Author Topic: Let's Get the Firk out of Melg  (Read 6742 times)

Offline Asinjin

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Let's Get the Firk out of Melg
« on: November 09, 2017, 11:56:11 PM »
Starting with xp:

For escaping and not getting anyone killed;

Valizar - 1400

Grant - 1500

Ash - 1500

Vor'Ruk - 1600

Saladien - 2000

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Offline Asinjin

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Re: Let's Get the Firk out of Melg
« Reply #1 on: November 09, 2017, 11:56:42 PM »
Bonus xp for session details for Haas (assuming you tell him everything when he returns for the summit)
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Offline Asinjin

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Re: Let's Get the Firk out of Melg
« Reply #2 on: November 10, 2017, 12:02:36 AM »
You have ten days between when you arrive back in Balinhost and the summit begins.
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Offline Malchia

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Re: Let's Get the Firk out of Melg
« Reply #3 on: November 10, 2017, 01:03:02 AM »
Bonus xp for session details for Haas (assuming you tell him everything when he returns for the summit)
We devised a plan while waiting in the Emporer's hall to have Ash, Vor'Ruk and Saladien leave while Grant, Valizar, Firk, and his Lieutenant faced the music outside.  After leaving the hall, a massive display of Orcish military might was demonstrated as hundreds of Orcs pooled into the open area and blocked everyone's escape in perfect formation around the gates and doors.  Ash, Vor'Ruk and Saladien were held up and asked to wait in a rest hall "for their own safety."  They tried to argue, but eventually went over.  Once there, they took advantage of the commotion outside and eventually found a way to distract the guards long enough to turn invisible and start their way out.

The rest of the group waited about 4 minutes until they thought their teleporting help would arrive.  Tali never showed and the group was surrounded in a circle and held at spear point.  An Orcish Har Alta or some high ranking official/cleric declared that Firk was under arrest and that we'd be charged too if we helped.  We stood our ground and the Orcs formed a barricading wall to stop us.  We pushed through with amazing feats of strength, but never laid a finger on any of the Orcs.  Once we toppled through their defenses, we made a run for it with Firk guiding us out of the city as best he could.  We were surrounded at all angles and boxed in around all the streets, but we pressed on.

In the meantime, Ash made his way out to his horse and Saladien made his way out of the city and solicited the help of a pigeon to scout an escape route and also to locate the rest of the party.  Vor'Ruk also managed to make his way back to Ash and the two of them attempted to get out of the city.  At this point, the entire city was on lock down, so Vor'Ruk tried to pull rank at the gates to get out.  None of the guards would break orders.  Eventually, a Bringer of Truth (can't remember the name exactly) was called down to see if Vor'Ruk and Ash were legit.  They passed the test after 4 hours and were allowed to leave the city.

Meanwhile, Grant, Valizar, Firk, and the gang made it to an exit, but it was locked and guarded.  Valizar enlarged himself to get everyone to the top of the wall, then they tried to get over and escape past the dry moat.  Valizar was attacked by a ballista and dodged over the wall.  The rest of the group were trapped in a force cage.  Not sure if it was a trap or powerful arcane spellcaster.  The group was approached and guarded while the guards waited for some clerics to show up and subdue everyone.   

Valizar attempted to scale the wall and rescue them, but was attacked with a barrage of crossbow bolts and eventually has scalding oil poured over his body once he got to the top.  The oil burned off some of his flesh and scarred his scales, but he lived and fell back to the other side of the moat.

After healing himself with potions, Valizar got out of crossbow range and prayed to Tyrogatore for the strength to rescue his companions.  His prayers were answered (or so he thought) when a hundred heavy cavalry rode out to surround/attack Valizar.  He enlarged and cast Mighty Wallop then was surrounded by a smoke screen and a localized rain storm.  Turns out, Saladien had made his way to the fight and was casting some protections on Valizar.  As the horses approached, he cast a sleet storm that knocked 20 out of the fight and disabled dozens of horses. 

On top of the wall, Grant and company were waiting it out when Tali popped into the cage with them.  They decided to teleport where Valizar was standing.  Saladien made his way over and the group was reassembled except for Vor'Ruk, Ash, and Rom'Pei.  With too many to teleport, Saladien agreed to meet at a new rendezvous point 50 miles south of the city where we would teleport.  We eventually all made our way out of the hot zone and into safer territory.  Once Ash and Vor'Ruk were released, Grant relayed our position with a sending and we all reunited. 

