Author Topic: Whip-it Good!  (Read 4511 times)

Offline Zunder

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Whip-it Good!
« on: August 24, 2018, 01:28:51 PM »
all vaunted heros get 1100 exp.




Offline Asinjin

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Re: Whip-it Good!
« Reply #1 on: August 24, 2018, 07:13:46 PM »
So as it remains clear on the barge that Razilav is still enchanted, what do you do to help him?
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: Whip-it Good!
« Reply #2 on: August 24, 2018, 08:07:59 PM »
So as it remains clear on the barge that Razilav is still enchanted, what do you do to help him?
As it stands, we have two options since none of us can do anything to help you.

1) nothing
2) knock you out and take you back to our headquarters where we can try to free your mind.

Offline Hero

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Re: Whip-it Good!
« Reply #3 on: August 24, 2018, 10:12:04 PM »
As it stands, we have two options since none of us can do anything to help you.

1) nothing
2) knock you out and take you back to our headquarters where we can try to free your mind.
3) since you need to exercise anyway, you can pull us in a rickshaw back to HQ, then we knock you out

Offline Malchia

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Re: Whip-it Good!
« Reply #4 on: August 24, 2018, 10:22:57 PM »
3) since you need to exercise anyway, you can pull us in a rickshaw back to HQ, then we knock you out
Better to knock him out here so whoever dominated him can't see where we operate.

Offline Asinjin

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Re: Whip-it Good!
« Reply #5 on: August 25, 2018, 09:22:17 AM »
Better to knock him out here so whoever dominated him can't see where we operate.

Does anyone have spellcraft so we can figure out exactly what the spell on me can do?
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Offline Malchia

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Re: Whip-it Good!
« Reply #6 on: August 25, 2018, 10:51:59 AM »
Does anyone have spellcraft so we can figure out exactly what the spell on me can do?
I sure do.  +13 Spellcraft (+15 if involving scrolls) + random d20 roll (14) = 27.

Offline Asinjin

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Re: Whip-it Good!
« Reply #7 on: August 25, 2018, 05:06:33 PM »
I sure do.  +13 Spellcraft (+15 if involving scrolls) + random d20 roll (14) = 27.

Check is 20 plus spell level, so that should give him a good idea of what is happening to me and how to prevent it.
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Offline Valdis

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Re: Whip-it Good!
« Reply #8 on: August 25, 2018, 07:56:19 PM »
Assuming we figure out what enchantment Razilav is under, Dissa sighs. “I can make it so you are not under the effect of the spell, but not until tomorrow.”

I was wrong, it takes 7 turn attempts to persist one of my first level spells, not 6. So I can’t do it until tomorrow. If we wait an hour I can swap out the rest of my 1st level spells for protection from evil spells.

Offline Hero

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Re: Whip-it Good!
« Reply #9 on: August 25, 2018, 08:48:24 PM »
Assuming we figure out what enchantment Razilav is under, Dissa sighs. “I can make it so you are not under the effect of the spell, but not until tomorrow.”

I was wrong, it takes 7 turn attempts to persist one of my first level spells, not 6. So I can’t do it until tomorrow. If we wait an hour I can swap out the rest of my 1st level spells for protection from evil spells.
How about a conviction followed by repeated resurgence until success?

Offline Malchia

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Re: Whip-it Good!
« Reply #10 on: August 25, 2018, 09:35:18 PM »
How about a conviction followed by repeated resurgence until success?
I like it.

Offline Zunder

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Re: Whip-it Good!
« Reply #11 on: August 27, 2018, 11:00:42 AM »
this whole line is awesome.


yes, you figure out what's going on.

Offline Asinjin

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Re: Whip-it Good!
« Reply #12 on: September 04, 2018, 08:41:01 AM »
this whole line is awesome.


yes, you figure out what's going on.

What is done for me?
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Offline Malchia

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Re: Whip-it Good!
« Reply #13 on: September 04, 2018, 11:45:25 AM »
What is done for me?
I like the Conviction/Resurgence idea with Disa's remaining 1st level spell slots.  If it works, great.  If not, we knock out Razilav and take him back to headquarters.  We lock him in a secure location and try again tomorrow when Disa's spells are refreshed.  Rinse and repeat each day until successful. 

Offline Valdis

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Re: Whip-it Good!
« Reply #14 on: September 04, 2018, 02:25:04 PM »
I like the Conviction/Resurgence idea with Disa's remaining 1st level spell slots.  If it works, great.  If not, we knock out Razilav and take him back to headquarters.  We lock him in a secure location and try again tomorrow when Disa's spells are refreshed.  Rinse and repeat each day until successful. 
Dissa is game to try this