Author Topic: Disciplines  (Read 14206 times)

Online Asinjin

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Re: Disciplines
« Reply #45 on: March 26, 2019, 10:18:18 PM »
Senses Psionic Discipline

This discipline allows the psionic to enhance his natural senses.

Specialty: Psychometabolism

Ability:  Wisdom

Concentration: The psion gains a +1 circumstance bonus to any skill check involving one of his five senses.  The psion also gains a +1 circumstance bonus on any saving throw directly related to one of the five senses.

Synesthete (1): You receive one kind of sense when another sense is stimulated.

Elfsight (2): Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.

Psionic Scent (2): Gain the scent ability.
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Offline Zunder

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Re: Disciplines
« Reply #46 on: March 27, 2019, 09:42:15 AM »
Influence Psionic Discipline

This discipline allows the psionic influence the actions of others.

Specialty: Telepathic

Ability: Intelligence

Concentration: While concentrating on this discipline, you can use the Attraction power each round.

Charm, Psionic (1): Makes one person your friend.

Suggestion, Psionic (2): Compels subject to follow stated course of action.

Dominate, Psionic (4): Control target telepathically.


shouldn't this be charisma?

Online Asinjin

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Re: Disciplines
« Reply #47 on: March 28, 2019, 12:33:13 AM »
Fear Psionic Discipline

This discipline allows the psionic to bring fear into the minds of others.

Specialty: Telepathy

Ability:  Charisma

Concentration: The psion may use the Primal Fear power each round as a standard action.

Demoralize (1): Enemies become shaken.

Mental Turmoil (3): Prevent target from using mental abilities that require mental calm.

Death Urge (4): Implant a self-destructive compulsion.
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Online Asinjin

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Re: Disciplines
« Reply #48 on: March 28, 2019, 12:33:41 AM »

shouldn't this be charisma?

Yes, I will change it.
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Online Asinjin

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Re: Disciplines
« Reply #49 on: March 29, 2019, 10:25:13 PM »
Body Psionic Discipline

This discipline allows the psionic to adjust his body.

Specialty: Psychometabolism

Ability:  Constitution

Concentration: The psion is effected by the Body Equilibrium power.

Adapt Body (5): Your body automatically adapts to hostile environments.

Oak Body (6): Your body becomes as hard as oak.

Shadow Body (8): You become a living shadow (not the creature).
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Online Asinjin

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Re: Disciplines
« Reply #50 on: March 30, 2019, 09:51:42 AM »
Crystal Psionic Discipline

This discipline allows the psionic to create and attack with crystals.

Specialty: Metacreativity

Ability:  Intelligence

Concentration: The psion can use the Crystal Shard power each round.

Swarm of Crystals (2): Crystal shards are sprayed forth doing 3d4 slashing damage.

Crystal Storm (2): Crystal spray deals 2d4 damage + 1d4 Con damage.

Burrowing Bonds (4): Crystalline Bonds deal 3d6 damage plus 1d6 damage for 1 round / level.
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Online Asinjin

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Re: Disciplines
« Reply #51 on: March 31, 2019, 03:09:29 PM »
Physical Prowess Psionic Discipline

This discipline allows the psionic to increase his physical characteristics.

Specialty: Psychometabolism

Ability:  Constitution

Concentration: The psion increase either his strength, dexterity, or constitution by 1 for as long as he is focused.  He may not switch ability scores unless he drops his focus and starts it again.

Adrenaline Boost (1): Receive a temporary Str and Dex boost.

Animal Affinity (2): Gain +4 enhancement to one ability.

Psychofeedback (5): Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
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Online Asinjin

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Re: Disciplines
« Reply #52 on: March 31, 2019, 03:12:28 PM »
My count is currently at 40 disciplines.  We will get past fifty without much trouble.
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Online Asinjin

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Re: Disciplines
« Reply #53 on: April 01, 2019, 10:27:05 PM »
Force Defense Psionic Discipline

This discipline allows the psionic to defend himself by controlling forces.