At that point, we rested a couple days and Tali used that time to teleport Firk back to his troops and the rest of us home.  We discussed a plan to meet up again.  While home, we were introduced to a prominent Hunter of the Dead and a powerful representative of an unheard of deity of Elysium.  It may have actually been the deity herself.  This deity has been picking up steam among the Fey since their connection to the Beastlands was cut off.  We have plans to meet at a counsel with other patriots and we were all given assignments (Valizar to guard Haas, etc.).  That's where we left off.       

Offline Zunder

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Re: Let's Get the Firk out of Melg
« Reply #4 on: November 10, 2017, 08:29:27 AM »
Back at camp, probably before the "summit"


Vor'Ruk gives his followers the option of leaving with no "tarnish to their record"


" We are now operating according to orders, but those orders no longer follow those of the Emperor. I, and the Ultor Fangor believe that we cannot allow enemies of the empire to mass on our borders unimpeded.  I know a Forrest is no place to fight.  It feels as if the very land resists us, it's vines pull at our weapons, the ground swallows our strides and the trees hide our enemies!  But what doesn't kill us makes us Stronger!  Stand with me, and fight with our legion to secure the borders of the Empire and protect your families.   If that fight isn't in you, return to the Empire with no judgement, and may you live a LONG career! "

Offline Asinjin

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Re: Let's Get the Firk out of Melg
« Reply #5 on: November 10, 2017, 08:35:07 AM »
Back at camp, probably before the "summit"


Vor'Ruk gives his followers the option of leaving with no "tarnish to their record"


" We are now operating according to orders, but those orders no longer follow those of the Emperor. I, and the Ultor Fangor believe that we cannot allow enemies of the empire to mass on our borders unimpeded.  I know a Forrest is no place to fight.  It feels as if the very land resists us, it's vines pull at our weapons, the ground swallows our strides and the trees hide our enemies!  But what doesn't kill us makes us Stronger!  Stand with me, and fight with our legion to secure the borders of the Empire and protect your families.   If that fight isn't in you, return to the Empire with no judgement, and may you live a LONG career! "

How many of your followers are there?
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Offline Asinjin

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Re: Let's Get the Firk out of Melg
« Reply #6 on: November 10, 2017, 08:35:29 AM »
We devised a plan while waiting in the Emporer's hall to have Ash, Vor'Ruk and Saladien leave while Grant, Valizar, Firk, and his Lieutenant faced the music outside.  After leaving the hall, a massive display of Orcish military might was demonstrated as hundreds of Orcs pooled into the open area and blocked everyone's escape in perfect formation around the gates and doors.  Ash, Vor'Ruk and Saladien were held up and asked to wait in a rest hall "for their own safety."  They tried to argue, but eventually went over.  Once there, they took advantage of the commotion outside and eventually found a way to distract the guards long enough to turn invisible and start their way out.

The rest of the group waited about 4 minutes until they thought their teleporting help would arrive.  Tali never showed and the group was surrounded in a circle and held at spear point.  An Orcish Har Alta or some high ranking official/cleric declared that Firk was under arrest and that we'd be charged too if we helped.  We stood our ground and the Orcs formed a barricading wall to stop us.  We pushed through with amazing feats of strength, but never laid a finger on any of the Orcs.  Once we toppled through their defenses, we made a run for it with Firk guiding us out of the city as best he could.  We were surrounded at all angles and boxed in around all the streets, but we pressed on.

In the meantime, Ash made his way out to his horse and Saladien made his way out of the city and solicited the help of a pigeon to scout an escape route and also to locate the rest of the party.  Vor'Ruk also managed to make his way back to Ash and the two of them attempted to get out of the city.  At this point, the entire city was on lock down, so Vor'Ruk tried to pull rank at the gates to get out.  None of the guards would break orders.  Eventually, a Bringer of Truth (can't remember the name exactly) was called down to see if Vor'Ruk and Ash were legit.  They passed the test after 4 hours and were allowed to leave the city.

