Author Topic: Into the Vampire Gnome Tinker's Workshop  (Read 10120 times)

Offline Asinjin

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Re: Into the Vampire Gnome Tinker's Workshop
« Reply #30 on: March 24, 2015, 12:48:49 PM »
You have about 6.5 hours of sunlight left.  Considering it takes time to walk back, that leaves you a few hours to get things done.

If you can find a way to transport it, destroying everything that can't be moved and moving everything that can be appears to be your current plan.
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Offline Malchia

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Re: Into the Vampire Gnome Tinker's Workshop
« Reply #31 on: March 24, 2015, 03:50:06 PM »
You have about 6.5 hours of sunlight left.  Considering it takes time to walk back, that leaves you a few hours to get things done.

If you can find a way to transport it, destroying everything that can't be moved and moving everything that can be appears to be your current plan.
Guns and ammo I can easily store in my bandolier of holding.  I imagine the tinkering tools aren't too heavy.  Between the group of us, I'm hopeful we can haul out the diamonds.  Fortunately, our strength wasn' t drained.

Unless there are any objections, I say we stay the course: loot what we can and torch the rest.

Offline Asinjin

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Re: Into the Vampire Gnome Tinker's Workshop
« Reply #32 on: March 24, 2015, 04:26:07 PM »
Guns and ammo I can easily store in my bandolier of holding.  I imagine the tinkering tools aren't too heavy.  Between the group of us, I'm hopeful we can haul out the diamonds.  Fortunately, our strength wasn' t drained.

Unless there are any objections, I say we stay the course: loot what we can and torch the rest.

There won't be a lot to burn (lots of stone and metal).  You can collapse it without much issue if you can get burrowing again at the end.
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: Into the Vampire Gnome Tinker's Workshop
« Reply #33 on: March 24, 2015, 08:05:36 PM »
There won't be a lot to burn (lots of stone and metal).  You can collapse it without much issue if you can get burrowing again at the end.
The issue I have with that is I don't want that abomination of nature getting his hands on any of this stuff again.  Can we cast a sending to let Gneon know to send a demolitions team to blow this place apart?  If not that, then can we get the airship here to bombard the workshop from the sky?  I want everything thoroughly destroyed.

Offline Asinjin

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Re: Into the Vampire Gnome Tinker's Workshop
« Reply #34 on: March 24, 2015, 08:10:13 PM »
The issue I have with that is I don't want that abomination of nature getting his hands on any of this stuff again.  Can we cast a sending to let Gneon know to send a demolitions team to blow this place apart?  If not that, then can we get the airship here to bombard the workshop from the sky?  I want everything thoroughly destroyed.

I don't think anyone here has Sending.
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Offline Zunder

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Re: Into the Vampire Gnome Tinker's Workshop
« Reply #35 on: March 24, 2015, 09:03:46 PM »
I don't think anyone here has Sending.

"I have my aspect (wings) again, I can get to the town pretty quick once this hole is complete,  I can.. carry light things, and anything else you get to the surface you can put on the chair.  It's relatively strong.. ". he rubs his folds and pauses.. you think he was about to make a comment about his weight on the chair, but he thinks better of it.


Offline Asinjin

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Re: Into the Vampire Gnome Tinker's Workshop
« Reply #36 on: March 24, 2015, 09:37:18 PM »
"I have my aspect (wings) again, I can get to the town pretty quick once this hole is complete,  I can.. carry light things, and anything else you get to the surface you can put on the chair.  It's relatively strong.. ". he rubs his folds and pauses.. you think he was about to make a comment about his weight on the chair, but he thinks better of it.

How much can Harrick carry?  (what is his strength)
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Offline Hero

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Re: Into the Vampire Gnome Tinker's Workshop
« Reply #37 on: March 24, 2015, 10:51:21 PM »
If there's too much for us to transport, we should only take the magical items or exotic tools, things that will be difficult for the vampire to replace. Mundane equipment and such are easy to come by in these parts, it wouldn't slow him/it down much if we destroyed those.

I think we leave whatever we can't carry in the room, sprinkle it with all the garlic in our possession, collapse the ceiling, and hustle back to town.

In our present condition, we probably shouldn't be out in the open fields after dark.