Specialty: Telekinetic

Ability: Intelligence

Concentration: You gain a +1 deflection bonus to AC.

Force Screen (1): Invisible disc provides +4 shield bonus to AC.

Inertial Armor (1): Tangible field of force provides you with +4 armor bonus to AC.

Deflection Field (1): Provides +4 deflection bonus to armor.
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Online Asinjin

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Re: Disciplines
« Reply #54 on: April 02, 2019, 08:44:56 PM »
Astral Construct Psionic Discipline

This discipline allows the psionic to create astral constructs.

Specialty: Metacreativity

Ability:  Intelligence

Concentration: ? ? ? ? ?

Astral Construct (1): Creates astral construct to fight for you.

Ecto Protection (1): An astral construct gains bonus against dismiss ectoplasm.

Psionic Repair Damage (2): Repairs construct of 3d8 hit points +1 hp/level.

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Online Asinjin

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Re: Disciplines
« Reply #55 on: April 04, 2019, 12:28:04 AM »
Acid Psionic Discipline

This discipline allows the psionic to generate acid from his body.

Specialty: Psychometabolism

Ability:  Constitution

Concentration: The psion is immune to acid (although his items are not).

Dissolving Touch (2): Your touch deals 4d6 acid damage.

Dissolving Spittle (3): Your acid breath deals 3d6 damage to a close target.  Name changed from Exhalation of the Black Dragon

Dissolving Breath (6): Breathe acid for 11d6 damage.  Name changed from Breath of the Black Dragon
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Online Asinjin

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Re: Disciplines
« Reply #56 on: April 05, 2019, 10:17:05 AM »
Dislocation Psionic Discipline

This discipline allows the psionic to harmfully transport parts of others.

Specialty: Psychoportation

Ability:  Intelligence

Concentration: The psionic may use the Dissipating Touch attack as a standard action.

Dimension Twister (3): Teleports for short distance and deals 5d6 damage.

Baleful Teleport (5): Destructive teleport deals 9d6 damage.

Disintegrate, Psionic (6): Turn one creature or object to dust.
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Online Asinjin

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Re: Disciplines
« Reply #57 on: April 05, 2019, 11:11:50 PM »
Planar Travel Psionic Discipline

This discipline allows the psionic to travel to the astral and ethereal plane.

Specialty: Psychoportation

Ability:  Intelligence

Concentration: The psionic may use the Astral Traveler power at will.

Astral Caravan (3): You lead astral traveler-enabled group to a planar destination.

Ethereal Abduction (6): Force another creature onto the Ethereal Plane.

Etherealness, Psionic (9): Become ethereal for 1 min./level.
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Online Asinjin

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Re: Disciplines
« Reply #58 on: April 06, 2019, 12:50:45 PM »
Confusion Psionic Discipline

This discipline allows the psionic to daze and confuse the minds of others.

Specialty: Telepathy

Ability:  Intelligence

Concentration: The psion may use the Psionic Daze power each round as a standard action.

Mental Disruption (2): Daze creatures within 10 feet for 1 round.

Contrarian Urge (3): Do opposite of what desired

Insanity (7): Subject is permanently confused.
« Last Edit: December 16, 2020, 10:04:01 AM by Asinjin »
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Online Asinjin

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Re: Disciplines
« Reply #59 on: April 07, 2019, 09:37:38 PM »
Alter Minds Psionic Discipline

This discipline allows the psionic to alter other's feelings.

Specialty: Telepathy

Ability:  Charisma

Concentration: Gain a +2 bonus to Intimidate and Diplomacy checks

Telempathic Projection (1): Alter the subject’s mood.

Aversion: Subject has aversion you specify.

Serenity: Pacify a creature and stop it from fighting.
« Last Edit: December 14, 2020, 10:51:01 AM by Asinjin »
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