Author Topic: Disciplines  (Read 8924 times)

Offline Asinjin

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Re: Disciplines
« Reply #15 on: March 06, 2019, 10:57:39 PM »
Prescience Psionic Discipline

This discipline allows the psionic to see things before they happen to help his chance of success.

Specialty: Clairsentience

Ability: Wisdom

Concentration: While concentrating on this discipline, you gain a +1 insight bonus to AC.

Foretelling (2): Target gains +1 insight bonus on either attack rolls, saving throws, or to AC.

Prescience, Offensive (1): As a swift action, gain +2 insight bonus on your damage rolls for 1 minutes.

Moment of Prescience, Psionic (7): You gain insight bonus on single attack roll, check, or save.
« Last Edit: December 16, 2020, 10:07:57 AM by Asinjin »
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Offline Asinjin

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Re: Disciplines
« Reply #16 on: March 07, 2019, 12:29:05 PM »
Ectoplasmic Psionic Discipline

This discipline allows the psionic to control and create ectoplasm.

Specialty: Metacreativity

Ability: ???

Concentration: While concentrating on this discipline, as a standard action you draw forth a glob of ectoplasmic goo from the Astral Plane and immediately throw it as a ranged touch attack at any creature in range. On a successful hit, the subject is covered in goo and becomes entangled. The goo evaporates at the end of 5 rounds.

Ectoplasmic Swarm (4): Summon a swarm of crystalline spiders.

Wall of Ectoplasm (4): You create a protective barrier.

Ectoplasmic Shambler (5): Foglike predator deals 1 point of damage/two levels each round to an area.
« Last Edit: March 07, 2019, 12:31:30 PM by Asinjin »
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Offline Asinjin

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Re: Disciplines
« Reply #17 on: March 07, 2019, 12:39:12 PM »
Precognition Psionic Discipline

This discipline allows the psionic to see things before they happen to help his chance of success.

Specialty: Clairsentience

Ability: Wisdom

Concentration: While concentrating on this discipline, you gain a +1 insight bonus to saving throws and skill checks.

Precognition, Offensive (1): As a swift action, gain +1 insight bonus on your attack rolls for 1 minute.

Precognition (1): Gain +2 insight bonus to one roll.

Precognition, Greater (6): Gain +4 insight bonus to one roll.



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Offline Asinjin

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Re: Disciplines
« Reply #18 on: March 08, 2019, 10:15:36 AM »
Dampen Psionics Discipline

This discipline allows the psionic to reduce or eliminate psionic effects.

Specialty: Psychokinetic

Ability: Constitution

Concentration: ????

Dispel Psionics (3): Cancels psionic powers and effects.

Dispelling Buffer (6): Subject is buffered from one dispel psionics effect.

Null Psionics Field (6): Create a field where psionic power does not function.
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Offline Asinjin

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Re: Disciplines
« Reply #19 on: March 09, 2019, 10:03:42 AM »
Detection Discipline

This discipline allows the psionic to detect things about his surroundings.

Specialty: Clairsentience

Ability: Wisdom

Concentration: You detect psionic auras. A psionic aura is given off by any active or permanent power, or during the use of any psionic feat. Characters who have levels in a psionic class, creatures with the psionic subtype, and creatures with the Wild Talent feat possess psionic auras. The amount of information revealed by the manifestation of this power depends on how long you study a particular area or subject.

Know Direction and Location (1): You discover where you are and what direction you face.

Detect Teleportation (1): Know when teleportation powers are used in close range for 1 minute.

Detect Remote Viewing (4): You know when others spy on you remotely.
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Offline Asinjin

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Re: Disciplines
« Reply #20 on: March 09, 2019, 06:42:21 PM »
Air Control Discipline

This discipline allows the psionic to control the air.

Specialty: Psychokinetic Note that the type for most of these is changed from Psychoportative

Ability: Intelligence

Concentration: You have some control over wind speed and direction. The speed of the wind within the area of this power can be increased or decreased by up to 10 miles per hour.

Catfall (1): Instantly save yourself from a fall.

Levitate, Psionic (2): Subject moves up and down at your direction.

Fly, Psionic (3): You fly at a speed of 60 ft.
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Offline Asinjin

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Re: Disciplines
« Reply #21 on: March 09, 2019, 07:04:52 PM »
Teleportation Discipline

This discipline allows the psionic to teleport.

Specialty: Psychoportation

Ability: Intelligence

Prerequisite: Dimensional Travel Discipline

Teleport, Psionic (5): Instantly transports you (and only you) without error up to 1,000 miles.

Teleport Trigger (6): Predetermined event triggers teleport.

Retrieve (6): Teleport to your hand an item you can see.

Teleport, Psionic Greater ( 8 ): As psionic teleport, but no range limit.
« Last Edit: December 16, 2020, 10:10:09 AM by Asinjin »
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Offline Asinjin

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Re: Disciplines
« Reply #22 on: March 09, 2019, 07:16:58 PM »
Dimensional Travel Discipline

This discipline allows the psionic to travel through dimensional space.

