Author Topic: Introspect Domain  (Read 12446 times)

Offline Asinjin

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Introspect Domain
« on: February 14, 2012, 11:56:33 PM »
For Celetal, The Oldest Orc, and Lakius.  Create and discuss.
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Online Hero

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Re: Introspect Domain
« Reply #1 on: February 15, 2012, 10:27:15 PM »
Eberron Campaign Setting has a "meditation" domain:

Granted Power: Once per day, you can cast one spell as though it had the Empower Spell feat applied to it. However, you cast the spell at its normal level, not at two levels higher, and use the normal casting time of the spell. You need not know the Empower Spell feat to use this ability.

1 Comprehend Languages
2 Owl’s Wisdom
3 Locate Object
4 Tongues
5 Spell Resistance
6 Find the Path
7 Spell Turning
8 Mind Blank
9 Astral Projection

Online Hero

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Re: Introspect Domain
« Reply #2 on: February 15, 2012, 10:34:01 PM »
Also Mind and Mentalism in Spell Compendium.

Offline Asinjin

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Re: Introspect Domain
« Reply #3 on: February 15, 2012, 10:37:03 PM »
Not quite what I was thinking of, but a good start.
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Online Hero

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Re: Introspect Domain
« Reply #4 on: February 24, 2012, 11:06:43 PM »
Not sure what to do with this one. Here' a start:

1. Sanctuary
2. Soul Ward (C.Champ)
3.
4. Spiritual Advisor (C.Champ)
5.
6. Karmic Retribution (C.Mage)
7.
8. Mind Blank
9. Astral Projection

Offline Asinjin

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Re: Introspect Domain
« Reply #5 on: February 25, 2012, 04:23:39 PM »
1. Sanctuary
2. Owl's Wisdom
3. Clarity of Mind (Underdark)
4. Tongues
5.
6. Karmic Retribution (C.Mage)
7.
8. Mind Blank
9. Astral Projection
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: Introspect Domain
« Reply #6 on: February 25, 2012, 06:28:45 PM »
1. Sanctuary
2. Owl's Wisdom
3. Clarity of Mind (Underdark)
4. Tongues
5.
6. Karmic Retribution (C.Mage)
7.
8. Mind Blank
9. Astral Projection

How about these?
5. Advice (Oriental Adventures)
7. Rain of Roses (Book of Exalted Deeds) or Nybor's Stern Reproof (Unapproachable East) or Body Outside Body (Oriental Adventures)

Offline Asinjin

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Re: Introspect Domain
« Reply #7 on: February 25, 2012, 06:37:45 PM »
I think Body Outside Body is good for this one.

Advice might work, but I think that spells that only effect the cleric are best suited for this domain.
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Online Hero

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Re: Introspect Domain
« Reply #8 on: February 26, 2012, 09:32:09 PM »
Regarding the domain power, how about the ability to turn hostile creatures like a good cleric turns undead?

Offline Asinjin

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Re: Introspect Domain
« Reply #9 on: February 26, 2012, 09:37:42 PM »
Sounds neat, but I think it might be too powerful.
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Introspect Domain
« Reply #10 on: February 26, 2012, 09:39:23 PM »
Regarding the domain power, how about the ability to turn hostile creatures like a good cleric turns undead?
That is essentially the 10th level Glory domain ability but even more powerful as it doesn't have an alignment restriction.

Offline Asinjin

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Re: Introspect Domain
« Reply #11 on: March 03, 2012, 11:31:43 AM »
1 Sanctuary
2 Owl’s Wisdom
3 Clarity of Mind
4 Tongues
5 Aiming at the Target (CA)
6 Karmic Retribution
7 Body Outside Body (OA)
8 Mind Blank
9 Astral Projection
The hand that rolls the Dice rules the world.

Online Windblade

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Re: Introspect Domain
« Reply #12 on: March 03, 2012, 11:46:03 AM »
The ability to turn any hostile creature seems too powerful to me.

Offline Asinjin

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Re: Introspect Domain
« Reply #13 on: March 03, 2012, 12:01:12 PM »
How about some sort of improved Sanctuary ability?  Allowed the cleric to activate a zone of protection around himself for a number of rounds equal to his cleric level.  We would then replace the 1st level domain spell.
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Offline Malchia

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Re: Introspect Domain
« Reply #14 on: March 03, 2012, 12:10:06 PM »
Might I suggest something a bit different?  How about using a turn attempt to change someone's opinion/mood/aggression level one step closer to your side?  For example, someone hostile toward the cleric would need to make a save (probably willpower).  The DC could be based on Charisma and cleric levels such as the turning ability is.  If that person fails, they would become neutral.  Turn attempts could stack, so another successful attempt could turn the person friendly, then another to be completely on your side, etc.  Feats could be taken (such as "Extra Turning") that could apply to the ability.  Maybe call it "Persuasion" or something like that.  Thoughts?