Author Topic: Tracking Down the Servant of the Dark Sea  (Read 1734 times)

Offline Asinjin

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Tracking Down the Servant of the Dark Sea
« on: March 09, 2018, 12:26:36 AM »
No experience since its mid encounter.

It is the 1st day of the 11th month of 788.

Experience for a recap for Valdis and Zunder.
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: Tracking Down the Servant of the Dark Sea
« Reply #1 on: March 09, 2018, 01:58:16 AM »
The crew sailed south in the direction of the renegade pirate ship, all the while asking questions of other sailors as we encountered other ships.  Typically, Nathan would use the crown of air to fly on board, introduce himself, then get info from the crew to connect the dots.  His reputation alone was enough to get us far.  Sas called upon a spirit of the seas who eventually told us exactly where we needed to sail.

We sailed for many days and encountered few issues thanks to the Guardian of the Tide.  Once we got closer to the Endless Isles and the Oddlands, we were set upon by a pirate ship; I think it was called the Silver Coin.  It was cloaked somehow and was heading our way on an intercept course, but Chase pinpointed its location with Detect Ship, our Fey gunman saw what it was by seeing through invisibility, and Nathan tried to dispel it.  When it got close enough, we fired warning shots at it with cannons and Nathan hit it with a Rogue Wave.  It fled immediately after the crew realized we could see it.

We decided to let that ship go and stay the course hunting our original target.  When we got closer to the south pole, we entered waters and passageways that were closed off and impassable.  We corrected course, but were intercepted by another pirate ship; the Bronze Coin I think.  In addition, the weather was bad and we couldn't see far.  Chase detected the ship then Nathan put on a show with the crown of air and sucked all the cloud cover and fog into the crown in a two mile radius.  Once the other ship saw that, they disengaged.

We continued on and came to an island of sorts where we detected another ship.  Being able to see this ship, Chase was able to determine it was the one we were hunting.  It was anchored near shore next to a large patch of land with a cliff. 

At this point, Sas decided to use his spirit projection ability to send his ghost to scout the situation.  He found out all manner of useful information such as the pirate crew locations on the ship, on the beach in huts, and most importantly, on top of the cliff in a fort.  The fort contained Frost Giants who were being pitched a deal to rule over islands in the frozen parts of Habololy if they swear allegiance to Olyhydra.  Sas returned his spirit back to his body and reported what he saw.

We decided to take the ship, subdue the crew, then convince the giants they should worship Lakius instead of the evil cultist.  We created two raiding parties.  Valdis led the Vaas on a dingy raid.  They took the boats from the shore and removed the pirates' only way back to their ship. 

The other party consisted of all the other PC's.  We swam, flew, and teleported over to the ship.  Once on board, Chase cast Resounding Voice on Nathan and he flooded the deck after intimidating them and preaching of Lakius' might.  They tried to fight back, but Nathan threw up a wind wall to block arrows.  Wake picked off pirates with his force bow, and the rest of us prepared for battle.

Chase and Sas used fear and confusion to throw all those below deck into a panic.  Screams of terror could be heard from below and that's when we all went down to assess the situation.  Ritvali and the others started killing off panicked crew.  When it was cleared of all but a few, a lone Cleric of Sutyr stood to face us.  He ignited a flaming spiritual blade and thwarted ice darts from Chase.  As we prepped for a serious fight, the Cleric received a vicious wound from an invisible Ritvali.  Once he was weakened, Kasai summoned a water monkey to grapple him and the others cut him down.  Sas finished him with a perfect shot using a throwing dagger.  Chase and Kasai dragged the body up to the deck for Nathan to inspect and Wake plugged a force arrow into the pirate scout who managed to dive off the ship and swim to shore to warn the others.  That's where we left off.

Offline Asinjin

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Re: Tracking Down the Servant of the Dark Sea
« Reply #2 on: March 09, 2018, 09:36:44 AM »
Good recap, 50xp.

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Offline Asinjin

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Re: Tracking Down the Servant of the Dark Sea
« Reply #3 on: March 09, 2018, 09:38:36 AM »
It is about five minutes since you set off for the ship via flight.  Those that were swimming have been out longer (Chase and Ritvali as well as Valdis and the Vass).

Your count of crew shows 28 dead; 3 alive but unconscious; 8 prisoners.  That is close to the number Sas estimated on the ship.
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Offline Asinjin

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Re: Tracking Down the Servant of the Dark Sea
« Reply #4 on: March 09, 2018, 09:54:46 AM »
No one got hurt, but make sure you have a list of spells used and active spells for the start of next session.

Camile says, "I can fly, and no evil creatures can be summoned in the area, darkness spell will be negated if they are cast"
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Offline Hero

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Re: Tracking Down the Servant of the Dark Sea
« Reply #5 on: March 11, 2018, 09:13:34 AM »
It is about five minutes since you set off for the ship via flight.  Those that were swimming have been out longer (Chase and Ritvali as well as Valdis and the Vass).
Taiji was also part of the “Valdis and the Vass” group.

Offline Zunder

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Re: Tracking Down the Servant of the Dark Sea
« Reply #6 on: March 12, 2018, 09:17:03 AM »
  Chase and Kasai dragged the body up to the deck for Nathan to inspect and Wake plugged a force arrow into the pirate scout who managed to dive off the ship and swim to shore to warn the others.  That's where we left off.


Is the pirate scout dead?  Or.. should we let the DreadNoct / Tsu handle that one. 

Offline Asinjin

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Re: Tracking Down the Servant of the Dark Sea
« Reply #7 on: March 12, 2018, 09:23:57 AM »

Is the pirate scout dead?  Or.. should we let the DreadNoct / Tsu handle that one.

There are no pirates left alive in the water.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Tracking Down the Servant of the Dark Sea
« Reply #8 on: March 15, 2018, 09:58:39 AM »
Posting xp from the first three sessions:

Hero - 20xp

Malchia - 30xp

Windblade - 60xp

Zunder - 30xp

Given to whichever seas character you prefer.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: Tracking Down the Servant of the Dark Sea
« Reply #9 on: March 15, 2018, 12:25:08 PM »
The day that you find the Servant of the Dark Sea is the 17th day since you left Port Talp.
The hand that rolls the Dice rules the world.