Specialty: Psychoportation

Ability: Intelligence

Concentration: See Dimensional Pocket from Complete Psion with no duration or augment.

Dimension Swap (2): You and an ally switch positions.

Dimension Slide (3): Teleports you very short distance.

Dimension Door, Psionic (4): Teleports you short distance.
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Offline Asinjin

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Re: Disciplines
« Reply #23 on: March 09, 2019, 07:26:23 PM »
Alter Travel Discipline

This discipline allows the psionic to effect other dimensional travel.

Specialty: Psychoportation

Ability: Intelligence

Prerequisite: Dimensional Travel Discipline

Dimensional Anchor, Psionic (4): Bars extra dimensional movement.

Trace Teleport (4): Learn destination of subjectís teleport.

Anchored Navigation (4): Establish a mishap-free teleport beacon.

Divert Teleport (7): Choose destination for anotherís teleport.
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Offline Asinjin

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Re: Disciplines
« Reply #24 on: March 09, 2019, 07:32:06 PM »
My thought is that when you psionically focus (3rd ed mechanic); you can pick one discipline you have.  As long as you remain focused, you gain whatever the Concentration effect is and can use any of the powers in that discipline by using the listed point cost.  You do not lose the focus by using powers (although there are probably some where that will trigger) in the chosen discipline.  If you want to switch disciplines, you would have to refocus.

If a discipline has a prerequisite discipline, than you can have it and the prerequisite active at the same time.  You may only have one additional discipline active in this way.  Changing either discipline or both requires you to drop and re-focus.
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Offline Asinjin

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Re: Disciplines
« Reply #25 on: March 11, 2019, 11:19:22 AM »
Influence Psionic Discipline

This discipline allows the psionic influence the actions of others.

Specialty: Telepathic

Ability: Charisma

Concentration: While concentrating on this discipline, you can use the Attraction power each round.

Charm, Psionic (1): Makes one person your friend.

Suggestion, Psionic (2): Compels subject to follow stated course of action.

Dominate, Psionic (4): Control target telepathically.
« Last Edit: March 28, 2019, 12:34:08 AM by Asinjin »
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Offline Asinjin

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Re: Disciplines
« Reply #26 on: March 12, 2019, 01:24:15 PM »
Protected Mind Psionic Discipline

This discipline allows the psionic to defend against psionic attacks.

Specialty: Telepathic

Ability: Intelligence

Concentration: Gain PR 13 against mind-affecting powers.

Mind Trap (3): Drain 1d6 power points from anyone who attacks you with a telepathy power.

Intellect Fortress (4): Those inside fortress take only half damage from all powers and psi-like abilities until your next action.

Tower of Iron Will (5): Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
« Last Edit: March 18, 2019, 09:59:12 AM by Asinjin »
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Offline Asinjin

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Re: Disciplines
« Reply #27 on: March 12, 2019, 01:27:39 PM »
Dulled Mind Psionic Discipline

This discipline allows the psionic to attack the memories or knowledge of another.

Specialty: Telepathic

Ability: Intelligence

Concentration: In any round, as a swift action, you can use the Distract power on a target.  Once a target makes a save against this ability, they are immune to it for one day.  You may only target one creature at a time.

Cloud Mind (2): You erase knowledge of your presence from targetís mind.

Mindwipe (4): Subjectís recent experiences wiped away, bestowing negative levels.

Cloud Mind, Mass (6): Erase knowledge of your presence from the minds of one creature/level.
« Last Edit: March 12, 2019, 01:32:03 PM by Asinjin »
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Offline Asinjin

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Re: Disciplines
« Reply #28 on: March 14, 2019, 11:15:09 AM »
Light Psionic Discipline

This discipline allows the psionic to control light.

Specialty: Psychokinetic

Ability: Intelligence

Concentration: Control Light power.  If the ability to increase the light to 200% is used, then focus is lost.

My Light (1): Your eyes emit 20-ft. cone of light.

Lightbeam (4): Deal 5d6 damage in 120 foot line.

Light Burst (8): Blinds all within a 10 foot radius and deals 6d6 damage.
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Offline Asinjin

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Re: Disciplines
« Reply #29 on: March 15, 2019, 09:51:45 PM »
Vampiric Psionic Discipline

This discipline allows the psionic to drain life from others

Specialty: Psychometabolic

Ability: Constitution

Concentration: As per the Strength of My Enemy power; but it is always active.  Strength gained via this power is maintained for one round per psionic level.  This ability may not be augmented.

Claws of the Vampire (3): Heal half of your clawís base damage.

Vampiric Blade (3): You heal half of your base weapon damage.

Psychic Vampire (4): Touch attack drains 2 power points/level from foe.
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