Author Topic: Whooze that on Deck?  (Read 6740 times)

Offline Asinjin

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Whooze that on Deck?
« on: April 20, 2018, 12:21:20 AM »
The day on which you get to the location where you think Dark Sea can be found is the 11th day of the 12th month of 788.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Whooze that on Deck?
« Reply #1 on: April 20, 2018, 12:21:40 AM »
Each of the primary characters gets 1,000xp
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Whooze that on Deck?
« Reply #2 on: April 20, 2018, 08:43:11 AM »
Message me with any level gains.
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Offline Asinjin

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Re: Whooze that on Deck?
« Reply #3 on: April 20, 2018, 08:44:04 AM »
Things to do:

- Shopping in Talp
- Investigate the lair
- Locate Dark Sea
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Offline Asinjin

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Re: Whooze that on Deck?
« Reply #4 on: April 20, 2018, 08:46:50 AM »
Each of the primary characters gets 1,000xp

Also, Claude gets another 375 for defeating the ooze.

Posting an emailing xp for the last several threads will be given right before next session.
The hand that rolls the Dice rules the world.

Offline Hero

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Re: Whooze that on Deck?
« Reply #5 on: April 22, 2018, 10:44:39 AM »
Is there an alchemical (non-magical) option for water-breathing and pressure resistance?

Being dispelled that deep will be a problem.


Offline Hero

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Re: Whooze that on Deck?
« Reply #6 on: April 22, 2018, 10:46:39 AM »
Things to do:

- Investigate the lair
Ssaskra will collect recon via spirit travel.

Offline Windblade

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Re: Whooze that on Deck?
« Reply #7 on: May 10, 2018, 11:07:15 AM »
As long as everyone agrees the DM agreed to slightly adjust the timeline so that Nathan and Chase will get there items. Before we arrive at Dark Seas location.

Offline Asinjin

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Re: Whooze that on Deck?
« Reply #8 on: May 10, 2018, 12:02:33 PM »
It involves having spent five more days in Port Talp.
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Offline Zunder

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Re: Whooze that on Deck?
« Reply #9 on: May 10, 2018, 01:08:56 PM »
fine with me, I need some magic arrows, and some potions / chemicals.

Offline Valdis

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Re: Whooze that on Deck?
« Reply #10 on: May 10, 2018, 04:13:43 PM »
It involves having spent five more days in Port Talp.

That's fine with Valdis. 

Offline Malchia

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Re: Whooze that on Deck?
« Reply #11 on: May 10, 2018, 09:47:42 PM »
With us being five days later, do we find the same scenario when we arrive at Dark Seas lair or is the situation different?

Offline Valdis

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Re: Whooze that on Deck?
« Reply #12 on: May 11, 2018, 08:47:01 AM »
During those extended 5 days Valdis talks with Amare, Nathan and the rest of the officers.  He has an idea to help with the defense of the ship in the event we are boarded.  He purchases ten 20gp semi-precious gems and turns them into Power Stones (he can do one a day, so only 5 will be ready by the time we leave.  He can do the rest out at sea).  In each gem he will put an Astral Construct that either he or Egndel can activate if needed.  He will have the carpenters fashion small recesses in the wall/railing on the main deck of the ship, evenly spaced on both the Port and Starboard sides.

Offline Asinjin

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Re: Whooze that on Deck?
« Reply #13 on: May 15, 2018, 01:21:13 PM »
With us being five days later, do we find the same scenario when we arrive at Dark Seas lair or is the situation different?

The situation is the same, so you can plan away.
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Offline Malchia

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Re: Whooze that on Deck?
« Reply #14 on: May 15, 2018, 03:50:40 PM »
The situation is the same, so you can plan away.
Okay, I think I'll wait until Ssaskra is done collecting recon via spirit travel before setting a plan in motion. 

The main thing we'll need to do while we wait is form an away team consisting of those who can travel underwater.  The rest will protect the Guardian of the Tide.  At least one of those team members will need to be able to get us out in a hurry in case we run into a dispel situation or, Tfop forbid, a dead magic zone.