Meanwhile, Grant, Valizar, Firk, and the gang made it to an exit, but it was locked and guarded.  Valizar enlarged himself to get everyone to the top of the wall, then they tried to get over and escape past the dry moat.  Valizar was attacked by a ballista and dodged over the wall.  The rest of the group were trapped in a force cage.  Not sure if it was a trap or powerful arcane spellcaster.  The group was approached and guarded while the guards waited for some clerics to show up and subdue everyone.   

Valizar attempted to scale the wall and rescue them, but was attacked with a barrage of crossbow bolts and eventually has scalding oil poured over his body once he got to the top.  The oil burned off some of his flesh and scarred his scales, but he lived and fell back to the other side of the moat.

After healing himself with potions, Valizar got out of crossbow range and prayed to Tyrogatore for the strength to rescue his companions.  His prayers were answered (or so he thought) when a hundred heavy cavalry rode out to surround/attack Valizar.  He enlarged and cast Mighty Wallop then was surrounded by a smoke screen and a localized rain storm.  Turns out, Saladien had made his way to the fight and was casting some protections on Valizar.  As the horses approached, he cast a sleet storm that knocked 20 out of the fight and disabled dozens of horses. 

On top of the wall, Grant and company were waiting it out when Tali popped into the cage with them.  They decided to teleport where Valizar was standing.  Saladien made his way over and the group was reassembled except for Vor'Ruk, Ash, and Rom'Pei.  With too many to teleport, Saladien agreed to meet at a new rendezvous point 50 miles south of the city where we would teleport.  We eventually all made our way out of the hot zone and into safer territory.  Once Ash and Vor'Ruk were released, Grant relayed our position with a sending and we all reunited. 

At that point, we rested a couple days and Tali used that time to teleport Firk back to his troops and the rest of us home.  We discussed a plan to meet up again.  While home, we were introduced to a prominent Hunter of the Dead and a powerful representative of an unheard of deity of Elysium.  It may have actually been the deity herself.  This deity has been picking up steam among the Fey since their connection to the Beastlands was cut off.  We have plans to meet at a counsel with other patriots and we were all given assignments (Valizar to guard Haas, etc.).  That's where we left off.       

That's quite a recap, 60xp.
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Offline Asinjin

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Re: Let's Get the Firk out of Melg
« Reply #7 on: November 10, 2017, 11:03:00 AM »
The list of attendees that will have a seat at the summit:

Ellic
Martin
Haas
Akrak
Alwidst - Lord of the Grassland Horsemen - he arrives with seven other humans and two smaller gnolls
Issam - Fire Giant Major General - commander of the giants sent to the forest
Vacrus Tiberos - Grus Cannus
Mortemur Lede - Stalker of the Dead
Jilian - cleric of Fionnghuala - swanmay (swan lyncathrope as is told to you)

Leonard Telltale, the mayor of Owt, sends word that his city is under seige and he cannot make it.
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Offline Asinjin

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Re: Let's Get the Firk out of Melg
« Reply #8 on: November 10, 2017, 11:09:33 AM »
Here is what you are told of Fionnghuala:

A deity of the swanmay and some fey of the forest.  Before the war began, he following was small and went unnoticed by most.  Ellic estimates that before that time there were perhaps fewer than 5,000 faithful.  Ellic relays this information to you, but he gives credit to the clerics who are informing him of these details.

"The forest is vast and filled with life that goes hidden and uncounted.  There were villages and enclaves dedicated to any number of cults, mostly in line with the fey.  With the closing of the planes to Habololy, many of these villages and faithful were the fey that chose to leave the world.  Those that remained are left faithless.  I am told that only three remain in even the smallest number of worshipers.  But now, with fewer choices, they are amassing more faithful.  Among those three, Fionnghuala is best placed.  Her faith is centered around cooperation, fey sisterhood, and compassion.  She also has the advantage of not existing on a plane that is closed to Habololy."  His presentation is teacher like, which is not his norm, but his subject is not his normal one.

"The other two, are Avoreen and a deity of smart plants.." he shakes his head.  "They also reside on planes open to Habololy."
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Offline Asinjin

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Re: Let's Get the Firk out of Melg
« Reply #9 on: November 10, 2017, 11:13:34 AM »
As mentioned in session, each of you is assigned to one of the summit attendees.

