Author Topic: Ship Construction  (Read 49913 times)

Online Malchia

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Re: Ship Construction
« Reply #225 on: June 21, 2018, 06:45:16 PM »
Sounds like 150k well spent.
Actually, we should probably buy two.  One for each end of the ship.

Offline Windblade

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Re: Ship Construction
« Reply #226 on: June 21, 2018, 11:33:12 PM »
1. Spyglass of Finding: 150,000 ( I do not think we need to)
Can we start pricing the other upgrades.

2. Anti-scrying wards:  Can we make this a room and what would the cost be?
3. Translator ("tongues" item): (cost?)
4 Resilient sphere effect on helm: (cost?)
5. Backup magical offense if the ship is attacked when Alpha Squad is on an away mission (e.g., magic missile wands, dispel scroll, greater dispel scroll, high level summoning, etc.): (cost?)


Offline Hero

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Re: Ship Construction
« Reply #227 on: June 30, 2018, 10:04:55 PM »
5. Backup magical offense if the ship is attacked when Alpha Squad is on an away mission (e.g., magic missile wands, dispel scroll, greater dispel scroll, high level summoning, etc.): (cost?)
How about a golem?

Rope Golem, Coral Golem, Helmed Horror, Relief Golem (assuming we can make it work for wooden structures instead of stone) all seem plausible options.

Offline Windblade

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Re: Ship Construction
« Reply #228 on: July 08, 2018, 11:25:47 PM »
1. Spyglass of Finding: 150,000 ( I do not think we need to)
Can we start pricing the other upgrades.

2. Anti-scrying wards:  Can we make this a room and what would the cost be?
3. Translator ("tongues" item): (cost?)
4 Resilient sphere effect on helm: (cost?)
5. Backup magical offense if the ship is attacked when Alpha Squad is on an away mission (e.g., magic missile wands, dispel scroll, greater dispel scroll, high level summoning, etc.): (cost?)

Hero do you have prices on any of this stuff. 

I really like the idea of a Rope Golem.

Offline Hero

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Re: Ship Construction
« Reply #229 on: July 09, 2018, 10:15:47 PM »
I really like the idea of a Rope Golem.
I kind of like the Rope Golem too. Price is 90,000 gc for the basic 16 HD model. +5,000 gc/HD beyond that. Immunity to magic and improved grab are nice. Drawbacks are that it is vulnerable to fire (and since it has magic immunity we can't protect against that), it's not smart, has no ranged attack, and only has a land speed.

I am also partial to the Helmed Horror because it's intelligent (so it gets feats), can see invisible, can air walk, and has a ranged attack (it can use a crossbow). And it's buffable.
« Last Edit: July 09, 2018, 10:17:39 PM by Hero »

Offline Hero

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Re: Ship Construction
« Reply #230 on: July 09, 2018, 10:26:26 PM »
Hero do you have prices on any of this stuff. 
Continuous Tongues item is 30,000 gc if it takes up a slot space (maybe head, neck, or face). Double that for slotless.

We could do an item with daily charges at 1 hr/charge for 6,480 gc/charge (slotted) or 12,960 gc/charge (slotless).

Offline Hero

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Re: Ship Construction
« Reply #231 on: July 09, 2018, 10:40:27 PM »
DM, for the antiscrying wards and the resilient sphere, should we use the "wondrous architecture" rules from Stronhold Builders Guide for pricing? Similar structure to wondrous items, but cost is halved since the effect is fixed to a location (formula is similar to magic traps).

Offline Asinjin

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Re: Ship Construction
« Reply #232 on: July 10, 2018, 08:14:46 AM »
DM, for the antiscrying wards and the resilient sphere, should we use the "wondrous architecture" rules from Stronhold Builders Guide for pricing? Similar structure to wondrous items, but cost is halved since the effect is fixed to a location (formula is similar to magic traps).

I will say yes, but I would think then that you could not use the other discounts you normally build into magic items.
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Offline Hero

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Re: Ship Construction
« Reply #233 on: July 10, 2018, 10:21:20 PM »
I will say yes, but I would think then that you could not use the other discounts you normally build into magic items.
Using the wondrous architecture pricing, a “bulky but technically removeable” steering wheel that generates an at will resilient sphere around the helmsman would cost 1000*SL4*CL7=28,000 gc.

Offline Hero

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Re: Ship Construction
« Reply #234 on: July 10, 2018, 10:27:50 PM »
We could do “nondetection” on the entire ship. Wondrous architecture pricing is 500*SL3*CL for each 20x20x10 ft space. That spell would potentially block any attempts to cast divinations on the space or those within it unless the divination caster succeeds on a caster level check vs nondetection CL+11. So ideally we would need a CL of 20 to be effective, so call it 30k gc per 20x20x10 ft space. That’s probably non cost effective to do the entire ship.

Offline Hero

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Re: Ship Construction
« Reply #235 on: July 31, 2018, 10:27:50 PM »
We should get this spell made into a single use item to keep as a lifeboat:
https://dnd.arkalseif.info/dndtools/spells/stormwrack--87/mordenkainens-capable-caravel--3334/

Offline Asinjin

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Re: Ship Construction
« Reply #236 on: August 01, 2018, 12:02:01 AM »
We should get this spell made into a single use item to keep as a lifeboat:
https://dnd.arkalseif.info/dndtools/spells/stormwrack--87/mordenkainens-capable-caravel--3334/

A scroll would cost 3500gc.
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Offline Hero

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Re: Ship Construction
« Reply #237 on: August 01, 2018, 05:44:44 AM »
A scroll would cost 3500gc.
I was thinking something anyone could use. So a single charge wondrous item.

Offline Asinjin

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Re: Ship Construction
« Reply #238 on: August 01, 2018, 09:10:48 AM »
I was thinking something anyone could use. So a single charge wondrous item.

So that looks like 6500gc

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Online Malchia

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Re: Ship Construction
« Reply #239 on: August 01, 2018, 12:33:11 PM »
We should get this spell made into a single use item to keep as a lifeboat:
https://dnd.arkalseif.info/dndtools/spells/stormwrack--87/mordenkainens-capable-caravel--3334/
Could it be made into a wondrous item usable once per day, week, or month?