Author Topic: The Crew  (Read 2900 times)

Offline Asinjin

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The Crew
« on: March 02, 2018, 12:24:49 PM »
I will use this thread to detail crew members throughout the season as needed and to allow you to ask questions and have a reference.
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Offline Asinjin

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Re: The Crew
« Reply #1 on: March 02, 2018, 12:26:45 PM »
For Boatswain and Boatswain's Mate, you hire a father a son duo from the Port Talp area.  Jacobi and Jack are ship crafters and are in their early 40's and 20's respectively.  They have been on several cruises and they know ships and their repair as well as you can hope to have aboard the ship.  They are human, and professional through and through.
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Offline Asinjin

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Re: The Crew
« Reply #2 on: March 02, 2018, 12:28:57 PM »
Your cannon master is a human in his late thirties that impresses you with his encyclopedia knoweldge of cannon and their maintenance.  Gno has heard of this individual by the name of Philipe.  His obsession with cannon is not like that of a tinker, but more a historian's love of them.  He has been on several voyages before and he is the only one you came across that new all about the cannons Gno selected.
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Offline Asinjin

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Re: The Crew
« Reply #3 on: March 02, 2018, 12:33:33 PM »
Len recommends you bring aboard a human named Lister as the Doctor's Mate.  "I met him while at Port and think he would fill the role nicely."
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Offline Asinjin

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Re: The Crew
« Reply #4 on: March 02, 2018, 12:36:03 PM »
Including PCs, the current crew total is 97.
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Offline Malchia

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Re: The Crew
« Reply #5 on: March 02, 2018, 12:37:56 PM »
Including PCs, the current crew total is 97.
What's our crew capacity?

Offline Asinjin

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Re: The Crew
« Reply #6 on: March 02, 2018, 12:39:06 PM »
The quartermaster you hire is a veteran sailor named Jonah.  He has around 50 years old and now that he has seen the birth of his grandchildren, he wants to go sailing and make some more coin.  He is knowledgeable and qualified.
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Offline Asinjin

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Re: The Crew
« Reply #7 on: March 02, 2018, 12:40:07 PM »
What's our crew capacity?

Zunder had that somewhere, but I think it is close to 120.  But with the ever full sails, and an elite crew, 120 is not necessary.
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Offline Asinjin

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Re: The Crew
« Reply #8 on: March 02, 2018, 12:43:05 PM »
The Carpenter's mate is a fine contrast to Taiji's personality.  He is an older human that made a living carving smaller wooden things.  He tells the tale of tinkering putting him out of business and how he needs a new profession.  While his story is a bit of a sob, his skill is not questionable.  He is willing to take the role as a mate because this is a new type of work for him.  He has worked with your high end wood, which is a plus.  His name is Karl.
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Offline Asinjin

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Re: The Crew
« Reply #9 on: March 02, 2018, 12:44:48 PM »
Your cook is a large burly man that fits the view of what you would see as a cook.  His name is Bruno and he brings samples of his stews and fish fries.  He has cooked on a number of large merchant vessels.  He is originally from Icefia.
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Offline Asinjin

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Re: The Crew
« Reply #10 on: March 02, 2018, 12:46:59 PM »
The cooper you hire is named Kuri'foni, a Horarian man is his youth with a strength at bending wood that is impressive for a man of his rather slender frame.  He wins the job when he bends wood for a barrel in an impressive manner and speed.
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Offline Asinjin

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Re: The Crew
« Reply #11 on: March 02, 2018, 12:48:48 PM »
Here is the current listing.  An * is an NPC from a previous season.

Captain -       Amari Sunsel*   Half-elf
First Mate -       Rin   
Ship's Master -       Valdis   
Able Seamen (23) -       see below   
Boatswain (1) -       Jacobi   Human
Boatswain's Mate (1) -       Jack   Human
Cannon Master (1) -       Philipe   Human
Carpenter (1) -       Taji   
Carpenter's Mate (1) -       Karl   Human
Cook (1) -       Bruno   Human
Cooper (1) -       Kuri'Foni   Horarian
Doctor (1) -       Len*   Fey
Doctor's Mate (1) -       Lister   Human
Gunner's Mate (15) -       see below   
Helmsman (1) -       Fitolin Selso'anet   Half-elf
Master Gunner (1) -       Gabriel   Human
Master Mariners (2) -       Ritvali*   Gree
      Isyawi*   Horarian
Master of the Forecastle (1) -       Tsari'moti   Horarian
Master of the Tops (1) -       Parker*   Human
Master-at-arms (1) -       Sas   
Master's Mate (1) -       Thermon   Half Ogre
Midshipmen (3) -       Kasai   
      Midiyro*   Horarian
      Chase   
Navigator (1) -        Nathan   
Navigator's Mate (1) -       Berten   Human
Prelate (1) -      Guilbere   Human
Purser (1) -       Braden Lewis-Kormier   Human
Quartermaster (1) -       Jonah   Human
Sailmaker (1) -       Veronica   
Seamen (30) -       see below   
Ship's Mage (1) -       Camile   Human


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Offline Zunder

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Re: The Crew
« Reply #12 on: March 02, 2018, 03:41:15 PM »
Zunder had that somewhere, but I think it is close to 120.  But with the ever full sails, and an elite crew, 120 is not necessary.


A normal compliment would be ~100.  Historically they didn't have prelates/mages etc.  so i believe 120 is right.


With more modern mechanics, you can sail her infinitum with around ~80.


Normal compliment of gunners would be 5 per gun, with the breach loaders on the Guardian you only need 3. You generally use regular crew for the grunt work, and one gunner per.  So 2 able seamen, 1 gunner.  Only need 27 for that ( only usually fire one side at a time, so 9 active weapons) - 1 Gunner, 1 Powder Monkey/Loader, 1 Gunners Mate
STEPS
 - Boom
 - Loader Opens the Breach
 - Mate cleans the bore with a giant q-tip
 - Loader Loads the Weapon, and Locks the breach
 - Mate helps Aim the weapon
 - Loader goes to the powder room waiting for the guns to fire for next pouch of powder.
 - Boom


The breach loaders remove the responsibility of rolling the fun back and forth to aim and load ( usually done from the front of the weapon)
That further reduces the crew


The sails make it even less, as no rigging changes, not much taking. 
I figure you can sail her forever with a crew of around 65.... But what fun is that.

Offline Asinjin

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Re: The Crew
« Reply #13 on: March 07, 2018, 09:44:39 PM »
Seamen
Human / Rogue - Farg
Human / Fighter - Kevin
Fey / Ranger - Lipin
Human / Rogue - Louis
Human / Crafter - Rolan
Vass / Rogue - Izzin
Human / Rogue - Kraig
Human / Rogue - Gavin
Human / Crafter - Simon
Horarian / Fighter - Hari'Gomo
Human / Cleric / Treetop - Petric
Human / Fighter - Mikael
Human / Rogue - Denis
Human / Rogue - Alven
Human / Bard - Torve
Human / Ranger - Fran
Human / Fighter - Kap
Gnome / Rogue - Egnlon
Human / Cleric / Tommimao - Adgar
Human / Fighter - Mitchel
Human / Fighter - Marcis
Human / Berserker - Locan
Vass / Noble - Kassis Esslik
Vass / Fighter - Vississ
Human / Fighter - Tom
Human / Rogue - Jak
Human / Bard - Okolim
Vass / Fighter - Usskos
Human / Fighter - Luke
Human / Fighter - Barin
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: The Crew
« Reply #14 on: March 07, 2018, 09:45:42 PM »
You can assume 2nd level minimum on all of them.
The hand that rolls the Dice rules the world.