Vor'Ruk to the Grus Cannus
Saladien to Jilian (Ellic changes this from before)
Valizar to Issam (another change)
Ash to Alwydst
Grant to Akrak
Rom'Pei to Mortemur

"You job is to protect and answer questions.  Some cases one task will be more important than the other."
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Offline Hero

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Re: Let's Get the Firk out of Melg
« Reply #10 on: November 10, 2017, 11:37:50 AM »
Who is Firk, why did you go to Melg, and why are you now enemies of the Empire?

Offline Malchia

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Re: Let's Get the Firk out of Melg
« Reply #11 on: November 10, 2017, 11:38:09 AM »
Valizar to Issam (another change)
I like this pairing.  We need to come up with a catchy tag team name.  "The Curb Stompers" is a little too obvious, but something along those lines.

Offline Asinjin

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Re: Let's Get the Firk out of Melg
« Reply #12 on: November 10, 2017, 12:15:12 PM »
Who is Firk, why did you go to Melg, and why are you now enemies of the Empire?

xp for a recap of session 1 for Hero.
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Offline Malchia

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Re: Let's Get the Firk out of Melg
« Reply #13 on: November 10, 2017, 12:34:20 PM »
xp for a recap of session 1 for Hero.
The group went to the Orcish Empire to bring back Vor'Ruk and to recruit their help against the enemies of the Great Forest if possible.  When we got there, we were met by Firk, a Dwarven general in the Orc army.  He told us Vor'Ruk was being detained and that we would need to plead our case to he Emperor himself in order to get the Orcs on our side.  Once we got to the Orc hall, Vor'Ruk was there with Firk and some others.

What happened next was the stuff of Bardic legend as Saladien, with the help of useful spells from Grant, put on an epic performance designed to sway the Orcs to our side.  He moved them so deeply that many of the Orcish high counsel were convinced to join our cause.  The Emperor, on the other hand, was not so convinced.  He thanked Saladien for his compelling speech, but took an apathetic view on the threats to the forest.  We were asked to leave.

Seeing this travesty, Firk invoked an ancient warriors right to challenge the Emperor's judgment and evoke a vote of no confidence.  This caused a great stir among the Orcs that divided many of them.  Some sided with us, some with the Emperor, and others chose to remain neutral.  The Emperor left the chambers and implied that Firk was in for a world of hurt once he left the hall.  Some of Tyrogatore's faithful came to our aid and others gathered at the back of the hall to oppose us.  We all agreed not to harm anyone if we could help it and that's when we devised the plan laid out in the previous recap.       

Offline Asinjin

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Re: Let's Get the Firk out of Melg
« Reply #14 on: November 10, 2017, 01:20:27 PM »
The group went to the Orcish Empire to bring back Vor'Ruk and to recruit their help against the enemies of the Great Forest if possible.  When we got there, we were met by Firk, a Dwarven general in the Orc army.  He told us Vor'Ruk was being detained and that we would need to plead our case to he Emperor himself in order to get the Orcs on our side.  Once we got to the Orc hall, Vor'Ruk was there with Firk and some others.

What happened next was the stuff of Bardic legend as Saladien, with the help of useful spells from Grant, put on an epic performance designed to sway the Orcs to our side.  He moved them so deeply that many of the Orcish high counsel were convinced to join our cause.  The Emperor, on the other hand, was not so convinced.  He thanked Saladien for his compelling speech, but took an apathetic view on the threats to the forest.  We were asked to leave.

Seeing this travesty, Firk invoked an ancient warriors right to challenge the Emperor's judgment and evoke a vote of no confidence.  This caused a great stir among the Orcs that divided many of them.  Some sided with us, some with the Emperor, and others chose to remain neutral.  The Emperor left the chambers and implied that Firk was in for a world of hurt once he left the hall.  Some of Tyrogatore's faithful came to our aid and others gathered at the back of the hall to oppose us.  We all agreed not to harm anyone if we could help it and that's when we devised the plan laid out in the previous recap.     

Good recap, 40xp.

Also note that Firk indicated that he had previously fought with Vor'Ruk and Ash in the campaign of '82.
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