatures in 30-ft. cone for 1 round.
Share Pain, Forced: Unwilling subject takes some of your damage.
Solicit Psicrystal: Your psicrystal takes over your concentration power.
Telekinetic Force: Move an object with the sustained force of your mind.
Telekinetic Thrust: Hurl objects with the force of your mind.
Time Hop: Subject hops forward in time 1 round/level.
Touchsight: Your telekinetic field tells you where everything is.
Ubiquitous Vision: You have all-around vision.
« Last Edit: December 19, 2020, 04:03:22 PM by Asinjin »
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Offline Asinjin

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Re: Powers
« Reply #4 on: February 16, 2019, 10:27:16 PM »
4th level:

Aura Sight: Reveals creatures, objects, powers, or spells of selected alignment axis.
Correspond: Hold mental conversation with another creature at any distance.
Death Urge: Implant a self-destructive compulsion.
Detect Remote Viewing: You know when others spy on you remotely.
Dimension Door, Psionic: Teleports you short distance.
Divination, Psionic: Provides useful advice for specific proposed action.
Empathic Feedback: When you are hit in melee, your attacker takes damage.
Energy Adaptation: Your body converts energy to harmless light.
Freedom of Movement, Psionic: You cannot be held or otherwise rendered immobile.
Intellect Fortress: Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
Mindwipe: Subjectís recent experiences wiped away, bestowing negative levels.
Personality Parasite: Subjectís mind calves self-antagonistic splinter personality for 1 round/level.
Power Leech: Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
Psychic Reformation X: Subject can choose skills, feats, and powers anew for previous levels.
Telekinetic Maneuver: Telekinetically bull rush, disarm, grapple, or trip your target.
Trace Teleport: Learn destination of subjectís teleport.
Wall of Ectoplasm: You create a protective barrier.
« Last Edit: December 14, 2020, 10:32:56 AM by Asinjin »
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Offline Asinjin

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Re: Powers
« Reply #5 on: February 16, 2019, 10:27:49 PM »
5th level:

Adapt Body: Your body automatically adapts to hostile environments.
Catapsi: Psychic static inhibits power manifestation.
Ectoplasmic Shambler: Foglike predator deals 1 point of damage/two levels each round to an area.
Incarnate X: Make some powers permanent.
Leech Field: Leech power points each time you make a saving throw.
Major Creation, Psionic: As psionic minor creation, plus stone and metal.
Plane Shift, Psionic: Travel to other planes.
Power Resistance: Grant PR equal to 12 + level.
Psychic Crush: Brutally crush subjectís mental essence, reducing subject to -1 hit points.
Shatter Mind Blank: Cancels targetís mind blank effect.
Tower of Iron Will: Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
True Seeing, Psionic: See all things as they really are.
« Last Edit: December 14, 2020, 10:24:12 AM by Asinjin »
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Re: Powers
« Reply #6 on: February 16, 2019, 11:10:28 PM »
6th level:

Breath of the Black Dragon A: Breathe acid for 11d6 damage.
Cloud Mind, Mass: Erase knowledge of your presence from the minds of one creature/level.
Contingency, Psionic X: Sets trigger condition for another power.
Co-opt Concentration: Take control of foeís concentration power.
Disintegrate, Psionic: Turn one creature or object to dust.
Fuse Flesh: Fuse subjectís flesh, creating a helpless mass.
Overland Flight, Psionic: You fly at a speed of 40 ft. and can hustle over long distances.
Remote View Trap: Deal 8d6 points electricity damage to those who seek to view you at a distance.
Retrieve: Teleport to your hand an item you can see.
Suspend Life: Put yourself in a state akin to suspended animation.
Temporal Acceleration: Your time frame accelerates for 1 round.
« Last Edit: December 07, 2020, 02:48:17 PM by Asinjin »
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Offline Asinjin

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Re: Powers
« Reply #7 on: February 16, 2019, 11:11:16 PM »
7th level:

Decerebrate: Remove portion of subjectís brain stem.
Divert Teleport: Choose destination for anotherís teleport.
Energy Conversion: Offensively channel energy youíve absorbed.
Energy Wave: Deal 13d4 damage of your chosen energy type in 120-ft. cone.
Evade Burst: You take no damage from a burst on a successful Reflex save.
Insanity: Subject is permanently confused.
Mind Blank, Personal: You are immune to scrying and mental effects.
Moment of Prescience, Psionic: You gain insight bonus on single attack roll, check, or save.
Oak Body: Your body becomes as hard as oak.
Phase Door, Psionic: Invisible passage through wood or stone.
Sequester, Psionic X: Subject invisible to sight and remote viewing; renders subject comatose.
Ultrablast: Deal 13d6 damage in 15-ft. radius.
« Last Edit: December 19, 2020, 03:57:50 PM by Asinjin »
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Offline Asinjin

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Re: Powers
« Reply #8 on: February 16, 2019, 11:11:59 PM »
8th level:

Bend Reality X: Alters reality within power limits.
Iron Body, Psionic: Your body becomes living iron.
Matter Manipulation X: Increase or decrease an objectís base hardness by 5.
Mind Blank, Psionic: Subject immune to mental/emotional effects, scrying, and remote viewing.
Recall Death: Subject dies or takes 5d6 damage.
Shadow Body: You become a living shadow (not the creature).
Teleport, Psionic Greater: As psionic teleport, but no range limit and no off-target arrival.
True Metabolism: You regenerate 10 hit points/round.
« Last Edit: December 07, 2020, 02:20:48 PM by Asinjin »
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Offline Asinjin

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Re: Powers
« Reply #9 on: February 16, 2019, 11:12:38 PM »
9th level:

