Author Topic: A Falanic cause  (Read 7018 times)

Offline Asinjin

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A Falanic cause
« on: January 25, 2012, 12:43:54 AM »
To start with xp:

Bandrig - for getting everyone into the city with your contacts and knowledge - 1500

Saren - for mysterious strangers and a horse of a different kind - 1300

Harrick - for a strange familiar and an undead mindset - 1250

Gneblin - for asking a question when you shouldn't - 1000

Artemus - for being the sane tinker and sane cleric - 1000

Marston - for the stoic warrior in the backdrop - 1000
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: A Falanic cause
« Reply #1 on: January 25, 2012, 12:49:48 AM »
The morning you meet the dwarven merchants is the 2nd day of the 11th month.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: A Falanic cause
« Reply #2 on: January 25, 2012, 10:40:29 AM »
I need a d20 roll from each player.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: A Falanic cause
« Reply #3 on: January 25, 2012, 10:43:40 AM »
Additionally, I need 3 d20 rolls, ones for each merchant you have stopped at so far.  Bandrig it is a Diplomacy, Craft (cloth), or Profession (Merchant) roll.  You get a +2 bonus if the person you take in with you has 5 or more ranks in one of them.
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Offline Zunder

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Re: A Falanic cause
« Reply #4 on: January 25, 2012, 11:49:39 AM »
Roll.. 15

Offline Asinjin

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Re: A Falanic cause
« Reply #5 on: January 25, 2012, 12:43:33 PM »
A further description of Emitx.

He is tall for an elf, nearly six foot.  His hair is mid tone grey and is short and thick.  His eyes are yellow green.  His face round with a pointed chin.  He is typically elven in his lean build.  From what you have seen and gather, he is quite nimble.  He walks from the balls to heels of his feet.  Since you are watching closely, you notice a few teeth, not the ones in front, are missing.  He has a tendency to smile and laugh, so it is not difficult to see.

His hooded cloak is dark brown, well made and large.  It goes down to nearly his ankles and can wrap around him more than once.  You have seen that is has many pockets, hidden and not.  He has the mentioned swords and daggers, or good quality.  He has black gloves, made for comfort not work.  His boots also look more comfortable that work boots would.

He is willing to talk with anyone that goes in the wagon.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: A Falanic cause
« Reply #6 on: January 25, 2012, 01:24:17 PM »
The inn and tavern you are at is called the 5th and Smofarf Street Inn and Tavern.  It has twelve rooms, which appear to have been taken mostly up by your group and the dwarves Bandrig sits with at the table.  It is an average inn for cleanliness and appearance.  The bartender and waitress are both human, both older than middle ages.

The dwarves, of which there are 6, are all seated and do not stand to greet you.  There is room for Bandrig and one other at their table.  They are dressed in the garb of merchants.  Only one has the appearance, by robes, stance and way of speaking that leads you to believe he is a spellcaster.  Several have the symbol of Smofarf on themselves.  These symbols are not prominent, but the can be seen upon scrutiny.
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Offline Windblade

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Re: A Falanic cause
« Reply #7 on: January 25, 2012, 11:11:32 PM »
Atermus has 5 ranks in merchant if you use him for any of your rolls.  d20=16

Offline Asinjin

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Re: A Falanic cause
« Reply #8 on: January 26, 2012, 02:10:49 PM »
One dwarf speaks first, directing his conversation towards Bandrig, "I'm Hort," and then motioning clockwise around the table, "Grormot, Fordor, Jollum, Krepmer, and Hof."

"Those your wagons in the house?"
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Offline Malchia

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Re: A Falanic cause
« Reply #9 on: January 26, 2012, 06:19:50 PM »
roll...13

Offline Hero

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Re: A Falanic cause
« Reply #10 on: January 26, 2012, 07:17:51 PM »
d20=2

Offline Asinjin

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Re: A Falanic cause
« Reply #11 on: January 26, 2012, 09:22:45 PM »
In Hertoplowis, there are things that are different from what you are used to in Iceifa, on the Plateau, on in Pacyr.  One of those things is the lighting.  It is entirely magical.  You see no signs that fire light through the burning of wick, wood, gas, or anything.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: A Falanic cause
« Reply #12 on: January 27, 2012, 12:24:59 PM »
I need a d20 roll from each player.

Still waiting on Valdis and Whitesword.
The hand that rolls the Dice rules the world.

Offline Asinjin

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Re: A Falanic cause
« Reply #13 on: January 27, 2012, 12:25:24 PM »
Additionally, I need 3 d20 rolls, ones for each merchant you have stopped at so far.  Bandrig it is a Diplomacy, Craft (cloth), or Profession (Merchant) roll.  You get a +2 bonus if the person you take in with you has 5 or more ranks in one of them.

Whitesword
The hand that rolls the Dice rules the world.

Offline Valdis

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Re: A Falanic cause
« Reply #14 on: January 27, 2012, 01:28:00 PM »
D20 = 14