Author Topic: Death Comes in Session 3  (Read 15653 times)

Offline Asinjin

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Re: Death Comes in Session 3
« Reply #75 on: July 10, 2014, 11:41:28 PM »
Ozzle is clearly weaker, and when you try it on him, or anyone else who is weaker, it has no effect in removing their weakness.
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Offline Asinjin

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Re: Death Comes in Session 3
« Reply #76 on: July 10, 2014, 11:42:42 PM »
For those of you now with a night's rest, what is the plan.  Do you drag Ozzle and Grozik along?  Do you remain in the 'camp' and let them recover further?
The hand that rolls the Dice rules the world.

Offline Hero

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Re: Death Comes in Session 3
« Reply #77 on: July 11, 2014, 07:28:15 AM »
Fey will attack again. We need to find a place easier to defend where we can camp for a few days until at least one of our 2 unconscious brothers recovers.

Offline Asinjin

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Re: Death Comes in Session 3
« Reply #78 on: July 11, 2014, 08:13:50 AM »
Any thoughts on how to find such a place?
The hand that rolls the Dice rules the world.

Offline whitesword

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Re: Death Comes in Session 3
« Reply #79 on: July 11, 2014, 05:23:36 PM »
Fey will attack again. We need to find a place easier to defend where we can camp for a few days until at least one of our 2 unconscious brothers recovers.
Tox shakes his head. "If sparkly face gets two day lead no chance for brothers to catch sparkly face. Make litters for knocked out brothers and keep following. Brothers weak from blood magic not wounded."

Offline Asinjin

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Re: Death Comes in Session 3
« Reply #80 on: July 24, 2014, 08:54:32 AM »
Posting xp:

Tox - 60

Scratch - 55

Grozik - 15

Khraz - 5

Ozzle - 55

Tarkin - 25

Drax - 10
The hand that rolls the Dice rules the world.