Author Topic: Set Sail in the Hunt for Olhydra  (Read 5650 times)

Offline Windblade

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Re: Set Sail in the Hunt for Olhydra
« Reply #15 on: March 04, 2018, 10:04:15 PM »
I was more picture how they can be in anyway one direction based on the wind and weather.  If they go with the wind they will be a lot further ahead then if they went a direction opposite of the wind.  SO just trying to get how far they can be in any of the direction that they have traveled.   I can also try to scry them during the day to see if I can get an idea which direction based on the Sun, wind etc,

Offline Windblade

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Re: Set Sail in the Hunt for Olhydra
« Reply #16 on: March 04, 2018, 10:05:20 PM »
Can we tell how many miles they may have travelled on each route? Trying to get a sense of our immediate search radius.

Haha I just posted the same thing with so further ideas.

Offline Asinjin

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Re: Set Sail in the Hunt for Olhydra
« Reply #17 on: March 05, 2018, 08:40:52 AM »
I can also try to scry them during the day to see if I can get an idea which direction based on the Sun, wind etc,

Scrye Location is 7th level, so I don't think you can.  You don't know anyone on the ship to cast Scyre.
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Offline Asinjin

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Re: Set Sail in the Hunt for Olhydra
« Reply #18 on: March 05, 2018, 08:42:50 AM »
Can we tell how many miles they may have travelled on each route? Trying to get a sense of our immediate search radius.

Yes; and that range is from 60 miles (assuming against the wind the whole time) and 1500 miles (assuming they just went with the wind the whole time).  The actual is almost certainly in between unless you think they are moving without a set destination.
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Offline Zunder

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Re: Set Sail in the Hunt for Olhydra
« Reply #19 on: March 05, 2018, 09:35:35 AM »
Because we know they are on a ship, wouldn't circle dance be effective?


Aren't we making this too hard?

http://dnd.arkalseif.info/spells/spell-compendium--86/circle-dance--4020/index.html

Offline Zunder

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Re: Set Sail in the Hunt for Olhydra
« Reply #20 on: March 05, 2018, 09:37:02 AM »
Because we know they are on a ship, wouldn't circle dance be effective?


Aren't we making this too hard?

http://dnd.arkalseif.info/spells/spell-compendium--86/circle-dance--4020/index.html


We've fought them right?  So we should have "first hand" knowledge.

Offline Asinjin

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Re: Set Sail in the Hunt for Olhydra
« Reply #21 on: March 05, 2018, 09:48:50 AM »

We've fought them right?  So we should have "first hand" knowledge.

You have not fought this ship and crew.  The spell has to target a creature.  Similar problem to the standard scrye.
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Offline Windblade

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Re: Set Sail in the Hunt for Olhydra
« Reply #22 on: March 05, 2018, 09:52:05 AM »
What exactly does firsthand knowledge mean? 

Offline Asinjin

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Re: Set Sail in the Hunt for Olhydra
« Reply #23 on: March 05, 2018, 10:03:59 AM »
What exactly does firsthand knowledge mean?

You have encountered in person.
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Offline Zunder

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Re: Set Sail in the Hunt for Olhydra
« Reply #24 on: March 06, 2018, 09:42:54 AM »
Are these " pirate" infested water, or are there other ships? 

Offline Windblade

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Re: Set Sail in the Hunt for Olhydra
« Reply #25 on: March 06, 2018, 10:12:29 AM »
Yes; and that range is from 60 miles (assuming against the wind the whole time) and 1500 miles (assuming they just went with the wind the whole time).  The actual is almost certainly in between unless you think they are moving without a set destination.

I think we should be able to narrow down any of the short distance pretty easily.  Nathan can take one day or two days to scout flying around with the Crown of Air and determine if they took any of the paths that went against the wind.   

Offline Malchia

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Re: Set Sail in the Hunt for Olhydra
« Reply #26 on: March 06, 2018, 10:27:03 AM »
For what it's worth, Chase can detect ships for up to 9 miles.  If I sense anything, I immediately let the crew know.

Offline Asinjin

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Re: Set Sail in the Hunt for Olhydra
« Reply #27 on: March 06, 2018, 12:41:03 PM »
Are these " pirate" infested water, or are there other ships?

You have sailed south of what would be thought of as Horarian waters, so no, not infested.
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Offline Asinjin

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Re: Set Sail in the Hunt for Olhydra
« Reply #28 on: March 06, 2018, 12:42:00 PM »
For what it's worth, Chase can detect ships for up to 9 miles.  If I sense anything, I immediately let the crew know.

You can detect general type of ship and name also, correct?  If so, I assume you are constantly aware of nearby ships.
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Offline Malchia

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Re: Set Sail in the Hunt for Olhydra
« Reply #29 on: March 06, 2018, 12:55:50 PM »
You can detect general type of ship and name also, correct?  If so, I assume you are constantly aware of nearby ships.
Yes, constantly aware.  Here's the spell description for your convenience.

Detect Ship
(Stormwrack)

Divination
Level: Bard 3, Sorcerer 3, Wizard 3,
Components: V, S, AF,
Casting Time: 1 standard action
Range: Special
Target: You
Duration: 24 hours (D)
Saving Throw: None
Spell Resistance: No

You gain the ability to discern the presence of ships around you.
You perceive ships located within a distance of 1 mile per caster level, regardless of current visibility (or even whether or not they are beyond the horizon).
You need not be seeking them to become aware that they are there—this spell will alert you to the presence of a ship if you are below decks or asleep.
Exactly what can be ascertained depends on whether the ships in question are within sight or not yet visible.
Not Visible: You sense only the presence of ships other than your own in the area.
A DC 15 Profession (sailor) check allows you to determine the number, direction, and range to each new ship you sense.
If you sense a ship's direction and range, you continue to be aware of this information until the other ship is no longer in range of the spell.
Within Sight: If a ship is actually within sight, you can gain additional information by studying the vessel for 1 round.
You need not be able to see the vessel clearly—a spot on the horizon is sufficient.
A Profession (sailor) check gives you information about the ship or ships:
This spell cannot penetrate illusions.
Focus: A small disk of ground glass, hung on a golden chain and worn about the neck while the spell is in effect.
This focus is worth 50 gp.