Affinity Field: Effects that affect you also affect others.
Apopsi X: You delete targetís psionic powers.
Assimilate: Incorporate creature into your own body.
Etherealness, Psionic: Become ethereal for 1 min./level.
Microcosm: Creature or creature lives forevermore in world of his own imagination.
Reality Revision X: As bend reality, but fewer limits.
Timeless Body: Ignore all harmful, and helpful, effects for 1 round.
« Last Edit: December 07, 2020, 02:20:34 PM by Asinjin »
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Offline Asinjin

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Re: Powers
« Reply #10 on: February 16, 2019, 11:18:29 PM »
Telepath:

Charm, Psionic: Makes one person your friend.
Mindlink: You forge a limited mental bond with another creature.
Aversion: Subject has aversion you specify.
Brain Lock: Subject cannot move or take any mental actions.
Read Thoughts: Detect surface thoughts of creatures in range.
Suggestion, Psionic: Compels subject to follow stated course of action.
Crisis of Breath: Disrupt subjectís breathing.
Empathic Transfer, Hostile: Your touch transfers your hurt to another.
False Sensory Input: Subject sees what isnít there.
Dominate, Psionic: Control target telepathically.
Mindlink, Thieving: Borrow knowledge of a subjectís power.
Modify Memory, Psionic: Changes 5 minutes of subjectís memories.
Schism: Your partitioned mind can manifest lower level powers.
Metaconcert: Mental concert of two or more increases the total power of the participants.
Mind Probe: You discover the subjectís secret thoughts.
Mind Switch X: You switch minds with another.
Crisis of Life : Stop subjectís heart.
Mind Seed X: Subject slowly becomes you.
Mind Switch, True X: A permanent brain swap.

Psychic Chirurgery X: You repair psychic damage or impart knowledge of new powers.
« Last Edit: December 19, 2020, 03:50:03 PM by Asinjin »
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Re: Powers
« Reply #11 on: February 16, 2019, 11:25:47 PM »
Psychoportation:

Burst: Gain +10 ft. to speed this round.
Detect Teleportation: Know when teleportation powers are used in close range.
Dimension Swap: You and ally or two allies switch positions.
Levitate, Psionic: Subject moves up and down at your direction.
Astral Caravan: You lead astral traveler-enabled group to a planar destination.
Dimensional Anchor, Psionic: Bars extra dimensional movement.
Dismissal, Psionic: Forces a creature to return to its native plane.
Fly, Psionic: You fly at a speed of 60 ft.
Baleful Teleport: Destructive teleport deals 9d6 damage.
Teleport, Psionic: Instantly transports you as far as 100 miles/level.
Teleport Trigger: Predetermined event triggers teleport.

Banishment, Psionic: Banishes extraplanar creatures.
Dream Travel: Travel to other places through dreams.
Ethereal Jaunt, Psionic: Become ethereal for 1 round/level.
Time Hop, Mass: Willing subjects hop forward in time.
Teleportation Circle, Psionic: Circle teleports any creatures inside to designated spot.
Time Regression X: Relive the last round.
« Last Edit: December 16, 2020, 10:54:47 AM by Asinjin »
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Offline Asinjin

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Re: Powers
« Reply #12 on: February 21, 2019, 01:11:14 PM »
Some powers will exist outside of the disciplines.  My current idea is that you can take two of these 'wild talents' instead of a discipline.
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Offline Asinjin

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Re: Powers
« Reply #13 on: March 04, 2019, 09:05:17 PM »
Psychometabolic:

Thicken Skin: Gain +1 enhancement bonus to your AC for 10 min./level.
Animal Affinity: Gain +4 enhancement to one ability.
Chameleon: Gain +10 enhancement bonus on Hide checks.
Empathic Transfer: Transfer anotherís wounds to yourself.
Ectoplasmic Form: You gain benefits of being insubstantial and can fly slowly.
Hustle: Instantly gain a move action.
Metamorphosis: Assume shape of creature or object.
Psychic Vampire: Touch attack drains 2 power points/level from foe.
Psionic Revivify X: Return the dead to life before the psyche leaves the corpse.
Psychofeedback: Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
Restore Extremity: Return a lost digit, limb, or other appendage to subject.
Restoration, Psionic: Restores level and ability score drains.
Fission: You briefly duplicate yourself.
Fusion X: You combine your abilities and form with another.

Metamorphosis, Greater X: Assume shape of any nonunique creature or object each round.
« Last Edit: December 07, 2020, 02:21:23 PM by Asinjin »
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Offline Asinjin

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Re: Powers
« Reply #14 on: March 06, 2019, 11:00:54 PM »
Psychokinesis:

Control Object: Telekinetically animate a small object.
Control Air: You have control over wind speed and direction.
Energy Missile: Deal 3d6 energy damage to up to five subjects.
Energy Cone: Deal 5d6 energy damage in 60-ft. cone.

Control Body: Take rudimentary control of your foeís limbs.
Energy Ball: Deal 7d6 energy damage in 20-ft. radius.
Inertial Barrier: Gain DR 5/-.
Energy Current: Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
Fiery Discorporation: Cheat death by discorporating into nearby fire for one day.
Dispelling Buffer: Subject is buffered from one dispel psionics effect.
Null Psionics Field: Create a field where psionic power does not function.
Reddopsi: Powers targeting you rebound on manifester.
Telekinetic Sphere, Psionic: Mobile force globe encapsulates creature and moves it.
Tornado Blast: Vortex of air subjects your foes to 17d6 damage and moves them.
« Last Edit: March 25, 2019, 09:37:44 AM by Asinjin »
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