Author Topic: Lingering Gets You Into Trouble  (Read 13074 times)

Offline Asinjin

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Re: Lingering Gets You Into Trouble
« Reply #15 on: August 11, 2013, 05:12:29 PM »
Probably better if I go alone, in an effort to minimize someone being able to associate us with each other.

DM, let me know if I need to detail my recovery plan any further than I already did.

Your plan is sufficient.  You recover him about three miles out to sea.
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Offline Malchia

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Re: Lingering Gets You Into Trouble
« Reply #16 on: August 11, 2013, 05:15:47 PM »
Could someone let me know what is happening?
The group was questioning Rik, marking traps, and searching for treasure at the house when Schurke and Forza, who were watching outside, spotted a shadowy figure heading toward the house.  They attempted to stop him, but met resistance.  Schurke managed to get to the house to warn the others and Forza fell victim to some paralyzing effect thanks to a failed save. 

The shadowy figure arrived, as did several others, in an attempt to retrieve Rik.  Istvan got into a fire fight with two of them outside and the rest entered the front door.  One of the twins questioned Rik and the other remained invisible.  Vincent got the combinations to the locks/traps from Rik and proceeded to loot the bedroom where we scored some gems and mithral powder.  Natsu, Remy, and Traguna got shackled and beaten with batons by the shadowy assault team.  Istvan's monkey got brutally killed, Schurke escaped, and Rik was eventually put into a fireman's carry by one of the shadowy figures and taken out of the basement.  Tragorum managed to magically stun him and knock him down the flight of steps.  The shackled group eventually escaped and we all met back at the guild house.  Esme scolded us for lingering too long and then we set our minds on checking out the sunken treasure at the docks.

After some planning, Tragorum went out to sea and encountered a Lizardman pirate (name escapes me) swimming around an enormous stone dome protecting the sunken ship.  He made a deal with Tragorum for 20% of the loot if he could get him through the wall.  Tragorum returned to get buffed with spells, potions, and some nifty chemicals from Ganshuk to eat the stone away.  The heist was a success and the pirate swam at frighteningly fast speeds six hours away to an isolated island where he gave Tragorum his loot and swam away.  He's now stranded on a rock in the middle of the ocean.  Judging from the previous post, it appears Natsu has a recovery plan in place.  That's where we stand at the moment.     

Offline whitesword

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Re: Lingering Gets You Into Trouble
« Reply #17 on: August 11, 2013, 10:59:57 PM »
So the pirate took him out there and just dumped him?  We need to get him out of there ASAP. If I know pirates, and I know all about pirates, he's leaving him out there as a patsy.

What kind of loot did we get from the wreck? Are we looking for Rik?

Offline Valdis

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Re: Lingering Gets You Into Trouble
« Reply #18 on: August 12, 2013, 07:59:12 AM »
Once Tragorum gets back from his seafaring adventure, he'll go through the items, appraise them (with Traguna's help), see if any of them are magical (again with Traguna's help), then take any magic items to Natsu to get identified.

Offline Hero

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Re: Lingering Gets You Into Trouble
« Reply #19 on: August 12, 2013, 08:06:20 AM »
Once Tragorum gets back from his seafaring adventure, he'll go through the items, appraise them (with Traguna's help), see if any of them are magical (again with Traguna's help), then take any magic items to Natsu to get identified.
Natsu can help with all that on the boat ride back.

Offline Valdis

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Re: Lingering Gets You Into Trouble
« Reply #20 on: August 12, 2013, 08:15:55 AM »
Natsu can help with all that on the boat ride back.

Tragorum doesn't show any of it with a ship full of Horarians around

Offline Asinjin

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Re: Lingering Gets You Into Trouble
« Reply #21 on: August 12, 2013, 11:25:47 AM »
You make it back to the shore without incident.
The hand that rolls the Dice rules the world.

Offline Malchia

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Re: Lingering Gets You Into Trouble
« Reply #22 on: August 12, 2013, 04:02:00 PM »
You make it back to the shore without incident.
So now that you made it back safely, what's in the bag?

Offline Asinjin

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Re: Lingering Gets You Into Trouble
« Reply #23 on: August 12, 2013, 09:54:46 PM »
So now that you made it back safely, what's in the bag?

Tragorum leaves without showing Natsu, correct?  What is Natsu's reaction to that?
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Offline Asinjin

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Re: Lingering Gets You Into Trouble
« Reply #24 on: August 12, 2013, 09:56:14 PM »
So now that you made it back safely, what's in the bag?

I assume that everyone is not waiting on the docks for him.
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Offline Asinjin

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Re: Lingering Gets You Into Trouble
« Reply #25 on: August 12, 2013, 09:56:56 PM »
Are we looking for Rik?

That is a good question to discuss.

In addition, what if anything to do about evil Remy.
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Offline Malchia

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Re: Lingering Gets You Into Trouble
« Reply #26 on: August 12, 2013, 09:58:00 PM »
I assume that everyone is not waiting on the docks for him.
I thought we were all at the guild house watching through Natsu's seeing eye spell (can't recall the name). 

Offline Hero

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Re: Lingering Gets You Into Trouble
« Reply #27 on: August 12, 2013, 10:14:18 PM »
Tragorum doesn't show any of it with a ship full of Horarians around
Natsu takes the opportunity to discuss Tragorum's religious affiliations.

Offline Hero

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Re: Lingering Gets You Into Trouble
« Reply #28 on: August 12, 2013, 10:19:34 PM »
Tragorum leaves without showing Natsu, correct?  What is Natsu's reaction to that?
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Offline Asinjin

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Re: Lingering Gets You Into Trouble
« Reply #29 on: August 12, 2013, 10:35:30 PM »
I thought we were all at the guild house watching through Natsu's seeing eye spell (can't recall the name).

I don't think you can do that without him there.  Natsu went to retrieve him.  Hero, how does the spell work?
The hand that rolls the Dice rules the world.