Offline Zunder

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Re: Into the Vampire Gnome Tinker's Workshop
« Reply #38 on: March 25, 2015, 12:29:03 AM »
Harrick is as strong as Dozen... no no.. I mean.. he has a Dozen str points...




Offline Asinjin

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Re: Into the Vampire Gnome Tinker's Workshop
« Reply #39 on: March 25, 2015, 09:13:25 AM »
Harrick is as strong as Dozen... no no.. I mean.. he has a Dozen str points...

How much can the chair carry?
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Offline Malchia

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Re: Into the Vampire Gnome Tinker's Workshop
« Reply #40 on: March 25, 2015, 02:29:28 PM »
If there's too much for us to transport, we should only take the magical items or exotic tools, things that will be difficult for the vampire to replace. Mundane equipment and such are easy to come by in these parts, it wouldn't slow him/it down much if we destroyed those.

I think we leave whatever we can't carry in the room, sprinkle it with all the garlic in our possession, collapse the ceiling, and hustle back to town.

In our present condition, we probably shouldn't be out in the open fields after dark.
I'm okay with burying the mundane items and taking the weapons, ammo, tinkering tools, and diamonds.  The garlic is a nice touch.

Offline Asinjin

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Re: Into the Vampire Gnome Tinker's Workshop
« Reply #41 on: March 25, 2015, 02:47:47 PM »
If you leave the tables, cabinets, and other things that are on the mundane side...you should have not much problem carrying out all of the valuables.  I will compile a list before tomorrow night of things that you collect.

With that chair, you get everything back to Grimhold.

What method do you use to bury the room?
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Offline Malchia

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Re: Into the Vampire Gnome Tinker's Workshop
« Reply #42 on: March 25, 2015, 08:02:13 PM »
If you leave the tables, cabinets, and other things that are on the mundane side...you should have not much problem carrying out all of the valuables.  I will compile a list before tomorrow night of things that you collect.

With that chair, you get everything back to Grimhold.

What method do you use to bury the room?
Before we bury the room, would it be possible to consecrate the land where his workshop resides?  Harrick or Finn, can you do that?  I'd like to make sure he can't go back there, well, at least not without some serious difficulty. 

Offline Hero

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Re: Into the Vampire Gnome Tinker's Workshop
« Reply #43 on: March 25, 2015, 09:35:02 PM »
What method do you use to bury the room?
Soften Earth & Stone on the ceiling.

Before we bury the room, would it be possible to consecrate the land where his workshop resides?  Harrick or Finn, can you do that?  I'd like to make sure he can't go back there, well, at least not without some serious difficulty.
Habastly provides. The garlic will keep the vampire from entering the area.

I'm not sure I can turn the workshop into consecrated ground. I feel like I used to be able to do that at one point, but not anymore. Unless I....wait, no. Nevermind. No I can't.
« Last Edit: March 25, 2015, 09:37:49 PM by Hero »

Offline Asinjin

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Re: Into the Vampire Gnome Tinker's Workshop
« Reply #44 on: March 26, 2015, 10:28:30 AM »
List of items:

- Rifle
- Two complete pistols
- Four incomplete pistols
- 75 Rifle bullets
- 200 Pistol bullets
- Firearm tinker tool kit
- Three gnomish sized robotic arms
- Robotics tinker tool kit
- Two incomplete gnomish sized robotic arms
- Bag of industrial diamonds
- Over 100 pounds of quality steal tubing and bars
- Over 50 pounds of copper wire
- Two elemental engines (no one here has the skill to determine their quality)
- Assortment of over 250 pounds of uncommon to rare stone (obsidian, etc)
- A digger (powered clicker)
- A grinder (powered clicker)
- Five grenades (unsure of what powers them or what comes out when they explode)
- Stone bound design book (pages made of skin)
- Steel toed, metal platform boots
- A variety of average quality clothes
- A box of rubies (12 in total)
- Three generic tinker kits of average quality
- A five pound case of salt
- Five colors of powdered chalk
- A golden goblet (blood stained)
- Eight sheets of 4 x 4 half inch steel
- A clicker whose purpose appears to be to heat metal, rather large (3 x 2 x 4)
- A kit for a metal smith
- Magnifying glass

Note that there are a few other things that were broken during the battle.
The hand that rolls the Dice rules the world.