Author Topic: Wizard  (Read 1362 times)

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9390
    • View Profile
    • Habololy
Wizard
« on: September 06, 2014, 02:39:51 PM »
We will be adding an option for Universal Wizard, since right now all wizards must be specialists, but other than that I don't see any changes needed.
The hand that rolls the Dice rules the world.

Offline Asinjin

  • DM
  • Administrator
  • Hero Member
  • *****
  • Posts: 9390
    • View Profile
    • Habololy
Re: Wizard
« Reply #1 on: September 15, 2014, 09:55:56 PM »
Here is the entirety of the changes to the wizard:

The only change to the existing wizard class in the players’ handbook is that each specialist school losses the ability to cast one other school of magic which is generally opposed to the one learned.  At 2nd  level, when a specialty is selected, choose one of the two below for the wizard’s selected specialty.  The wizard cannot cast spells from that school.

Table 3-2: Banned Schools
School   Possible Barred Schools
Abjuration   Enchantment, Necromancy
Conjuration   Transmutation, Enchantment
Divination   Evocation, Transmutation
Enchantment   Abjuration, Conjuration
Evocation   Illusion, Divination
Illusion   Necromancy, Evocation
Necromancy   Illusion, Abjuration
Transmutation   Conjuration, Divination

In addition to the schools listed in the players’ handbook, wizards of Astilan may also choose the universal school of magic.

At 2nd level, you may choose the universal school of magic.  Choosing this school allows you to continue to cast all schools of magic.  In addition, you may select one of the metamagic options listed for the sorcerer.  The metamagic options work the same except that instead of using sorcery points to improve the spell, you must use a spell level higher than normal, equal to one level higher for every sorcery point that would have had to have been spent.  At 6th, 10th, and 14th level, you may select an addition metamagic option from the list.  Unless otherwise noted, you may only use one metamagic option on a spell when you cast it.
The hand that rolls the Dice rules the world.